broken_seals/game
2020-10-19 12:23:00 +02:00
..
addons
autoload
cursors Implemented a trainer window, and trainer entities. Also updated ESS to get the support structure for them. Also added a naturalist trainer, and made the level spawn it in. 2020-09-12 01:01:43 +02:00
fonts
menu The character creation menu's anchors is now properly set to right wide. 2020-08-12 14:59:45 +02:00
modules Updated ESS to get the changes/cleanups to EntityData. 2020-10-19 12:23:00 +02:00
player Now player_ui will automatically call set_player on the childs of gui_base. Removed the set_player calls from GUI.gd. 2020-09-22 16:43:05 +02:00
scenes Re-enable the loading screen for the world. 2020-10-06 21:10:35 +02:00
scripts Fix error. 2020-09-26 01:24:24 +02:00
test_props Small cleanups and updated Voxelman to the latest, to get the prop job fixes. 2020-10-06 19:26:13 +02:00
test_weapons
texture_tools
ui Udpate ESS, I moved a few properties from EntityData to EntityClassData. Also update Voxelman it only had editor related changes. 2020-10-18 18:07:24 +02:00
voxelman Fix error in the CubicVoxelMesher script. 2020-10-19 12:21:42 +02:00
.gitignore
default_bus_layout.tres
ess_data.json
icon.png
icon.png.flags
icon.png.import
InputMapEditor.tscn
project.godot The touch controls are also a module now. 2020-09-22 16:32:21 +02:00