Commit Graph

165 Commits

Author SHA1 Message Date
01bb81675e Lots of work on gradient_type_4. It doesn't work properly yet, however the current implementation produces a cyberpunk-ish neon like effect, so I also saved it as gradient_type_5 for the time being. 2021-10-17 21:01:54 +02:00
56aa47ccc3 Radial gradient node. 2021-10-17 17:41:50 +02:00
f74ad34219 Implemented circular gradient node, and fixed circular gradient calculation. 2021-10-17 17:40:16 +02:00
6a241d3051 Split the new gradient node into a gradient_base and gradient nodes. 2021-10-17 17:23:06 +02:00
4282cc8385 Implemented the gradient node. Made Material Maker's gradient editor work with my setup. 2021-10-17 17:18:41 +02:00
d23c7b00b8 Turned the widget scripts into tool scripts. 2021-10-17 00:58:07 +02:00
7dfdf6c1ce Also added the icons, and fixed all resource paths. 2021-10-17 00:35:35 +02:00
45fc6bcdbd Added the color picker, the float edit, and the gradient editor widgets from material maker. 2021-10-17 00:11:51 +02:00
7ab05bf407 Renamed colors.gd to filter.gd. 2021-10-13 18:51:34 +02:00
bfcf4b0475 Went through the rest of the .mmg files. 2021-10-13 18:48:59 +02:00
bf0afa6ad6 Tuned most of the remaining .mmg files into comments. 2021-10-13 12:54:29 +02:00
8a907bfb6b Turned a lot more mmg files into comments. 2021-10-13 00:38:05 +02:00
a25d43ae29 Turned all except one sdf related mmg files into comments. In a more crude way than before. 2021-10-12 22:23:31 +02:00
c9fe275357 Processed a 4 more mmg files. 2021-10-12 19:59:24 +02:00
c54948d81a Turn more .mmg files into comments. 2021-10-12 19:04:40 +02:00
ea795998cf Comments from weave.mmg and weave2.mmg. 2021-10-12 18:20:07 +02:00
3ceb7a3236 Comments from the rest of the sdf3d mmg files. 2021-10-12 17:54:31 +02:00
666f735379 Comments from sdf3d_color.mmg. 2021-10-12 16:48:51 +02:00
56ebdb0ec5 Comments from iching.mmg. 2021-10-12 16:36:20 +02:00
e6d4b2b755 Comments from sdf3d_angle.mmg. 2021-10-12 13:20:15 +02:00
33e8a8adb0 Comments from sdf3d_circle_repeat.mmg. 2021-10-12 13:07:06 +02:00
4ee9c69d15 Comments from sdf3d_boolean.mmg. 2021-10-12 12:24:38 +02:00
d75ee3dac2 Comments from sdf3d_torus.mmg. 2021-10-12 12:16:46 +02:00
95eb126b8f Comments from sdf3d_plane.mmg. 2021-10-12 12:11:49 +02:00
55c23bc6b2 Comments from sdf3d_cylinder.mmg. 2021-10-12 11:58:46 +02:00
2eabdc5536 COmments from sdf3d_rotate.mmg. 2021-10-12 11:27:32 +02:00
a5b96ad8f1 Comments from scratches.mmg. 2021-10-12 11:12:20 +02:00
eacc08e69a Comments from runes.mmg. 2021-10-12 10:58:39 +02:00
13e3d248d0 Notes from sdf3d_repeat.mmg. 2021-10-11 20:12:34 +02:00
52d73a0abd Comments from sdf3d_cone.mmg. 2021-10-11 16:41:39 +02:00
8fff2bc0e9 Comments from sdf3d_capsule.mmg. 2021-10-11 14:14:05 +02:00
1a65e35471 Notes from sdf3d_sphere.mmg. 2021-10-11 13:40:13 +02:00
3f12c7c23e Notes from sdf3d_box.mmg. 2021-10-11 13:30:58 +02:00
b04d8b7fc6 Notes from uneven_bricks.mmg. 2021-10-11 13:18:24 +02:00
b31eb46120 Notes from bricks.mmg. Also improvements to beehive notes. 2021-10-11 12:55:18 +02:00
b622bb2f73 Turned pattern.mmg to notes. 2021-10-11 11:47:00 +02:00
d6148fd43c Notes for the beehive pattern. 2021-10-11 11:01:42 +02:00
