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https://github.com/Relintai/pandemonium_engine.git
synced 2025-03-25 05:36:35 +01:00
Implemented fill for PaintCurve2D.
This commit is contained in:
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961127cfc4
@ -39,23 +39,47 @@
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#endif
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#ifdef TOOLS_ENABLED
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Dictionary PaintCurve2D::_edit_get_state() const {
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Dictionary state = Node2D::_edit_get_state();
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state["offset"] = offset;
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return state;
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}
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void PaintCurve2D::_edit_set_state(const Dictionary &p_state) {
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Node2D::_edit_set_state(p_state);
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set_offset(p_state["offset"]);
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}
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void PaintCurve2D::_edit_set_pivot(const Point2 &p_pivot) {
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set_position(get_transform().xform(p_pivot));
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set_offset(get_offset() - p_pivot);
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}
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Point2 PaintCurve2D::_edit_get_pivot() const {
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return Vector2();
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}
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bool PaintCurve2D::_edit_use_pivot() const {
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return true;
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}
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Rect2 PaintCurve2D::_edit_get_rect() const {
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//if (rect_cache_dirty) {
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if (!curve.is_valid() || curve->get_point_count() == 0) {
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return Rect2(0, 0, 0, 0);
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}
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item_rect = Rect2(curve->get_point_position(0), Vector2(0, 0));
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for (int i = 0; i < curve->get_point_count(); i++) {
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for (int j = 0; j <= 8; j++) {
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real_t frac = j / 8.0;
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Vector2 p = curve->interpolate(i, frac);
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item_rect.expand_to(p);
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if (rect_cache_dirty) {
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if (!curve.is_valid() || curve->get_point_count() == 0) {
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return Rect2(0, 0, 0, 0);
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}
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item_rect = Rect2(curve->get_point_position(0), Vector2(0, 0));
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for (int i = 0; i < curve->get_point_count(); i++) {
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for (int j = 0; j <= 8; j++) {
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real_t frac = j / 8.0;
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Vector2 p = curve->interpolate(i, frac);
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item_rect.expand_to(p);
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}
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}
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rect_cache_dirty = false;
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}
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// rect_cache_dirty = false;
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//}
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return item_rect;
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}
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@ -94,19 +118,33 @@ void PaintCurve2D::_notification(int p_what) {
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if (p_what == NOTIFICATION_DRAW && curve.is_valid()) {
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//draw the curve!!
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_rendered_image.unref();
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if (curve->get_point_count() < 2) {
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return;
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}
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if (_outline_enabled) {
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_cached_draw_pts.resize(curve->get_point_count() * 8);
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int count = 0;
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if (_fill_enabled) {
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Vector<Vector2> points;
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Vector<Vector2> uvs;
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Vector<Color> colors;
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Vector<int> indices;
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for (int i = 0; i < curve->get_point_count(); i++) {
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for (int j = 0; j < 8; j++) {
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real_t frac = j * (1.0 / 8.0);
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Vector2 p = curve->interpolate(i, frac);
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_cached_draw_pts.set(count++, p);
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_prepare_render_data_fill(points, uvs, colors, indices);
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if (indices.size()) {
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RS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, Vector<int>(), Vector<float>(), _fill_texture.is_valid() ? _fill_texture->get_rid() : RID(), -1, RID(), _fill_antialiased);
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}
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}
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if (_outline_enabled) {
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_cached_draw_pts = Variant(curve->tessellate());
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{
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int len = _cached_draw_pts.size();
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Vector2 *ppw = _cached_draw_pts.ptrw();
