Commit Graph

501 Commits

Author SHA1 Message Date
57a58a58ab Fix typo in edge map generation code. This should just make it more optimal by not not adding vertices multiple times to a single edge vertex map. 2021-12-31 14:39:17 +01:00
8a2da58680 Implemented face selection mode. 2021-12-31 14:37:07 +01:00
17bc926810 Don't process the current events in the mesh data resource editor if a key modifier is pressed. 2021-12-31 13:52:23 +01:00
6629fa503c Implemented outline for face selection. (Face selection itself is not yet implemented though.) 2021-12-31 08:54:12 +01:00
6733787c46 Fix get_handle_edge_to_vertex_map. 2021-12-31 08:42:19 +01:00
4303e94617 Implemented a different outline for the edge select mode. 2021-12-31 08:41:25 +01:00
2067291890 Implemented switching selection modes through the ui. 2021-12-31 08:18:56 +01:00
34f080e03e The ui will now reflect axis constaint state. 2021-12-31 08:08:02 +01:00
81bfa4b6bd Fix axis constraint logic. 2021-12-31 08:07:13 +01:00
9962ef777a Set up the edit mode buttons to actually reflect state. 2021-12-31 07:51:23 +01:00
6fe4eaa7fa Fix regression with the vertex selection mode. 2021-12-31 00:54:14 +01:00
1e71822982 Add in missing return. Also removed now obsolete comment. 2021-12-31 00:53:21 +01:00
881528f77b Now the mesh data resource plugin's gizmo will watch for changes in the edited mesh data resource when it's not messing with it. 2021-12-31 00:52:39 +01:00
71662367ae Small tweaks to the mesh outline generator. 2021-12-31 00:47:08 +01:00
5e63f45f0d The mesh outline generator now won't connect to the mdr's changed event. 2021-12-31 00:44:01 +01:00
5db3ff2eb3 Initial edge select mode implementation. It's still a bit buggy, that will be fixed later. 2021-12-31 00:12:02 +01:00
ae56bf8b56 Fix error on plugin reload. 2021-12-30 01:23:54 +01:00
bed06568e4 Handle more edge cases in recalculate_handle_points. 2021-12-30 01:21:38 +01:00
2bffe4dc68 Fix visual server array len == 0 errors. 2021-12-30 01:18:03 +01:00
e0db0b0379 Fix an error, remove a now unneeded comment, and an apply call. 2021-12-30 01:14:05 +01:00
2217c1d4dc Remove commented line. 2021-12-30 00:13:53 +01:00
7565993faa Copy the required data in recalculate_handle_points, so the original mesh doesn't get modified as a side effect. 2021-12-29 23:42:19 +01:00
cf6da736c2 Fix handle point ofsetting, and multiplications. 2021-12-29 23:34:54 +01:00
9e939eff64 Move around some class variables, and prefix some of them with an underscore. 2021-12-29 23:30:08 +01:00
1bf7d50cf0 Now the MDR edit gizmo uses the new generated handle points. 2021-12-29 23:23:50 +01:00
ec0b477291 Implemented generating handle points. 2021-12-29 22:01:52 +01:00
e7110b5314 Renamed the entries in the EditMode enum. 2021-12-29 21:38:57 +01:00
0c923500f7 Small improvements. 2021-12-29 21:26:56 +01:00
02da1a0780 Moved more code around. 2021-12-29 21:24:27 +01:00
98e50d4a64 Now the mesh data resource editor's gizmo just stored the editoed mesh data resource. Also smaller changes / comments. 2021-12-29 21:21:23 +01:00
21b7b3da0b Fix apply and redraw order. 2021-12-29 17:54:44 +01:00
612ee7936a Moved around more code in mesh data resource editor's gizmo. 2021-12-29 17:48:27 +01:00
ef7ed3848b Started refactoring mesh data resource editor's gizmo. 2021-12-29 17:10:58 +01:00
b3edaa7bd7 Fixed uvs and normals for the box. 2021-12-29 00:07:37 +01:00
6337d16a54 Implemented the Add Box button for the mesh data resource editor. 2021-12-29 00:00:28 +01:00
290f8e39f1 Properly handle horizontal minimum in the flex grid container. 2021-12-28 21:14:46 +01:00
