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Now player_ui will automatically call set_player on the childs of gui_base. Removed the set_player calls from GUI.gd.
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@ -20,16 +20,3 @@ extends Control
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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export (String) var player_path : String = "../../.."
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export (Array, NodePath) var child_controls : Array
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func _ready() -> void:
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if player_path != null:
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var player = get_node(player_path)
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for child_path in child_controls:
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var child = get_node(child_path)
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child.set_player(player)
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@ -43,6 +43,10 @@ func _ready():
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for c in windows.get_children():
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if c.has_method("set_player"):
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c.set_player(player)
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for c in gui_base.get_children():
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if c.has_method("set_player"):
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c.set_player(player)
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func initialize():
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gui_base = get_node(gui_base_path)
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@ -42,7 +42,6 @@ script = ExtResource( 1 )
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__meta__ = {
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"_edit_lock_": true
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}
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child_controls = [ NodePath("Unitframes"), NodePath("Actionbars"), NodePath("Buttons"), NodePath("Castbar"), NodePath("AuraFrame"), NodePath("IngameMenu/KeybindWindow"), NodePath("IngameMenu/InterfaceOptions") ]
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[node name="Buttons" type="HBoxContainer" parent="GUI"]
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anchor_top = 1.0
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