broken_seals/game/addons/mat_maker_gd
2021-10-09 19:15:15 +02:00
..
editor Removed the input and output slot type parameter from the simple MMGraphNode property methods. Input and output was only available with universal properties anyway. 2021-10-09 19:15:15 +02:00
nodes Removed the input and output slot type parameter from the simple MMGraphNode property methods. Input and output was only available with universal properties anyway. 2021-10-09 19:15:15 +02:00
LICENSE.md Created an addon from https://github.com/Relintai/mat_maker_gd . (Only the ported stuff). Also took the nodes from the newest https://github.com/RodZill4/material-maker . 2021-10-01 00:54:13 +02:00
new_resource.tres Fix division by zero error in shape.gd. 2021-10-09 19:07:50 +02:00
plugin.cfg Created an addon from https://github.com/Relintai/mat_maker_gd . (Only the ported stuff). Also took the nodes from the newest https://github.com/RodZill4/material-maker . 2021-10-01 00:54:13 +02:00
plugin.gd Universal input support for mat_maker_gd. Nothing is using it yet, so it might need fixes. 2021-10-05 23:14:54 +02:00
README.md Created an addon from https://github.com/Relintai/mat_maker_gd . (Only the ported stuff). Also took the nodes from the newest https://github.com/RodZill4/material-maker . 2021-10-01 00:54:13 +02:00

mat_maker_gd

My goal with this project is to take Material Maker's ( https://github.com/RodZill4/material-maker ) code, and make it an in-godot texture/image generator.

If it turns out well I'll probably turn it into a c++ engine module eventually.