broken_seals/game
2020-09-12 23:02:43 +02:00
..
addons
autoload
cursors Implemented a trainer window, and trainer entities. Also updated ESS to get the support structure for them. Also added a naturalist trainer, and made the level spawn it in. 2020-09-12 01:01:43 +02:00
fonts
menu The character creation menu's anchors is now properly set to right wide. 2020-08-12 14:59:45 +02:00
modules Implemented a trainer window, and trainer entities. Also updated ESS to get the support structure for them. Also added a naturalist trainer, and made the level spawn it in. 2020-09-12 01:01:43 +02:00
player Implemented a trainer window, and trainer entities. Also updated ESS to get the support structure for them. Also added a naturalist trainer, and made the level spawn it in. 2020-09-12 01:01:43 +02:00
scenes As a hackfix reduced the spawn height temporarily, so the dungeon loads in properly. 2020-08-16 18:21:39 +02:00
scripts Implemented a trainer window, and trainer entities. Also updated ESS to get the support structure for them. Also added a naturalist trainer, and made the level spawn it in. 2020-09-12 01:01:43 +02:00
test_props
test_weapons
texture_tools
ui Update ESS so every character can have it's own actionbar profile. Remove now unneeded signal handler. 2020-09-12 23:02:43 +02:00
voxelman Updated Voxelman to get the blocky mesher changes. Now the second mesher in the VoxelChunk is a blocky mesher. 2020-08-26 00:20:35 +02:00
.gitignore
default_bus_layout.tres
ess_data.json
icon.png
icon.png.flags
icon.png.import
InputMapEditor.tscn Implement keybindings. 2020-07-31 01:15:13 +02:00
project.godot Spell points are off now, as I think trainers will work better for this game. Made the spell book window handle it properly. 2020-09-10 10:46:49 +02:00