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for (int i = 0; i < len; i++) {
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ppw[i] = ppw[i] + offset;
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}
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}
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@ -120,9 +158,7 @@ void PaintCurve2D::_curve_changed() {
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return;
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}
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if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_navigation_hint()) {
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return;
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}
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rect_cache_dirty = true;
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update();
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}
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@ -156,6 +192,14 @@ Vector2 PaintCurve2D::get_offset() const {
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return offset;
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}
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void PaintCurve2D::set_render_segments(int p_segments) {
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_render_segments = p_segments;
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update();
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}
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int PaintCurve2D::get_render_segments() const {
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return _render_segments;
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}
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void PaintCurve2D::fill_set_enabled(bool p_enabled) {
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_fill_enabled = p_enabled;
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update();
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@ -308,6 +352,416 @@ bool PaintCurve2D::outline_get_antialiased() const {
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return _outline_antialiased;
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}
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Ref<Image> PaintCurve2D::_get_rendered_image() {
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if (_rendered_image.is_valid()) {
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return _rendered_image;
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}
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if (_size.x == 0 || _size.y == 0) {
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return Ref<Image>();
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}
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/*
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if (polygon.size() < 3) {
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return Ref<Image>();
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}
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Vector<Vector2> points;
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Vector<Vector2> uvs;
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Vector<Color> colors;
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Vector<int> indices;
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_prepare_render_data(points, uvs, colors, indices);
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if (indices.size() == 0) {
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return Ref<Image>();
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}
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Ref<Image> texture_image;
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Vector2 texture_image_size;
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if (uvs.size() > 0 && texture.is_valid()) {
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texture_image = texture->get_data();
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}
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bool use_uvs = texture_image.is_valid();
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if (use_uvs) {
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texture_image_size = texture_image->get_size();
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}
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_rendered_image.instance();
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_rendered_image->create(_size.x, _size.y, false, Image::FORMAT_RGBA8);
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_rendered_image->lock();
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if (use_uvs) {
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texture_image->lock();
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}
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Vector2i cpoints[3];
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Vector2 cuvs[3];
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Color ccolors[3];
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if (colors.size() == 1) {
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for (int j = 0; j < 3; ++j) {
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ccolors[j] = colors[0];
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}
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}
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//Note: Don't worry about the Node's Transform here, that will get applied automatically in the caller
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for (int index = 0; index < indices.size(); index += 3) {
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// Rasterize triangle
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// Based on https://www.youtube.com/watch?v=PahbNFypubE
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for (int i = 0; i < 3; ++i) {
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int cind = indices[index + i];
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cpoints[i] = points[cind].round();
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if (colors.size() > 1) {
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ccolors[i] = colors[cind];
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}
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if (use_uvs) {
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cuvs[i] = uvs[cind];
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}
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}
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//Sort them
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if (cpoints[1].y < cpoints[0].y || (cpoints[1].y == cpoints[0].y && cpoints[1].x < cpoints[0].x)) {
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SWAP(cpoints[0], cpoints[1]);
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SWAP(ccolors[0], ccolors[1]);
