mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 03:46:50 +01:00
Added get_global_class_name method to Script. Now GDScriptParser uses this first to determine global class names, instead of parsing the script file again.
This commit is contained in:
parent
e615073951
commit
3da74f0703
@ -154,6 +154,8 @@ public:
|
||||
virtual void get_script_method_list(List<MethodInfo> *p_list) const = 0;
|
||||
virtual void get_script_property_list(List<PropertyInfo> *p_list) const = 0;
|
||||
|
||||
virtual String get_global_class_name() const = 0;
|
||||
|
||||
virtual int get_member_line(const StringName &p_member) const { return -1; }
|
||||
|
||||
virtual void get_constants(RBMap<StringName, Variant> *p_constants) {}
|
||||
@ -418,6 +420,8 @@ public:
|
||||
virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid = nullptr);
|
||||
virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid = nullptr);
|
||||
|
||||
virtual String get_global_class_name() const { return String(); }
|
||||
|
||||
PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner);
|
||||
~PlaceHolderScriptInstance();
|
||||
};
|
||||
|
@ -239,6 +239,8 @@ public:
|
||||
}
|
||||
#endif
|
||||
|
||||
virtual String get_global_class_name() const { return name; }
|
||||
|
||||
CScript();
|
||||
~CScript();
|
||||
};
|
||||
|
@ -175,6 +175,8 @@ public:
|
||||
virtual void get_script_method_list(List<MethodInfo> *p_list) const;
|
||||
virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
|
||||
|
||||
virtual String get_global_class_name() const { return script_class_name; }
|
||||
|
||||
String get_class_documentation() const;
|
||||
String get_method_documentation(const StringName &p_method) const;
|
||||
String get_signal_documentation(const StringName &p_signal_name) const;
|
||||
|
@ -120,6 +120,8 @@ public:
|
||||
|
||||
virtual int get_member_line(const StringName &p_member) const;
|
||||
|
||||
virtual String get_global_class_name() const { return _name; }
|
||||
|
||||
PluginScript();
|
||||
void init(PluginScriptLanguage *language);
|
||||
virtual ~PluginScript();
|
||||
|
@ -220,6 +220,8 @@ public:
|
||||
virtual bool is_placeholder_fallback_enabled() const { return placeholder_fallback_enabled; }
|
||||
#endif
|
||||
|
||||
virtual String get_global_class_name() const { return name; }
|
||||
|
||||
GDScript();
|
||||
~GDScript();
|
||||
};
|
||||
|
@ -4686,7 +4686,12 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
|
||||
Ref<Script> res_script = constant;
|
||||
StringName script_class;
|
||||
if (res_script.is_valid()) {
|
||||
script_class = res_script->get_language()->get_global_class_name(res_script->get_path());
|
||||
script_class = res_script->get_global_class_name();
|
||||
|
||||
if (script_class == "") {
|
||||
// Note this will currently fail for gdscript if the scripts are remapped in an exported .pck!
|
||||
script_class = res_script->get_language()->get_global_class_name(res_script->get_path());
|
||||
}
|
||||
|
||||
if (ClassDB::is_parent_class(ScriptServer::get_global_class_native_base(script_class), "Resource")) {
|
||||
class_name = script_class;
|
||||
|
Loading…
Reference in New Issue
Block a user