Commit Graph

1813 Commits

Author SHA1 Message Date
12d159858b Fix include guard. 2024-03-02 08:32:22 +01:00
29adf0b0da Properly set up register_types.cpp for layered tile maps. 2024-03-02 08:30:22 +01:00
33e9818d92 Added the icons for layered tile map from godot 4. 2024-03-02 08:25:16 +01:00
ac27c37a57 Layered tile map build script setup. 2024-03-02 08:17:20 +01:00
962f1cb188 Mass replaced some types in the layered tile map module. 2024-03-02 08:11:38 +01:00
2b85fcdbb5 Backported ViewPanner from Godot4. It also got bindings, now inherited from Resource, and is registered in the ClassDB. 2024-03-01 22:39:19 +01:00
cf7b59b6c8 Fix small formatting inconsistencies. 2024-03-01 16:25:19 +01:00
5f6121b719 Include cleanups. 2024-03-01 16:07:31 +01:00
715008c433 Added 2 missing files. 2024-03-01 16:07:24 +01:00
ea5845c3cd Update class names in the layered tilemap module. 2024-03-01 15:36:53 +01:00
cbcc125e25 Layered tilemap include guard update. 2024-03-01 12:49:01 +01:00
6a6d3acd96 Clang format everything. 2024-03-01 11:56:19 +01:00
51fdb562be Pandemonium style header guards. 2024-03-01 11:47:11 +01:00
b50acd2c89 Renamed files in the new module. 2024-03-01 11:46:13 +01:00
fb8ea11c03 Also added layered tilemap docs. 2024-03-01 10:43:35 +01:00
caa9099915 Small cleanup. 2024-03-01 10:43:19 +01:00
eec9c78867 Added godot 4's tilemap as a new layered tilemap module. 2024-03-01 10:38:08 +01:00
81717d4505 Small cleanup. 2024-03-01 10:29:48 +01:00
df4379d766 Added a parameter to HTMLTemplate::process_template_expression_variable() to be able to control when to emit errors if a variable is not set. Now this is used when checking for the first argument for the q template method variants. 2024-02-26 21:58:35 +01:00
aa854f049a Updated the docs form HTMLTemplate. 2024-02-26 21:33:40 +01:00
aef18dd4f1 Fix 2 off-by-one errors. 2024-02-26 21:31:17 +01:00
6ea807be26 Added a q variant from all template methods. These use their first argument to decide whether to print anything or not. 2024-02-26 21:27:20 +01:00
af2ef6476e Document the new methods, also expression substitution. 2024-02-26 19:03:39 +01:00
984465ee0c Finished HTMLTemplate's template substitution implementation. 2024-02-26 18:16:25 +01:00
72c764f74c Also process the last variable in HTMLTemplate::process_template_expression(). 2024-02-26 13:22:54 +01:00
b0a72e933d HTMLTemplate::process_template_expression() initial implementation. 2024-02-26 13:11:31 +01:00
0d2fceecf0 Fix errors in HTMLTemplate::render_template. 2024-02-26 12:02:04 +01:00
d3535ef0ca Strip the expression string before passing it to process_template_expression(). 2024-02-26 11:56:30 +01:00
81c8e4aa75 Removed WebServerRequest parameter from get_and_render_template() in HTMLTemplate. 2024-02-26 11:56:01 +01:00
2fe82c604c Fix binds in HTMLTemplate. 2024-02-26 11:52:13 +01:00
af492fc79e HTMLTemplate template processing part 1. 2024-02-26 11:36:13 +01:00
a6eb8377a6 Use String's length() instead of size(). 2024-02-26 11:33:06 +01:00
89f9faa0e2 Added docs for the new classes. (Except for variable substitution rules, as those are not yet done.) 2024-02-25 23:37:46 +01:00
5cee31117c Fix class link in the docs for SMTPClient. 2024-02-25 23:36:25 +01:00
4a23a17670 Also use PROPERTY_HINT_BUTTON in UserManagerStatic instead of a bool. 2024-02-25 22:40:07 +01:00
