broken_seals/game/addons/mat_maker_gd
2021-10-17 17:40:16 +02:00
..
editor Implemented the gradient node. Made Material Maker's gradient editor work with my setup. 2021-10-17 17:18:41 +02:00
icons Turned the widget scripts into tool scripts. 2021-10-17 00:58:07 +02:00
nodes Implemented circular gradient node, and fixed circular gradient calculation. 2021-10-17 17:40:16 +02:00
widgets Implemented the gradient node. Made Material Maker's gradient editor work with my setup. 2021-10-17 17:18:41 +02:00
LICENSE.md Created an addon from https://github.com/Relintai/mat_maker_gd . (Only the ported stuff). Also took the nodes from the newest https://github.com/RodZill4/material-maker . 2021-10-01 00:54:13 +02:00
new_resource.tres Split the new gradient node into a gradient_base and gradient nodes. 2021-10-17 17:23:06 +02:00
plugin.cfg Created an addon from https://github.com/Relintai/mat_maker_gd . (Only the ported stuff). Also took the nodes from the newest https://github.com/RodZill4/material-maker . 2021-10-01 00:54:13 +02:00
plugin.gd Universal input support for mat_maker_gd. Nothing is using it yet, so it might need fixes. 2021-10-05 23:14:54 +02:00
README.md Created an addon from https://github.com/Relintai/mat_maker_gd . (Only the ported stuff). Also took the nodes from the newest https://github.com/RodZill4/material-maker . 2021-10-01 00:54:13 +02:00

mat_maker_gd

My goal with this project is to take Material Maker's ( https://github.com/RodZill4/material-maker ) code, and make it an in-godot texture/image generator.

If it turns out well I'll probably turn it into a c++ engine module eventually.