broken_seals/game/addons/mat_maker_gd
2021-10-06 09:53:40 +02:00
..
editor Moved the SlotTypes enum from MMNode to MMNodeUniversalProperty. 2021-10-06 09:15:48 +02:00
nodes Add everything needed to construct slots to the universal property. 2021-10-06 09:53:40 +02:00
LICENSE.md
new_resource.tres Now shape's radius and edge is using universal property. 2021-10-06 00:56:13 +02:00
plugin.cfg
plugin.gd
README.md

mat_maker_gd

My goal with this project is to take Material Maker's ( https://github.com/RodZill4/material-maker ) code, and make it an in-godot texture/image generator.

If it turns out well I'll probably turn it into a c++ engine module eventually.