bf15aa0f87 Don't create empty keys. 2024-02-25 22:34:48 +01:00
0e9a926365 Fixed a few smaller typos. 2024-02-25 22:33:17 +01:00
66e0daf383 Created a built in editor using PROPERTY_HINT_BUTTON-s from HTMLTemplates. 2024-02-25 22:11:17 +01:00
8c06dce33f Now PROPERTY_HINT_BUTTON adds the property's name as the called method's first parameter. 2024-02-25 22:09:25 +01:00
c6c864a683 Hide template_overrides and template_defaults property from the inspector in HTMLTemplate. 2024-02-25 20:43:38 +01:00
ce638a69c1 Now HTMLTemplateDataEditorPlugin will only handle HTMLTemplateDatas, if they are on disk. 2024-02-25 19:25:58 +01:00
35e328576a Set up docs for the new classes. 2024-02-25 19:17:06 +01:00
87920a4ed7 Initial HTMLTemplate class setup. 2024-02-25 19:15:34 +01:00
5c9996fd58 Added an editor plugin for HTMLTemplateData. Double clicking one in the editor will open the underlying file on the text editor tab (if enabled). 2024-02-25 17:26:28 +01:00
83facbff3b Fix issues with HTMLTemplateData loading and serialization. 2024-02-25 16:33:53 +01:00
08864f0a25 Added an importer for HTMLTemplateData. 2024-02-25 16:23:36 +01:00
eca4475f2d Implemented HTMLTemplateData. 2024-02-25 15:55:42 +01:00
fb005f970e Added HTMLTemplate and HTMLTemplateData classes. 2024-02-25 14:54:50 +01:00
0edc5438dd Re-extracted class docs. 2024-02-25 10:26:26 +01:00
7da17bca02 Added more defines for platform specific configs. 2024-02-17 20:55:27 +01:00
08711274c7 Fix custom module paths for the editor builds. 2024-02-17 16:41:51 +01:00
b8c81b5449 Small tweaks to HTTPServerSimple, mostly related to ssl handling. 2024-02-16 23:06:39 +01:00
2400b14bb9 Fix FileCache for files in .pck-s. 2024-02-16 22:12:17 +01:00
3da74f0703 Added get_global_class_name method to Script. Now GDScriptParser uses this first to determine global class names, instead of parsing the script file again. 2024-02-13 20:09:46 +01:00
c3c6d64a50 Portred: Add MergeGroup node to simplify merging Meshes at runtime.
- lawnjelly
8b79135538
2024-02-08 21:00:07 +01:00
af518b2d3b Ported parts of: [3.x] Add Selected Collision Group in TileSet Editor
Also moves the TileSet Script property down to its own category.
- Mickeon
211c707e67
2024-02-08 18:11:25 +01:00
Danil Alexeev
0c92de12c1 GDScript: Fix get_method_list for custom functions 2024-02-08 14:50:56 +01:00
Danil Alexeev
a70e3ce4b3 GDScript: Prevent native class shadowing 2024-02-08 13:23:04 +01:00
e9f7ef263f Fix build on windows. 2024-01-11 01:31:54 +01:00
b08959ab59 Fixed issues with the SMTPClient and EMail. 2024-01-11 01:24:16 +01:00
40e20146f6 Also use the queue in SMTPClient when not threading. 2024-01-11 00:39:52 +01:00
4a35fb9b44 Docs for the new classes. 2024-01-11 00:32:10 +01:00
2f44da6c00 Bind missing enum constants. 2024-01-11 00:05:42 +01:00
db36151c18 Re-extracted class docs. 2024-01-11 00:03:31 +01:00
92f1ab9e3e Fixed property. 2024-01-11 00:02:57 +01:00
8541890a78 Ported SMTPClient. 2024-01-11 00:02:48 +01:00
fb4fe82c63 Ported EMail. 2024-01-10 22:01:42 +01:00
f6c504534a Set up a new smtp module. It will be based on https://github.com/Relintai/gdMail . 2024-01-10 20:15:05 +01:00
b324675489 Removed the old SMTPClient class docs. 2024-01-10 20:12:36 +01:00
