broken_seals/game/addons/mat_maker_gd
2021-10-05 17:54:06 +02:00
..
editor Added a vector2 slot to MMGraphNode. 2021-10-04 18:29:11 +02:00
nodes Did the same to noise_voronoi.gd. 2021-10-05 17:54:06 +02:00
LICENSE.md
new_resource.tres Add step as a parameter to add_slot_float. 2021-10-04 15:00:00 +02:00
plugin.cfg
plugin.gd Now the editor loads and created nodes from MMNodes, and also implemented MMNode and graphnode creating logic for the add button/dialog. 2021-10-04 11:55:47 +02:00
README.md

mat_maker_gd

My goal with this project is to take Material Maker's ( https://github.com/RodZill4/material-maker ) code, and make it an in-godot texture/image generator.

If it turns out well I'll probably turn it into a c++ engine module eventually.