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Backported from godot4: Add more hints to navigation map cell size errors
Adds more hints to navigation map cell size errors.
- smix8
90e2d9fa7e
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697d4a32fc
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71fef953da
@ -110,11 +110,11 @@ void NavRegion::update_polygons() {
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#ifdef DEBUG_ENABLED
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if (!Math::is_equal_approx(double(map->get_cell_size()), double(mesh->get_cell_size()))) {
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ERR_PRINT_ONCE("Navigation map synchronization error. Attempted to update a navigation region with a navigation mesh that uses a different `cell_size` than the `cell_size` set on the navigation map.");
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ERR_PRINT_ONCE(vformat("Navigation map synchronization error. Attempted to update a navigation region with a navigation mesh that uses a `cell_size` of %s while assigned to a navigation map set to a `cell_size` of %s. The cell size for navigation maps can be changed by using the NavigationServer map_set_cell_size() function. The cell size for default navigation maps can also be changed in the ProjectSettings.", double(map->get_cell_size()), double(mesh->get_cell_size())));
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}
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if (map && Math::rad2deg(map->get_up().angle_to(transform.basis.get_column(1))) >= 90.0f) {
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ERR_PRINT_ONCE("Navigation map synchronization error. Attempted to update a navigation region transform rotated 90 degrees or more away from the current navigation map UP orientation.");
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ERR_PRINT_ONCE(vformat("Navigation map synchronization error. Attempted to update a navigation region with a navigation mesh that uses a `cell_height` of %s while assigned to a navigation map set to a `cell_height` of %s. The cell height for navigation maps can be changed by using the NavigationServer map_set_cell_height() function. The cell height for default navigation maps can also be changed in the ProjectSettings.", double(map->get_cell_height()), double(mesh->get_cell_height())));
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}
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#endif // DEBUG_ENABLED
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