8e5ffcc9f1 Removed SMTPClient as the original code's license is unknown. 2024-01-10 19:37:39 +01:00
20ec9e2043 Fixed generating urls in BrowsableFolderServeWebPage. 2024-01-02 10:56:10 +01:00
2effb794fd Fixed typo. 2024-01-02 10:55:42 +01:00
70d3d54386 Also added the new helper method to the gdnative api. 2023-12-27 13:48:01 +01:00
3f2149212a Fixed error. 2023-12-25 21:11:09 +01:00
4d966d877f Fixed warning. 2023-12-25 21:06:39 +01:00
08f7789e40 Now SceneSynchronizerDebugger can properly create it's debugger.py file. 2023-12-25 20:48:32 +01:00
f37f74d7f9 Fixed warning. 2023-12-25 20:48:01 +01:00
f927e2db73 Ran the clang format script. 2023-12-25 20:27:28 +01:00
2f53a26f36 Re-extracted class docs. 2023-12-25 20:20:30 +01:00
5059f6b2d2 Fixed warning. 2023-12-25 20:18:01 +01:00
2ae29884cb Merged in the backwards utilities. 2023-12-25 20:12:56 +01:00
e44c46d7a9 Fixed include paths, compile errors and some code style. 2023-12-25 20:00:07 +01:00
d8eec349a5 Updated register_types.h 2023-12-25 19:41:37 +01:00
b6648f707e Added missing classes to config.py. 2023-12-25 19:38:05 +01:00
eb63a4d682 Updated NetworkSynchronizer from https://github.com/GameNetworking/network_synchronizer/tree/godot-3.x . f12fee66a7e3eb2013d6c5437837770455105b91 (Merge commit: cc3c7d244adea8b25822f43963618fd2dbf18ec8) 2023-12-25 19:27:07 +01:00
1f291939e9 Now PagedArticleWebPage won't add the summary page to the list of pages you can switch to. 2023-12-24 20:33:18 +01:00
d4d4a737fb Fix build when the jsonrpc module is disabled. 2023-12-24 00:02:22 +01:00
db08e3c8b9 Re-extracted class docs. 2023-12-23 00:54:40 +01:00
094b1fe752 Bind the send_mail method. 2023-12-23 00:53:42 +01:00
2bd9eb6468 Implemented SMTPClient based on https://github.com/Relintai/smtp_node . 2023-12-23 00:50:09 +01:00
85d60b67e8 Created SMTPClient class. 2023-12-22 20:29:15 +01:00
be379405d2 Added a button to the TilesetEditor to easily select the TilesetEditorContext when needed. 2023-12-22 20:15:33 +01:00
f9cbc81492 Renamed RTilesetEditorContext to TilesetEditorContext. 2023-12-22 20:10:02 +01:00
0d6f38b317 Re-extracted class docs. 2023-12-22 19:49:04 +01:00
cd34883d79 Completely removed the cached path api from FileCache. 2023-12-22 19:37:23 +01:00
ca9249b5cf Started reworking filecache to have an immediate file path mode. Non-immediate mode will be removed in next commit, saving the work in case it's needed later. 2023-12-22 19:29:48 +01:00
978e49a289 Implemented range requests for the HTTPServerSimple. It does work in fiefox, however wget seems to choke on it. This will be fixed later. 2023-12-22 15:37:04 +01:00
a781853b2b Added a way to get all available marameter keys to WebServerRequest. 2023-12-22 13:14:17 +01:00
e5719c991b Store incoming http request parameters properly. 2023-12-22 13:02:17 +01:00
df2859b9d0 Added a way to unregister connections and get out their raw connection data from the http server. 2023-12-22 12:38:38 +01:00
cf76e6debf Fix the doc descriptions where they got lost due to adding StringName to Variants. Also fixed smaller issues where I ran into them. 2023-12-21 00:48:25 +01:00
kleonc
ae3b43f6ca Improve TileMap editor visible names and tooltips 2023-12-20 23:03:33 +01:00
Rémi Verschelde
d8968ccef9 GDNative: Fix Linux arm64 warning about ignored sysv_abi attribute
Fixes #41160.
