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https://github.com/Relintai/broken_seals.git
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Now modules can be disabled. Also now player ui will automatically call set_player on windows (if the method exists).
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@ -28,7 +28,6 @@ func _ready() -> void:
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if player_path != null:
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var player = get_node(player_path)
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for child_path in child_controls:
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var child = get_node(child_path)
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@ -49,8 +49,9 @@ func load_modules_at(path : String) -> void:
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res = ResourceLoader.load(path + file_name)
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else:
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res = ResourceLoader.load(path + "/" + file_name)
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_modules.append(res)
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if res.enabled:
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_modules.append(res)
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file_name = dir.get_next()
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else:
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@ -1,6 +1,8 @@
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extends Resource
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class_name GameModule
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export(bool) var enabled : bool = true
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export(ESSResourceDB) var resource_db : ESSResourceDB
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func load_module():
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@ -6,5 +6,6 @@
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[resource]
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script = ExtResource( 1 )
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enabled = true
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character_scene = ExtResource( 2 )
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opener_button_texture = ExtResource( 3 )
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@ -20,6 +20,9 @@ extends CanvasLayer
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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export (String) var player_path : String = "../.."
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export(NodePath) var gui_base_path : NodePath
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export(NodePath) var buttons_path : NodePath
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export(NodePath) var windows_path : NodePath
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@ -33,6 +36,13 @@ var loot_window : Control
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func _ready():
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initialize()
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if player_path != null:
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var player = get_node(player_path)
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for c in windows.get_children():
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if c.has_method("set_player"):
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c.set_player(player)
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func initialize():
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gui_base = get_node(gui_base_path)
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@ -48,7 +48,7 @@ script = ExtResource( 1 )
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__meta__ = {
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"_edit_lock_": true
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}
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child_controls = [ NodePath("Unitframes"), NodePath("Actionbars"), NodePath("Windows/SpellBookWindow"), NodePath("Buttons"), NodePath("Castbar"), NodePath("AuraFrame"), NodePath("Windows/Inventory"), NodePath("Windows/LootWindow"), NodePath("Windows/TalentWindow"), NodePath("Windows/CraftingWindow"), NodePath("IngameMenu/KeybindWindow"), NodePath("Windows/CharacterWindow"), NodePath("Windows/TrainerWindow"), NodePath("IngameMenu/InterfaceOptions"), NodePath("Windows/VendorWindow") ]
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child_controls = [ NodePath("Unitframes"), NodePath("Actionbars"), NodePath("Buttons"), NodePath("Castbar"), NodePath("AuraFrame"), NodePath("IngameMenu/KeybindWindow"), NodePath("IngameMenu/InterfaceOptions") ]
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[node name="TouchTargetControls" type="MarginContainer" parent="GUI"]
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visible = false
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