f6e1207c3e Notes for noise_fbm.gd. 2021-10-11 10:51:00 +02:00
b077bc83ac Add relevant comments from radial_gradient.mmg and circular_gradient.mmg. 2021-10-11 10:20:56 +02:00
44df757149 Add relevant thingd as comments from gradient.mmg to gradients.gd. 2021-10-10 10:39:23 +02:00
bfd32409d2 Added more notes to colors.gd, and removed the corresponding material maker mmg files. 2021-10-10 09:00:39 +02:00
c07ca3d8d8 Implement restoring node connections on opening an MMMaterian in mat_maker_gd's editor. 2021-10-09 19:30:57 +02:00
da126d1d45 Removed the input and output slot type parameter from the simple MMGraphNode property methods. Input and output was only available with universal properties anyway. 2021-10-09 19:15:15 +02:00
babee4f93a Fix division by zero error in shape.gd. 2021-10-09 19:07:50 +02:00
a0a2a81acf Implement type conversions for universal properties. 2021-10-09 19:07:32 +02:00
956d35fd84 Add support for disconnection and connecting universal properties via the mat_maker_gd editor plugin. 2021-10-09 18:48:01 +02:00
8758111bf6 Renamed output.gd to output_image.gd and implemented it's logic. 2021-10-09 14:47:55 +02:00
52858a6970 Add line edit slot support to mm_graph_node. 2021-10-09 14:47:26 +02:00
ebef2b0fd5 Update the test resource. 2021-10-09 14:09:44 +02:00
56a6bb75a9 The image property in shape.gd is not supposed to be exported. 2021-10-09 14:07:33 +02:00
c816f0e0fe Finish up the new mat_maker_gd input/output notification api and made shape use it. Now shape's image updates whenever a property changes. 2021-10-09 14:04:09 +02:00
7fd3ccd4ad Generic image rendering / property connection api for mat_maker_gd. 2021-10-09 13:33:59 +02:00
51dfad5018 Added image universal property to shape.gd. Not yet used. 2021-10-07 15:48:38 +02:00
6f5c7395ba Added a new output node. 2021-10-07 15:47:09 +02:00
e31aedbb1b Now add slot universal methods in MMGraphNode only take an universal property as argument. Also added an universal texture slot. Had to add init_properties and _init_properties, and had to change register_methods to _register_methods in subclasses. 2021-10-06 10:30:22 +02:00
8654865b1b Add everything needed to construct slots to the universal property. 2021-10-06 09:53:40 +02:00
efc5d8ae9c Added image type to MMNodeUniversalProperty. 2021-10-06 09:46:34 +02:00
f1afa03c66 Removed obj, getter and params from MMNodeUniversalProperty, now instead it will have an another MMNodeUniversalProperty ref as input_property. Also smaller simplifications. 2021-10-06 09:27:22 +02:00
1611efc9d1 Moved the SlotTypes enum from MMNode to MMNodeUniversalProperty. 2021-10-06 09:15:48 +02:00
9f24edd50f Now shape's radius and edge is using universal property. 2021-10-06 00:56:13 +02:00
cca43432f3 Add uv parameter to get_value, and call emit_changed() in get_default_value in the universal property. 2021-10-06 00:53:19 +02:00
04c3098390 Fix issues with universal property handling in MMGraphNode. 2021-10-06 00:51:52 +02:00
ebb8098ba2 Initial shapes node implementation / cleanup. It still needs universal inputs. 2021-10-06 00:24:13 +02:00
0923f1095b Enum slot support for mat_maker_gd. 2021-10-06 00:23:24 +02:00