2023-12-20 23:02:11 +01:00
Rémi Verschelde
1c70f86950 Fix various GCC 13 warnings
Fixes occurrences of `-Wtype-limits`, `-Wmaybe-uninitialized`,
`-Wduplicated-branches`.
2023-12-20 22:57:54 +01:00
6b6536ffe8 Also backported the previous change for cscript. 2023-12-20 22:49:11 +01:00
Jason Knight
929ad6b766 Far faster and more efficient method of checking if an identifer refers an autoload. 2023-12-20 22:45:03 +01:00
BlueCube3310
7633bb4d89 Fix grayscale dds loading 2023-12-20 22:41:09 +01:00
15bac2d514 Fix syntax error. 2023-12-18 00:46:28 +01:00
5133ef182d File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
98912a89e8 File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
429575fab6 File copyright header updates pt8. 2023-12-18 00:18:53 +01:00
ae854d4e55 File copyright header updates pt7. 2023-12-18 00:02:58 +01:00
3afe20bdc7 More old copyright header cleanups. 2023-12-17 23:24:10 +01:00
347168197c File copyright header updates pt6. 2023-12-17 23:21:54 +01:00
443140a9e8 File copyright header updates pt5. 2023-12-17 23:07:28 +01:00
5088d32fa0 Removed my old copyright headers. 2023-12-17 22:59:50 +01:00
88e9ad04f2 Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
11945d7f1d Split material.h. 2023-12-10 21:26:28 +01:00
63c895747a Moved Curve and Gradient to core. 2023-12-10 20:23:51 +01:00
e32155717c Moved 2d shapes to core. 2023-12-10 20:03:16 +01:00
9d2309bfe1 Moved shapes to core. 2023-12-10 19:58:44 +01:00
053f083e17 Moved the Physics 2d server to core. 2023-12-10 19:42:57 +01:00
dbcc6e33da Moved the physics server to core. 2023-12-10 19:36:00 +01:00
238bf1b331 Moved the RenderingServer to core. 2023-12-10 19:04:24 +01:00
049440aaf1 Moved BitMap to core. 2023-12-10 18:07:25 +01:00
3902cf1924 Moved ScneeStringNames and PropertyUtils into scene/main. 2023-12-10 18:01:51 +01:00
191e9e152e Added quote_style argument to get_argument_options(). 2023-12-10 16:02:08 +01:00
9df5649c1b Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
763f662263 Moved meshes to a new subfolder. 2023-12-10 15:22:09 +01:00
deccaed2cc Moved materials into a new subfolder. 2023-12-10 14:59:22 +01:00
4cbc387c53 Moved the navigation relatred resources into subfolders. 2023-12-10 14:23:24 +01:00
2cc42b045a Moved shapes under a new shapes folder. 2023-12-10 14:10:10 +01:00
e50ab7fa84 Moved 2d shapes under a new shapes_2d folder. 2023-12-10 13:55:20 +01:00
de91cf5873 Mark NativeScripts as having delayed metadata. 2023-10-24 00:40:54 +02:00
3b8f836a41 Re-extracted class docs. 2023-10-20 15:06:38 +02:00
1ff5cdf911 Fix positioning the colliders from PropDataStaticBody in TerrainPropJob and VoxelPropJob. 2023-10-14 08:10:06 +02:00
9142600d70 Implemented PropDataStaticBody handling for TerrainPropJob and VoxelPropJob. 2023-10-13 21:00:25 +02:00
6ff8ae122c Codestyle fixes. 2023-10-13 20:59:57 +02:00
3f8ca3136e Codestyle fixes. 2023-10-13 20:41:22 +02:00
0fa7faf43a Added support for PropDataStaticBody in PropInstance and PropInstanceMerger. 2023-10-13 20:35:10 +02:00
2aa3fbf381 Codestyle. 2023-10-13 20:27:08 +02:00
c5ec0b8a33 Codestyle. 2023-10-13 20:26:59 +02:00
ac39ffb96b Fix typo. 2023-10-13 19:36:17 +02:00
73bdeb40c6 Don't process CollisionShapes recursively in PropDataCollisionObject, as they only work as a direct child. 2023-10-13 19:28:56 +02:00
da2daebbb8 Fixed processing collision shapes in PropDataCollisionObject. 2023-10-13 19:27:40 +02:00
f7ecfb412a Initial StaticBody support for the prop system. 2023-10-13 15:58:42 +02:00
93a2081a58 Re-extracted class docs. 2023-10-12 01:59:32 +02:00
2cd304097a Fix JSONRPC's class docs. 2023-10-12 01:58:43 +02:00
b4692f1763 Port4ed from godot: Add binary MO translation file support. Add brotli decoder and WOFF2 support.