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SWAP(cuvs[0], cuvs[1]);
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}
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if (cpoints[2].y < cpoints[0].y || (cpoints[2].y == cpoints[0].y && cpoints[2].x < cpoints[0].x)) {
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SWAP(cpoints[0], cpoints[2]);
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SWAP(ccolors[0], ccolors[2]);
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SWAP(cuvs[0], cuvs[2]);
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}
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if (cpoints[2].y < cpoints[1].y || (cpoints[2].y == cpoints[1].y && cpoints[2].x < cpoints[1].x)) {
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SWAP(cpoints[1], cpoints[2]);
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SWAP(ccolors[1], ccolors[2]);
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SWAP(cuvs[1], cuvs[2]);
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}
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if (cpoints[0].y == cpoints[2].y) {
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continue;
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}
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bool shortside = (cpoints[1].y - cpoints[0].y) * (cpoints[2].x - cpoints[0].x) < (cpoints[1].x - cpoints[0].x) * (cpoints[2].y - cpoints[0].y);
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Slope sides[2];
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sides[!shortside].setup_position(cpoints[0], cpoints[2], cpoints[2].y - cpoints[0].y);
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sides[!shortside].setup_color(ccolors[0], ccolors[2], cpoints[2].y - cpoints[0].y);
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if (use_uvs) {
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sides[!shortside].setup_uv(cuvs[0], cuvs[2], cpoints[2].y - cpoints[0].y);
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}
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if (cpoints[0].y < cpoints[1].y) {
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sides[shortside].setup_position(cpoints[0], cpoints[1], cpoints[1].y - cpoints[0].y);
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sides[shortside].setup_color(ccolors[0], ccolors[1], cpoints[1].y - cpoints[0].y);
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if (use_uvs) {
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sides[shortside].setup_uv(cuvs[0], cuvs[1], cpoints[1].y - cpoints[0].y);
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}
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int starty = MAX(0, cpoints[0].y);
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int endy = MIN(cpoints[1].y, _size.y);
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for (int y = starty; y < endy; ++y) {
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Slope s;
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s.setup_color(sides[0].color_current, sides[1].color_current, sides[1].position_current.x - sides[0].position_current.x);
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if (use_uvs) {
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s.setup_uv(sides[0].uv_current, sides[1].uv_current, sides[1].position_current.x - sides[0].position_current.x);
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}
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int startx = MAX(0, sides[0].position_current.x);
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int endx = MIN(sides[1].position_current.x, _size.x);
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for (int x = startx; x < endx; ++x) {
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Color color = s.color_current;
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if (use_uvs) {
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Vector2 uv = s.uv_current;
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uv.x = CLAMP(uv.x, 0, 1);
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uv.y = CLAMP(uv.y, 0, 1);
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Vector2 imgcoord = uv * texture_image_size;
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imgcoord.x = CLAMP(imgcoord.x, 0, texture_image_size.x - 1);
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imgcoord.y = CLAMP(imgcoord.y, 0, texture_image_size.y - 1);
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Color img_color = texture_image->get_pixelv(imgcoord);
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color *= img_color;
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}
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_rendered_image->set_pixelv(Vector2(x, y), color);
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s.advance_color();
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if (use_uvs) {
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s.advance_uv();
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}
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}
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sides[0].advance();
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sides[1].advance();
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if (use_uvs) {
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sides[0].advance_uv();
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sides[1].advance_uv();
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}
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}
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}
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if (cpoints[1].y < cpoints[2].y) {
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sides[shortside].setup_position(cpoints[1], cpoints[2], cpoints[2].y - cpoints[1].y);
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sides[shortside].setup_color(ccolors[1], ccolors[2], cpoints[2].y - cpoints[1].y);
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if (use_uvs) {
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sides[shortside].setup_uv(cuvs[1], cuvs[2], cpoints[2].y - cpoints[1].y);
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}
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int starty = MAX(0, cpoints[1].y);
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int endy = MIN(cpoints[2].y, _size.y);
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for (int y = starty; y < endy; ++y) {
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Slope s;
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s.setup_color(sides[0].color_current, sides[1].color_current, sides[1].position_current.x - sides[0].position_current.x);
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if (use_uvs) {