b0613182d0 Reworked mesh_data_resource_editor's side panel. 2021-12-28 15:05:43 +01:00
3d8493bd01 Added the FlexGridContainer from godot-color-palette, to the mesh_data_resource_editor. 2021-12-28 14:30:11 +01:00
f90d4e8858 Revert accidentally comitted change. 2021-12-28 14:23:30 +01:00
d48894aa90 Updated the color palette addon. 2021-12-28 14:22:28 +01:00
31ad20843f Remove a hseparator. 2021-12-27 22:26:08 +01:00
ef03b30dfe Now HSeparators can also be added to the property inspector. 2021-12-27 22:25:37 +01:00
cae4735ae2 Added separators to the property inspector. Also moved the content up above the new properties. 2021-12-27 22:22:07 +01:00
e13be6f3f5 Added a class and script property by default to the property inspector. 2021-12-27 22:20:09 +01:00
f9662ed967 Added a resource property. 2021-12-27 22:05:57 +01:00
1dd6aa25f4 Add the locked property to the property inspector. 2021-12-27 22:05:08 +01:00
e0cb83ffe2 Fix signal already connected errors. 2021-12-27 18:00:10 +01:00
ff2579bd04 Now RectView will also change / zoom the margins. 2021-12-27 17:58:33 +01:00
b45e197d69 Now RectView's zoom will resize everything, instead of just setting rect_scale. 2021-12-27 17:56:44 +01:00
1cb11ca32a Fix hit stack calculation. 2021-12-27 14:27:33 +01:00
82435d4c59 Added parent pos setup to the world generator resources. 2021-12-27 03:48:55 +01:00
808c8e97d3 Now terra chunks are actually properly generated by placing chunks on the world generator's grid. 2021-12-27 02:38:05 +01:00
0cbf540e30 RectViewNodes now convert between yup and ydown coordinate systems to store rect.position.ys. 2021-12-27 02:36:52 +01:00
0c96328005 Ported the current world generator to the new addon. Now the world in-game uses the new world generator's resource to generate the terrain. 2021-12-26 21:14:41 +01:00
3adfad40a2 Added a seed parameter to the world generation methods. 2021-12-26 19:08:45 +01:00
47c49b56ab Added the needed methods for terrain generation. 2021-12-26 19:05:48 +01:00
8453518e8b Added a class selector to the world editor on add. 2021-12-26 18:52:23 +01:00
4ff14380a1 Added a new WorldGeneratorSettings resource which can store and load in world generator related classes from folders. 2021-12-26 18:51:46 +01:00
9cac983ff5 Added a new get_editor_class to the WoirldGeneratorBaseResource, and now the RectViewNode will also render it if it's not an empty string. 2021-12-26 18:50:09 +01:00
f739cca1f4 Now the added resource's rect gets recalculated on add_content() instead in create_content() 2021-12-26 18:48:29 +01:00
0a0f4ee865 The RectEditor now will only set a margin of max 50. 2021-12-26 13:10:15 +01:00
193ed69fef Also made the delete and duplicate buttons work for the zones editor and continent editor. 2021-12-26 00:28:32 +01:00
cc6669bb12 Implemented delete and duplicate buttons in world. Also made sure that the inspectors update properly after the edited resources change. 2021-12-26 00:25:30 +01:00
829b01b72f Set up proper drawing for RectViewNode. it grabs the required parameters from new methods in WorldGenBaseResource. 2021-12-26 00:03:17 +01:00
61b66b4109 Reduce the scale border's size to 5. 2021-12-25 23:41:50 +01:00
7b4f044f43 Fixed keeping zoom in RectView. 2021-12-25 23:34:33 +01:00
11aa1e1b6a Set up the rect property to expand horizontally. 2021-12-25 23:20:40 +01:00
a8dfb9a156 Fix label. 2021-12-25 23:14:51 +01:00
10ee9bb44a Similar cleanups to the SubZone editor. 2021-12-25 23:14:02 +01:00
1fa6903106 Cleaned up the methods in the Zone editor. Also fixed a few smaller usability issues. 2021-12-25 23:09:56 +01:00