Use smaller .mo files instead of .po, if gettext is available.
Convert editor fonts to .woff2 format.
- bruvzg
fd2fba7c2c
2023-10-02 21:12:03 +02:00
13f981c684 Initialize variable. 2023-10-02 19:38:51 +02:00
d4b82d2724 Added setting to enable / disable gdscript's language server. 2023-10-02 19:37:38 +02:00
84768b8f0c GDScript LSP compile fix pt2. 2023-10-02 19:22:04 +02:00
f10681e2be GDScript LSP compile fix pt1. 2023-10-02 19:06:13 +02:00
01d1d1aa24 Fix compiling the jsonrpc module. 2023-10-02 18:51:44 +02:00
96702b39c8 Added back the jsonrpc module. 2023-10-02 18:38:39 +02:00
4047443e5d Added back the language server for gdscript. 2023-10-02 18:32:24 +02:00
88e7cc8776 Fix compile errors. 2023-10-02 17:11:37 +02:00
lawnjelly
994ae99f62 Physics Interpolation - automatic resets for Camera2D and TileMap.
Extra reset required for Camera2D. TileMaps require resetting by quadrant.
2023-10-02 16:50:50 +02:00
4faeb67438 Implemented getting users using their email from the UserDB. 2023-09-22 16:33:21 +02:00
56ae9e3734 Fix typos. 2023-09-22 16:21:37 +02:00
70db9caf20 Re-extracted class docs. Also fixed smaller issues. 2023-09-10 08:42:24 +02:00
e31c09d1f4 Small fixes to the docs. 2023-09-10 08:26:35 +02:00
ccb6074ca9 Backported the editor constrol changes for the new shortcut system from godot4. 2023-09-07 13:41:05 +02:00
bd9abfc160 Fix clang format warnings. 2023-09-07 12:00:31 +02:00
9a2bf73280 Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
4fe2f00133 The CScript module is now disabled by default. It will get re-enabled once it gets finished. 2023-09-06 21:52:30 +02:00
7fab5e4c25 Implemented a literal syntax for NodePaths in GDScript I decided on using godot4's (^). The doc already said it's '@' but that was wrong. 2023-09-06 20:45:01 +02:00
56b812f22f Fix build. 2023-09-06 09:47:06 +02:00
b506468b53 Revert "Backport implement loading DDS textures at run-time"
This reverts commit 4b76c7e89c.

Apparently it can cause issues.
2023-09-06 09:13:08 +02:00
0a9c9ca15e Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
- willnationsdev
https://github.com/godotengine/godot/pull/44879
Using the rebased version from 02d1f70ee5 by Atlinx
2023-09-06 01:45:29 +02:00
5331ac9b85 MeshLibrary's SceneConverter will also processes the navigation layers for the items. 2023-09-05 12:25:26 +02:00
dfb5323cc1 Backported from godot4: Change GridMap navigation_layers to be per mesh_library item
Changes GridMap navigation_layers from a single bitmask for the entire GridMap to a bitmask for each item used in the mesh_library with a baked navmesh.