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s.setup_uv(sides[0].uv_current, sides[1].uv_current, sides[1].position_current.x - sides[0].position_current.x);
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}
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int startx = MAX(0, sides[0].position_current.x);
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int endx = MIN(sides[1].position_current.x, _size.x);
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for (int x = startx; x < endx; ++x) {
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Color color = s.color_current;
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if (use_uvs) {
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Vector2 uv = s.uv_current;
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uv.x = CLAMP(uv.x, 0, 1);
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uv.y = CLAMP(uv.y, 0, 1);
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Vector2 imgcoord = uv * texture_image_size;
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imgcoord.x = CLAMP(imgcoord.x, 0, texture_image_size.x - 1);
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imgcoord.y = CLAMP(imgcoord.y, 0, texture_image_size.y - 1);
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Color img_color = texture_image->get_pixelv(imgcoord);
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color *= img_color;
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}
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_rendered_image->set_pixelv(Vector2(x, y), color);
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s.advance_color();
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if (use_uvs) {
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s.advance_uv();
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}
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}
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sides[0].advance();
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sides[1].advance();
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if (use_uvs) {
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sides[0].advance_uv();
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sides[1].advance_uv();
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}
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}
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}
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}
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if (use_uvs) {
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texture_image->unlock();
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}
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_rendered_image->unlock();
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*/
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return _rendered_image;
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}
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PoolVector2Array PaintCurve2D::generate_uvs(const Vector<Vector2> &p_points) {
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PoolVector2Array uvs;
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int len = p_points.size();
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if (len == 0) {
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return uvs;
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}
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const Vector2 *pr = p_points.ptr();
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Rect2 bounds = Rect2(pr[0], Vector2());
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for (int i = 1; i < len; i++) {
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Vector2 e = pr[i];
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bounds.expand_to(e);
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}
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uvs.resize(len);
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PoolVector2Array::Write uvr = uvs.write();
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Vector2 *uvp = uvr.ptr();
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for (int i = 0; i < len; i++) {
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Vector2 e = pr[i];
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e -= bounds.position;
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e /= bounds.size;
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uvp[i] = e;
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}
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return uvs;
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}
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PoolVector2Array PaintCurve2D::generate_uvs(const Vector<Vector2> &p_points, const Rect2 &p_uv_rect) {
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PoolVector2Array uvs;
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int len = p_points.size();
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if (len == 0) {
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return uvs;
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}
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const Vector2 *pr = p_points.ptr();
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Rect2 bounds = Rect2(pr[0], Vector2());
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for (int i = 1; i < len; i++) {
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Vector2 e = pr[i];
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bounds.expand_to(e);
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}
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uvs.resize(len);
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PoolVector2Array::Write uvr = uvs.write();
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Vector2 *uvp = uvr.ptr();
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for (int i = 0; i < len; i++) {
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Vector2 e = pr[i];
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e -= bounds.position;
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e /= bounds.size;
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e *= p_uv_rect.size;
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e += p_uv_rect.position;
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uvp[i] = e;
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}
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return uvs;
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}
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void PaintCurve2D::_prepare_render_data_fill(Vector<Vector2> &r_points, Vector<Vector2> &r_uvs, Vector<Color> &r_colors, Vector<int> &r_indices) {
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if (!curve.is_valid()) {
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return;
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}