900f402370 Set up the subzone editor. 2021-12-25 12:31:36 +01:00
0b74e33fc8 Set up the zone editor. 2021-12-25 12:18:59 +01:00
200a030882 Zero the positions of the created contents. 2021-12-25 11:30:22 +01:00
c21970b82f Also add the initial rect size setup code to Continent and Zone. 2021-12-25 03:26:33 +01:00
b7b36d47ab Set the selected continent into the widgets. 2021-12-25 03:25:42 +01:00
b30016bc28 Set up continent select dropdown. 2021-12-25 02:52:21 +01:00
65562c6523 Set the world into the continent editor. 2021-12-25 02:33:43 +01:00
c34b629b26 Move World's setup to the World class. 2021-12-25 02:32:00 +01:00
ba1c85b729 Set up the Continent editor's base ui. 2021-12-25 02:29:30 +01:00
13428b9a33 The world tab is now it's own scene. 2021-12-25 02:18:20 +01:00
87e4318e06 Implemented editing the names of resources in the DataList widget. 2021-12-25 02:15:17 +01:00
4cc9baf23b When adding a continent the world will set up a base size now. 2021-12-25 01:55:52 +01:00
6c438c97f4 Set the edited resource's rect after drag. 2021-12-25 01:51:35 +01:00
d07f9c4949 Fix RectViewNode's _draw(). 2021-12-25 01:48:56 +01:00
a4367ee257 Fix dragging. 2021-12-24 22:32:45 +01:00
9641d29001 Fix cursor switching on the borders in RectViewNode. 2021-12-24 22:25:56 +01:00
1a3a95809a Ported drag and resize code from godot's window dialog as a base for RectViewNode. 2021-12-24 22:20:30 +01:00
9aa18a9278 Implement zoom for RectView. 2021-12-23 18:08:13 +01:00
dd7024c0ed Basic RectView functionality. Renamed RectEditorNode to RectViewNode. 2021-12-23 17:45:36 +01:00
6b388b3c1b Removed stray print. 2021-12-23 16:51:59 +01:00
9c4c30b821 RectView basic setup. 2021-12-23 16:46:54 +01:00
c2e75ef147 Added a rect2 property. And started working on the rect editor. 2021-12-23 00:45:32 +01:00
3f7f5c0e07 Implement basic data list node. Also fix error spam. 2021-12-22 16:52:06 +01:00
afc929350b Work on the world editor. Also added a property editor similar to mat_maker_gd's nodes. 2021-12-22 16:15:39 +01:00
e44d367c0e Now world generator's resources inherit from a new base resource. 2021-12-22 16:14:26 +01:00
3524c3bf7f Ported EditorZoomWidget from godot4. 2021-12-22 11:27:15 +01:00
855b1120ab Add some exports to world generator's resources. 2021-12-22 10:03:55 +01:00
bbcd340cff Add a space to the text of the button that appears on the bottom. 2021-12-22 10:02:55 +01:00
e3f73103af Fix error. 2021-12-21 21:57:15 +01:00
5723a11825 Initial class and plugin setup. 2021-12-21 21:50:22 +01:00
c3093be0d4 Added a new world generator addon. 2021-12-21 21:25:35 +01:00
56866e65ba Updated mat_maker_gd. 2021-12-18 20:44:28 +01:00
991f327682 Fix 2 errors in mesh_data_resource_editor when a mesh data resource is empty. 2021-11-17 15:31:04 +01:00
baf4c89ce1 Small cleanups to transforms.gd. 2021-11-12 01:04:39 +01:00
0cb0559118 Color tiler node for mat_maker_gd. 2021-11-06 11:50:39 +01:00
1b9450cc74 Tiler node for mat_maker_gd. 2021-11-05 22:15:30 +01:00
b78f3c8358 Added 'pass' to cancel_render_and_wait, so if the lines that require ThreadPool are commented out it will not complain about scopes and indents. 2021-10-31 13:03:25 +01:00
547197e78f Improved the threading logic of MMMaterial's render by quite a bit. Also updated ThreadPool to get the new cleanups / fixes / api improvements required. 2021-10-31 12:37:51 +01:00
2a2918ddb7 Now the render can be cancelled. 2021-10-31 11:37:16 +01:00
ccc0a59a58 Return the default color if no image is set in image universal properties. 2021-10-31 11:30:14 +01:00
