mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2025-01-10 21:09:38 +01:00
MeshLibrary's SceneConverter will also processes the navigation layers for the items.
This commit is contained in:
parent
dfb5323cc1
commit
5331ac9b85
@ -172,6 +172,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
|
||||
|
||||
Ref<NavigationMesh> navigation_mesh;
|
||||
Transform navigation_mesh_transform;
|
||||
uint32_t navigation_layers = 1;
|
||||
for (int j = 0; j < mi->get_child_count(); j++) {
|
||||
Node *child2 = mi->get_child(j);
|
||||
if (!Object::cast_to<NavigationMeshInstance>(child2)) {
|
||||
@ -180,12 +181,14 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
|
||||
NavigationMeshInstance *sb = Object::cast_to<NavigationMeshInstance>(child2);
|
||||
navigation_mesh = sb->get_navigation_mesh();
|
||||
navigation_mesh_transform = sb->get_transform();
|
||||
navigation_layers = sb->get_navigation_layers();
|
||||
if (!navigation_mesh.is_null()) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!navigation_mesh.is_null()) {
|
||||
p_library->set_item_navigation_mesh(id, navigation_mesh);
|
||||
p_library->set_item_navigation_layers(id, navigation_layers);
|
||||
p_library->set_item_navigation_mesh_transform(id, navigation_mesh_transform);
|
||||
}
|
||||
}
|
||||
@ -197,7 +200,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
|
||||
if (ids.size() != 0) {
|
||||
Vector<Ref<Mesh>> meshes;
|
||||
Vector<Transform> transforms;
|
||||
|
||||
|
||||
for (int i = 0; i < ids.size(); i++) {
|
||||
if (mesh_instances.find(ids[i])) {
|
||||
meshes.push_back(p_library->get_item_mesh(ids[i]));
|
||||
|
Loading…
Reference in New Issue
Block a user