broken_seals/game
2020-09-22 16:27:44 +02:00
..
addons
autoload
cursors Implemented a trainer window, and trainer entities. Also updated ESS to get the support structure for them. Also added a naturalist trainer, and made the level spawn it in. 2020-09-12 01:01:43 +02:00
fonts
menu The character creation menu's anchors is now properly set to right wide. 2020-08-12 14:59:45 +02:00
modules Changes to player_ui to support modularization, and now the CharacterWindow is a module, and it's added to the UI dynamically. 2020-09-22 15:10:34 +02:00
player Now modules can be disabled. Also now player ui will automatically call set_player on windows (if the method exists). 2020-09-22 15:23:13 +02:00
scenes Changes to player_ui to support modularization, and now the CharacterWindow is a module, and it's added to the UI dynamically. 2020-09-22 15:10:34 +02:00
scripts Added index export to the ui windows module. 2020-09-22 16:27:44 +02:00
test_props
test_weapons
texture_tools
ui Added index export to the ui windows module. 2020-09-22 16:27:44 +02:00
voxelman Updated Voxelman to get the blocky mesher changes. Now the second mesher in the VoxelChunk is a blocky mesher. 2020-08-26 00:20:35 +02:00
.gitignore
default_bus_layout.tres
ess_data.json
icon.png
icon.png.flags
icon.png.import
InputMapEditor.tscn Implement keybindings. 2020-07-31 01:15:13 +02:00
project.godot Changes to player_ui to support modularization, and now the CharacterWindow is a module, and it's added to the UI dynamically. 2020-09-22 15:10:34 +02:00