ee03da9a85 Implemented threaded generation for mat_maker_gd using ThreadPool. 2021-10-31 11:29:36 +01:00
d63dbbbf68 Math node for mat_maker_gd. 2021-10-30 15:52:14 +02:00
2dcac48022 fill_to_color and fill_to_random_color nodes for mat_maker_gd. 2021-10-30 11:40:09 +02:00
5ba662d628 Fill_to_random_grey node for mat_maker_gd. 2021-10-30 02:12:55 +02:00
170f50c31f Fill_to_position, fill_to_size, and fill_to_uv nodes for mat_maker_gd. 2021-10-29 18:20:21 +02:00
1d27ddd159 Greyscale quantize and tonality nodes. 2021-10-27 18:26:06 +02:00
f17de5a15d circle_map, kaleidoscope, mirror, repeat, rotate, scale, shear, transform, and translate nodes for mat_maker_gd. 2021-10-27 13:19:56 +02:00
96f2646ccb Decompose node. 2021-10-26 23:22:25 +02:00
5cf570a3d0 Swap channels node. 2021-10-26 23:14:35 +02:00
db5d96a4cd Combine node. 2021-10-26 23:00:52 +02:00
713fcfb490 Invert node. 2021-10-26 22:56:10 +02:00
77d2e64fe1 adjust_hsv node. 2021-10-26 22:51:51 +02:00
583415d5fb brightness_contrast node. 2021-10-26 17:16:19 +02:00
16910b5110 Fixed a few copy-paste errors, and removed 3 old nodes with test implementation. 2021-10-26 17:16:06 +02:00
1c988c54ed sdf3d_op_revolution and extrusion nodes. 2021-10-26 14:08:18 +02:00
182034fd82 sdf3d_op_morph node. 2021-10-26 13:52:55 +02:00
9252c7b21f sdf3d_op_elongation and rounded nodes. 2021-10-26 13:42:34 +02:00
1c8af1f3f7 sdf3d_op_repeat and circle_repeat nodes. 2021-10-26 13:26:59 +02:00
6429b4e725 sdf3d_op_bool and smooth_bool nodes. 2021-10-26 12:53:23 +02:00
ea9b0a1b2e sdf3d rotate, translate, and scale nodes. 2021-10-26 11:57:20 +02:00
32f80f288a sdf3d_shape_capsule node. 2021-10-26 11:37:08 +02:00
c7a2fea2c4 curve_base now has different initialization methods for the curve. sd_shape_line now initializes it's curve to the 1,1 variant. 2021-10-26 11:36:48 +02:00
920d4895e1 Fix and index in curves.gd. 2021-10-26 11:35:45 +02:00
6c5f2c0e95 sdf3d_shape cone and asd3d_shape_torus nodes. 2021-10-26 11:05:57 +02:00
709dd8081d sdf3d_shape_cylinder node. 2021-10-26 10:54:22 +02:00
e7556f14de sdf3d_shape_box node. 2021-10-26 10:47:27 +02:00
2f4f4888cf sdf3d_color node. 2021-10-26 10:38:57 +02:00
783532fe93 Recreated the rest of the textures which was made with material maker wityh mat_maker_gd. 2021-10-24 13:38:49 +02:00
a0a54b388f Rename the row_col parameter to col_row in brick as it was supposed to be. 2021-10-24 13:33:27 +02:00
facdcb6469 Now implemented node deletion. 2021-10-24 12:49:49 +02:00
a165061608 Added a new fill channel node. 2021-10-24 11:48:38 +02:00
33be950fd6 Make texture slots scale their images. Also their size is now set to 128x128. 2021-10-24 02:37:14 +02:00
898ec5a387 Small improvement for the blend node. It still doesn't handles transparency properly. 2021-10-24 02:15:32 +02:00
dfa3b7ed51 Reworked the colorize node, this fixes it's output via connections. 2021-10-24 01:59:20 +02:00
676de9083c make_tileable node. 2021-10-24 01:01:15 +02:00
a5e81bc69c Gaussian blur node. 2021-10-24 00:44:02 +02:00
61c6ea476e Emboss node. 2021-10-23 21:36:41 +02:00
2f4912c2b9 blend node. 2021-10-23 20:10:14 +02:00
e42a25a53b sdf3d_render and sdf3d_sphere nodes. 2021-10-23 00:18:44 +02:00
577e9d705a Curve node. 2021-10-22 23:24:29 +02:00
fc8fa79624 sd_op_morph node. 2021-10-22 11:06:17 +02:00
27ba62e20a sd_op_circle_repeat node. 2021-10-22 11:01:35 +02:00
8a896d0e3d sd_repeat node. 2021-10-22 10:51:06 +02:00
d570d8aea3 sd_annular_shape node. 2021-10-22 10:15:12 +02:00
d2dd31ae72 sd_op_ronded_shape node. 2021-10-22 09:29:34 +02:00
d4da602f65 sd_op_smooth_bool node. 2021-10-21 21:41:18 +02:00