- smix8
61f33e205c
2023-09-05 12:23:09 +02:00
c055e8aeed Use get_navigation_map() in GridMap. 2023-09-05 12:08:25 +02:00
176a0e129c Fix querying paths. 2023-09-05 11:57:53 +02:00
8880722565 Removed cell height getters and setters from the Navigation2DServer. 2023-09-05 11:57:34 +02:00
268c27458a TileMaps now support navigation map overrides. 2023-09-05 10:46:22 +02:00
43c11fcdf5 Backported from godot4: Fix typo and ensure backwards compatibility for changed property names
Changes to the name of the `navmesh` and `navpoly` properties on
`NavigationRegion` caused navigation data to be lost on load.
This PR creates uses `_set`/`_get` to handle compatibility with the
older names on load, preserving the data.
Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`,
and renames the property to remove the `polygon_` prefix which doesn't
match the setter/getter.
- DarkKilauea, akien-mga
0572346985
2023-09-05 09:13:54 +02:00
73c1f1f673 Fix logic in NavMap::sync(). 2023-09-04 22:00:26 +02:00
a222159442 Backported from godot4: Add NavigationServer API to enable regions and links
Adds NavigationServer API to enable regions and links.
- smix8
69fad39cf5
2023-09-04 20:22:28 +02:00
b37e0e6a4e Backported from godot4: Update navigation obstacle API
Updates navigation obstacle API.
- smix8
c1fc331b88
2023-09-04 19:55:32 +02:00
aeb4d3fbe2 Backported from godot4: Add agent pause mode to NavigationServer
Adds agent pause mode to NavigationServer.
- smix8
https://github.com/godotengine/godot/commit/ae9dd47d0c1c237d0733439862aa5ff651dcac2
2023-09-04 19:04:29 +02:00
2f036edcc5 Backported from godot4: Fix cell_height for navigation meshes
Fixes `cell_height` for navigation meshes.
- smix8
180a5cded1
2023-09-04 18:34:15 +02:00
dcd93ef8ba Backported from godot4: Fix NavMesh map_update_id returning 0 results in errors
- zorbathut
d0564f2466
2023-09-04 17:56:34 +02:00
e3f2ee62ca Backported from godot4: Fix pathfinding funnel adding unwanted point
Fixes pathfinding funnel adding unwanted point due to precision issues.
- smix8
c51e264446
2023-09-04 17:40:28 +02:00
8485b37515 Ported from godot4: Fix Navigation API abbreviations inconsistency
Schema for navigation to name user facing API with  "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
- smix8
34e7628f5f
2023-09-04 17:09:39 +02:00
ebfba6a379 Add back the missing lines to GridMap's class doc. 2023-09-04 16:47:08 +02:00
06efbe1882 Added separators to TerrainWorldEditor and VoxelWorldEditor's toolbars. 2023-09-03 13:43:58 +02:00
f30f2b37b8 Small tweak to the tooltip of the quick prop convert buttons. 2023-09-03 13:25:00 +02:00
62840e8517 Use an icon for the quick prop conversion buttons instead of text. 2023-09-03 13:15:23 +02:00
201d6aa8e7 Added a VSeparator to the To Prop editor buttons. 2023-09-03 13:09:56 +02:00
ee8716a7e6 Added a VSeparator to the NavigationPolygonEditor and the NavigationMeshEditor. 2023-09-03 12:44:55 +02:00
2b0a9700b8 Remove the text from the bakle and clear buttons in the editor for the NavigationMeshEditorPlugin and the NavigationPolygonEditorPlugin. 2023-09-03 12:04:53 +02:00
915014b6df Bake the NavigationMesh on the main thread in the editor. 2023-09-03 10:59:33 +02:00
f84d928aff Backported from godot4: Improve NavigationServer.free() error msg when RID not found
Improves the error msg when NavigationServer.free() does not find the RID e.g. because it was already deleted or did never exist in the first place.
- smix8
b51cab3411
2023-09-03 09:23:39 +02:00
71fef953da Backported from godot4: Add more hints to navigation map cell size errors
Adds more hints to navigation map cell size errors.