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int curve_len = curve->get_point_count();
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if (curve_len < 2) {
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return;
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}
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PoolVector2Array polygon = curve->tessellate();
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int len = polygon.size();
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r_points.resize(len);
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{
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PoolVector<Vector2>::Read polyr = polygon.read();
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for (int i = 0; i < len; i++) {
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r_points.write[i] = polyr[i] + offset;
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}
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}
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if (_fill_invert) {
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Rect2 bounds;
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int highest_idx = -1;
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float highest_y = -1e20;
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float sum = 0;
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for (int i = 0; i < len; i++) {
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if (i == 0) {
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bounds.position = r_points[i];
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} else {
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bounds.expand_to(r_points[i]);
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}
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if (r_points[i].y > highest_y) {
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highest_idx = i;
|
||||
highest_y = r_points[i].y;
|
||||
}
|
||||
int ni = (i + 1) % len;
|
||||
sum += (r_points[ni].x - r_points[i].x) * (r_points[ni].y + r_points[i].y);
|
||||
}
|
||||
|
||||
bounds = bounds.grow(_fill_invert_border);
|
||||
|
||||
Vector2 ep[7] = {
|
||||
Vector2(r_points[highest_idx].x, r_points[highest_idx].y + _fill_invert_border),
|
||||
Vector2(bounds.position + bounds.size),
|
||||
Vector2(bounds.position + Vector2(bounds.size.x, 0)),
|
||||
Vector2(bounds.position),
|
||||
Vector2(bounds.position + Vector2(0, bounds.size.y)),
|
||||
Vector2(r_points[highest_idx].x - CMP_EPSILON, r_points[highest_idx].y + _fill_invert_border),
|
||||
Vector2(r_points[highest_idx].x - CMP_EPSILON, r_points[highest_idx].y),
|
||||
};
|
||||
|
||||
if (sum > 0) {
|
||||
SWAP(ep[1], ep[4]);
|
||||
SWAP(ep[2], ep[3]);
|
||||
SWAP(ep[5], ep[0]);
|
||||
SWAP(ep[6], r_points.write[highest_idx]);
|
||||
}
|
||||
|
||||
r_points.resize(r_points.size() + 7);
|
||||
for (int i = r_points.size() - 1; i >= highest_idx + 7; i--) {
|
||||
r_points.write[i] = r_points[i - 7];
|
||||
}
|
||||
|
||||
for (int i = 0; i < 7; i++) {
|
||||
r_points.write[highest_idx + i + 1] = ep[i];
|
||||
}
|
||||
|
||||
len = r_points.size();
|
||||
}
|
||||
|
||||
if (_fill_texture.is_valid()) {
|
||||
Transform2D texmat(_fill_tex_rot, _fill_tex_ofs);
|
||||
texmat.scale(_fill_tex_scale);
|
||||
//Size2 tex_size = _fill_texture->get_size();
|
||||
|
||||
PoolVector2Array uv = generate_uvs(r_points);
|
||||
|
||||
r_uvs.resize(len);
|
||||
|
||||
PoolVector<Vector2>::Read uvr = uv.read();
|
||||
|
||||
for (int i = 0; i < len; i++) {
|
||||
r_uvs.write[i] = texmat.xform(uvr[i]);
|
||||
}
|
||||
}
|
||||
|
||||
r_colors.push_back(_fill_color);
|
||||
|
||||
r_indices = Geometry::triangulate_polygon(r_points);
|
||||
}
|
||||
|
||||
void PaintCurve2D::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_curve", "curve"), &PaintCurve2D::set_curve);
|
||||
ClassDB::bind_method(D_METHOD("get_curve"), &PaintCurve2D::get_curve);
|
||||
@ -403,19 +857,22 @@ void PaintCurve2D::_bind_methods() {
|
||||
|
||||
PaintCurve2D::PaintCurve2D() {
|
||||
set_curve(Ref<Curve2D>(memnew(Curve2D))); //create one by default
|
||||
_render_segments = 8;
|
||||
//set_self_modulate(Color(0.5, 0.6, 1.0, 0.7));
|
||||
|
||||
_fill_enabled = true;
|
||||
_fill_color = Color(1, 1, 1);
|
||||
_fill_tex_scale = Vector2(1, 1);
|
||||
_fill_tex_tile = false;
|
||||
_fill_tex_rot = 0;
|
||||
_fill_invert = false;
|
||||
_fill_invert_border = 0;
|
||||
_fill_invert_border = 100;
|
||||
_fill_antialiased = false;
|
||||
|
||||
_outline_enabled = true;
|
||||
//_outline_color = Color(0.5, 0.6, 1.0, 0.7);
|
||||
_outline_width = 2;
|
||||
_fill_tex_scale = Vector2(1, 1);
|
||||
_outline_tex_tile = false;
|
||||
_outline_tex_rot = 0;
|
||||
_outline_antialiased = true;
|
||||
|
@ -40,6 +40,13 @@ class PaintCurve2D : public PaintNode {
|
||||
|
||||
public:
|
||||
#ifdef TOOLS_ENABLED
|
||||
virtual Dictionary _edit_get_state() const;
|
||||
virtual void _edit_set_state(const Dictionary &p_state);
|
||||
|
||||
virtual void _edit_set_pivot(const Point2 &p_pivot);
|
||||
virtual Point2 _edit_get_pivot() const;
|
||||
virtual bool _edit_use_pivot() const;
|
||||
|
||||
virtual Rect2 _edit_get_rect() const;
|
||||
virtual bool _edit_use_rect() const;
|
||||
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
|
||||
@ -51,6 +58,9 @@ public:
|
||||
void set_offset(const Vector2 &p_offset);
|
||||
Vector2 get_offset() const;
|
||||
|
||||
void set_render_segments(int p_segments);
|
||||
int get_render_segments() const;
|
||||
|
||||
void fill_set_enabled(bool p_enabled);
|
||||
bool fill_get_enabled() const;
|
||||
|
||||
@ -108,13 +118,24 @@ public:
|
||||
void outline_set_antialiased(bool p_antialiased);
|
||||
bool outline_get_antialiased() const;
|
||||
|
||||
virtual Ref<Image> _get_rendered_image();
|
||||
|
||||
PaintCurve2D();
|
||||
|
||||
protected:
|
||||
//Todo this should probably be moved to Geometry, or maybe MeshUtils
|
||||
PoolVector2Array generate_uvs(const Vector<Vector2> &p_points);
|
||||
PoolVector2Array generate_uvs(const Vector<Vector2> &p_points, const Rect2 &p_uv_rect);
|
||||
void _prepare_render_data_fill(Vector<Vector2> &r_points, Vector<Vector2> &r_uvs, Vector<Color> &r_colors, Vector<int> &r_indices);
|
||||
|
||||
void _notification(int p_what);
|
||||
static void _bind_methods();
|
||||
|
||||
protected:
|
||||
Ref<Curve2D> curve;
|
||||
Vector2 offset;
|
||||
int _render_segments;
|
||||
|
||||
bool _fill_enabled;
|
||||
Color _fill_color;
|
||||
Ref<Texture> _fill_texture;
|
||||
@ -136,12 +157,11 @@ protected:
|
||||
float _outline_tex_rot;
|
||||
bool _outline_antialiased;
|
||||
|
||||
Vector2 offset;
|
||||
mutable bool rect_cache_dirty;
|
||||
mutable Rect2 item_rect;
|
||||
|
||||
Ref<Image> _rendered_image;
|
||||
|
||||
Ref<Curve2D> curve;
|
||||
Vector<Vector2> _cached_draw_pts;
|
||||
|
||||
void _curve_changed();
|
||||
|
Loading…
Reference in New Issue
Block a user