c849944f2b Fix typo. 2021-10-21 21:39:48 +02:00
89b6600dd9 sd_op_bool node. 2021-10-21 21:33:49 +02:00
dc56ca252b sd_tf_scale, sd_tf_rotate, sd_tf_translate nodes. 2021-10-20 20:22:44 +02:00
6f2437279e Fixed curves, and the curve editor, and added curve support for sd_shape_line. 2021-10-20 19:53:05 +02:00
3841c50674 Added sd_shape_line node. Initial setup for curves, but they don't yet work properly with it. 2021-10-20 18:33:11 +02:00
bb7fee062c Make sure that polygon's changed method is called even when the control points were only moved. 2021-10-20 18:06:02 +02:00
17d0dc99dd Actually export the points in polygon base. 2021-10-20 17:59:50 +02:00
5d0c999103 Emit changed events properly in sd shapes. 2021-10-20 17:57:42 +02:00
1e57dba26e Better output text for the arc and circle shape nodes, and removed sdf.gd. 2021-10-20 17:47:40 +02:00
a690c76612 Made the polygon editor work with my setup, and added sd_polygon_shape node. 2021-10-20 17:46:31 +02:00
c082ee9a60 Added the curve editor and polygon editor from Material Maker. I only fixed compile so far. 2021-10-20 11:54:54 +02:00
df1a1c59a2 sd_shape_arc and sd_shape_rhombus nodes. 2021-10-19 22:42:03 +02:00
2984eef392 sd_shape_box node. 2021-10-19 22:20:45 +02:00
01c886d56f Now sd_shape_circle will emit changed events properly for it's type. 2021-10-19 18:26:12 +02:00
bcd0fdbbb1 Added sd show and sd shape circle nodes. 2021-10-19 18:04:00 +02:00
47cb1b8086 Voronoi node. 2021-10-19 15:38:12 +02:00
8feda525db FBM noise node. 2021-10-19 13:43:35 +02:00
fb502505a3 Anisotropic noise node. 2021-10-19 13:08:50 +02:00
7ef34acfbf Color noise node. 2021-10-19 12:44:02 +02:00
31547bf86f Color value node. 2021-10-19 12:21:56 +02:00
98ade190f9 Value node. 2021-10-19 12:13:15 +02:00
0cd3f2d8db Noise node. 2021-10-19 11:15:01 +02:00
dade6413b3 Cleaned up the noises folder. 2021-10-18 20:20:29 +02:00
a317240526 Scratches node. 2021-10-18 20:06:49 +02:00
0e07f2388c sine_wave node. 2021-10-18 19:39:51 +02:00
63713bc6cd Fix random color output on the bricks node. 2021-10-18 19:28:06 +02:00
c91c947871 Beehive node. 2021-10-18 19:26:54 +02:00
6ea422c166 IChing node. 2021-10-18 18:44:39 +02:00
a186c71f9a Runes node. 2021-10-18 18:14:08 +02:00
2b2c485992 Weave pattern node. 2021-10-18 17:59:57 +02:00
e6468b8226 Added the bricks node. 2021-10-18 15:32:30 +02:00
095fcab86c Truchet node. 2021-10-18 14:16:50 +02:00
4f6829beb3 Pattern node. 2021-10-18 14:01:18 +02:00
c634c3b882 Colorize node. 2021-10-18 13:17:25 +02:00
e04f17dac2 Added the image picker button from Material Maker. Also added image node. 2021-10-18 12:33:31 +02:00
e036935e4b Removed a few unneeded classes. 2021-10-18 11:01:38 +02:00
c9edde9ef9 Added uniform and greyscale_uniform nodes for mat_maker_gd. 2021-10-18 11:00:13 +02:00
01bb81675e Lots of work on gradient_type_4. It doesn't work properly yet, however the current implementation produces a cyberpunk-ish neon like effect, so I also saved it as gradient_type_5 for the time being. 2021-10-17 21:01:54 +02:00
56aa47ccc3 Radial gradient node. 2021-10-17 17:41:50 +02:00
f74ad34219 Implemented circular gradient node, and fixed circular gradient calculation. 2021-10-17 17:40:16 +02:00
6a241d3051 Split the new gradient node into a gradient_base and gradient nodes. 2021-10-17 17:23:06 +02:00
4282cc8385 Implemented the gradient node. Made Material Maker's gradient editor work with my setup. 2021-10-17 17:18:41 +02:00
d23c7b00b8 Turned the widget scripts into tool scripts. 2021-10-17 00:58:07 +02:00
7dfdf6c1ce Also added the icons, and fixed all resource paths. 2021-10-17 00:35:35 +02:00