- smix8
90e2d9fa7e
2023-09-02 13:43:37 +02:00
cb45a4b951 Backported from godot4: Fix closest possible navigation path position
Fixes closest possible navigation path position.
- smix8
e5c24f7118
2023-09-02 13:33:32 +02:00
2f1447dfe5 Backported from godot4: Add NavigationRegion rotation warning
Adds NavigationRegion rotation warning.
- smix8
4d8553ff63
2023-09-02 13:15:19 +02:00
e3f889a63b Backported from godot4: Improve navigation map synchronisation error msgs
Improves navigation map synchronisation error msgs related to mismatch of cell sizes.
- smix8
7f2417135f
2023-09-02 13:07:00 +02:00
6db8d89ab7 Backported from godot4: Add navigation map synchronization warnings.
- smix8
fef7b4efdc
2023-09-02 13:05:19 +02:00
c55f0b4520 Backported from godot4: Fix NavigationServer free error print
Fixes error print for NavigationServer free when a RID can not be found.
- smix8
73dc680fc1
2023-09-02 12:58:49 +02:00
4d23b861d5 Fix logic in GridMap::set_navigation_map(). 2023-09-02 12:11:09 +02:00
3a7ad7b883 Backported from godot4: Add GridMap function to change navigation map for baked navigation regions
Adds function to change the navigation map for baked navigation regions.
Before all cells with a baked navigation mesh were locked to the default navigation map of the world resource.
- smix8
41c529a94d
2023-09-02 12:10:06 +02:00
23c793a488 Fix counting children even if the server is running in WebServer::get_configuration_warning(). 2023-08-30 15:18:41 +02:00
4874f08d9d Don't start the server on ready in the editor. 2023-08-30 15:16:52 +02:00
62e2b1623a Use NULLs. 2023-08-30 13:24:46 +02:00
5d93975c8d Ported: Fix custom res caching sub-res even if no-cache
-Razoric480
2ceb93bbef
2023-08-30 12:55:37 +02:00
Hugo Locurcio
892fcff2e1 Document how to use logarithm of base 10 with log()
(cherry picked from commit 3c4f0ca9c639e11b3a0673b27427538b244533b6)
2023-08-30 10:49:09 +02:00
Haz
33b7cf4031 Fix mesh library remove selected item menu option
Fixes #45969.

(cherry picked from commits 189acbee60f3d3149577db5446d9115352f60216
and aa9d2149e74233b834d168a725c8b119cc72619c)
2023-08-30 10:47:52 +02:00
Rémi Verschelde
357393cac8 pcre2: Update to upstream version 10.42 (take two)
Changelog: https://github.com/PCRE2Project/pcre2/blob/pcre2-10.42/ChangeLog

This fixes support for RISC-V architectures in the sljit library, so we
enable the module's compilation for `rv64` too.

(cherry picked from commit e289cf7085f0edda5e5ea253be6806a08abb4777)
2023-08-30 10:05:49 +02:00
86c9343349 Updated the links in the docs. 2023-08-29 22:33:15 +02:00
65d4c57233 Added translate_to() method to TranslationServer, and trt() method to Object. This let's you transalte strings into specific (noon app wide) locales. 2023-08-29 22:02:31 +02:00
bc21dc55a7 Add back markdown as a mime type to WebServerSimple as it got deleted accidentally. 2023-08-28 18:14:14 +02:00
8f352b745a Added start_on_ready property to WebServerSimple. 2023-08-28 18:03:30 +02:00
d9512f8d40 Changed the default bind host in WebServerSimple to 0.0.0.0 for convenience. 2023-08-28 17:56:37 +02:00
045ff319ce Make sure donwloads don't just eat up a thread until they are finished even if the kernel can just take all the data in HTTPServerSimple. Also update the timeout timer when there is activity in a socket. 2023-08-28 17:16:19 +02:00