27471b8bdf Universal input support for mat_maker_gd. Nothing is using it yet, so it might need fixes. 2021-10-05 23:14:54 +02:00
88aa8e84ac Optional range parameter for some of ht eadd slot methods. 2021-10-05 20:59:47 +02:00
59c43c0cab Now all add_slot methods return the slot index. 2021-10-05 20:21:11 +02:00
0548a8b7fd Did the same to noise_voronoi.gd. 2021-10-05 17:54:06 +02:00
28e7719c52 Add the original shader code top colors.gd aswell. 2021-10-05 17:27:15 +02:00
a80d0334a1 Updated noise_fbm code based on the new shaders. 2021-10-05 13:33:27 +02:00
49f9cf7d01 Added the shader code for noise_fbm aswell. 2021-10-05 13:26:40 +02:00
2074729364 Missed one. 2021-10-05 11:57:40 +02:00
057ad6c4bc Fix a few newlines. 2021-10-05 11:56:51 +02:00
1bc5139058 Merge branch 'master' of github.com:Relintai/broken_seals 2021-10-05 11:54:28 +02:00
9f41deb164 Added the current shader code from material maker as a comment to shapes. 2021-10-05 11:54:16 +02:00
b55487d6df Added a vector2 slot to MMGraphNode. 2021-10-04 18:29:11 +02:00
54003493f2 Fix errors. 2021-10-04 15:14:41 +02:00
e8a3874cfb Added universal slot type. 2021-10-04 15:10:38 +02:00
679e992ef8 Add step as a parameter to add_slot_float. 2021-10-04 15:00:00 +02:00
ef784088b4 Implemented int and float slots. 2021-10-04 14:58:15 +02:00
634d28b713 Added slot color support. 2021-10-04 13:28:00 +02:00
2eb6f789dd Added a SlotTypes Enum. 2021-10-04 13:27:29 +02:00
a13908fcec Also pass the seed to get_value for, and cleaned up perlin.gd. 2021-10-04 13:15:18 +02:00
0943dc32f8 Aldo pass slot_idx to get_value_for. 2021-10-04 13:11:08 +02:00
4b334a6ad6 Initial slot api for MMGraphNode. Already supports images. Also implemented the image generation helper methods for MMMaterial and MMNode. 2021-10-04 13:09:43 +02:00
537d44bc63 Now the editor loads and created nodes from MMNodes, and also implemented MMNode and graphnode creating logic for the add button/dialog. 2021-10-04 11:55:47 +02:00
1374df2b59 Not mat maker nodes inherit fromMMNode instead of TextureRect. 2021-10-04 11:54:52 +02:00
c5621036b2 Added an Add button to the mat maker's editor. 2021-10-04 11:27:35 +02:00
0c099d3325 Added a new MMGraphNode script. 2021-10-04 11:24:47 +02:00
137fd29f35 Also add MMMaterial as a custom type. 2021-10-04 11:24:02 +02:00
5bb4822164 MMNode now has a class_name declaration. 2021-10-04 11:23:43 +02:00
96e07af946 Removed the test scenes from mat_maker_gd. 2021-10-04 10:12:47 +02:00
059cabc48b Main nodes for mat_maker_gd and Initial setup for an editor plugin. 2021-10-03 19:56:35 +02:00
46dae7373b Moved color related methods to a new colors.gd file. 2021-10-03 17:12:13 +02:00
44bdbeb56d Moved shapes to a new shapes.gd file. 2021-10-03 17:04:54 +02:00
55f85a9b2d Moved the rest of the gradient related code to gradients.gd. 2021-10-03 17:02:07 +02:00
0fc71e0f2c Moved circular gradient calculations to gradients.gd. This time the logic had to be changed extensively and the new logic still has bugs. It will be fixed later. 2021-10-03 13:41:31 +02:00
b3604ffebc Same change to sdf3d. 2021-10-03 10:10:56 +02:00
2f521f2998 Moved sdf2d stuff to a new sdf2d script. 2021-10-03 01:07:39 +02:00
743e92ad55 Finished patterns. 2021-10-03 00:23:55 +02:00