ea5cddc44f The mime types dictionary now uses StringName indexes. Also compare against lowercase extensions. 2023-08-28 13:38:44 +02:00
db14d66556 Added more mime types by default. 2023-08-28 13:14:50 +02:00
d8fb0c9cef De default mime type is application/octet-stream now for files in HTTPServerConnection. 2023-08-28 12:56:18 +02:00
715737abfe Now HTTPServerSimple sends files in non-blocking mode. 2023-08-28 12:54:30 +02:00
151c30a931 Send the user's header when sending the file in HTTPServerConnection. 2023-08-28 09:15:08 +02:00
736106af8a Remove unused variables. 2023-08-27 13:19:58 +02:00
34e2ebe8cc Fix build. 2023-08-27 12:54:44 +02:00
Marcin Nowak
4b76c7e89c Backport implement loading DDS textures at run-time 2023-08-27 11:31:12 +02:00
4bc993c53f Added docs for the new Paint Nodes. 2023-08-26 22:59:37 +02:00
8ed3b41865 Re-extracted class docs. 2023-08-26 22:41:21 +02:00
7aa537869f Added the new paint nodes as shortcuts to PaintProjectToolsPropertyInspector. 2023-08-26 22:39:23 +02:00
57a3b09f24 Added icons for the new paint nodes. 2023-08-26 22:34:55 +02:00
4100e3b6a2 Fix issues with the outline mesh generation in PaintCurve2D. 2023-08-26 22:09:26 +02:00
e7eb415910 Implemented image generation for PaintCurve2D. 2023-08-26 21:55:50 +02:00
cfa067fa56 Remove anti alias settings from PaintCurve2D, as it won't be supported when rendering an image. 2023-08-26 21:23:38 +02:00
014e928e47 Set the outline to white and disable it by default in PaintCurve2D. 2023-08-26 21:21:49 +02:00
fc91416394 Added support for textured outlines in PaintCurve2D. 2023-08-26 21:19:55 +02:00
bc99a23af0 Removed the offset property from PaintCurve2D. 2023-08-26 20:27:33 +02:00
632ee28564 Removed the render segments variable from PaintCurve2D. 2023-08-26 20:21:40 +02:00
961127cfc4 Implemented fill for PaintCurve2D. 2023-08-26 20:20:32 +02:00
6148df90ef PaintCurve2D property setup. 2023-08-26 13:00:25 +02:00
94f412a352 Rework PaintPolygon2D's triangle rasterizer so both color and uv interpolation works properly. 2023-08-26 11:01:03 +02:00
43a2b7d6f3 Implemented a triangle scanline rasterizer for PaintPolygon2D. Still needs some work. 2023-08-25 23:02:01 +02:00
6fb4ece167 PaintPolygon2D modularize polygon preprocessing. 2023-08-25 21:26:46 +02:00
c22d5d8946 Remove bone and weight painting support from PaintPolygon2D. 2023-08-25 20:52:11 +02:00
edf55fde28 Renamed the new paint classes and added them to the build. 2023-08-25 19:16:52 +02:00
3424e44400 Added Path2D and Polygon2D Nodes and their editord to the Paint module. 2023-08-25 18:13:54 +02:00
8bf5c70f50 Now VoxelWorld and TerrainWorld inherits from Spatial instead of Navigation, and Terrain2DWorld inherits from Node2D insteaf of Navigation2D, as there is now a proper NavigationServer. Also this will make Node hieararchies involvig them more versatile. 2023-08-24 18:55:21 +02:00
b4fe2b0d38 Added a way to customize the doctype declaration the html tag and the body tag to WebServerRequest. 2023-07-24 17:37:34 +02:00
f28b6c0c07 Fix crash in WebServerRequest::get_url_root(). 2023-07-22 00:34:08 +02:00
a5365f8ca8 Fix build. 2023-07-13 14:47:04 +02:00
d6018f1818 Build fix. 2023-07-11 12:25:31 +02:00
719de5d54e Only build CSGGizmos when building the editor. 2023-07-11 12:18:08 +02:00
c87b5e57f0 Ported the navigation geometry parsers for the csg module. 2023-07-11 11:11:33 +02:00
d2806793bb Added back the csg module from godot. 2023-07-11 11:00:55 +02:00