pandemonium_engine/modules
2023-09-06 01:45:29 +02:00
..
bmp Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
broken_seals_module Re-extracted class docs. 2023-08-26 22:41:21 +02:00
cscript Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript) 2023-09-06 01:45:29 +02:00
csg Updated the links in the docs. 2023-08-29 22:33:15 +02:00
database Re-extracted class docs. 2023-08-26 22:41:21 +02:00
database_sqlite Re-extracted class docs. 2023-08-26 22:41:21 +02:00
dds Use NULLs. 2023-08-30 13:24:46 +02:00
enet Updated the links in the docs. 2023-08-29 22:33:15 +02:00
entity_spell_system Re-extracted class docs. 2023-08-26 22:41:21 +02:00
fastnoise Re-extracted class docs. 2023-08-26 22:41:21 +02:00
freetype Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
gdnative Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript) 2023-09-06 01:45:29 +02:00
gdscript Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript) 2023-09-06 01:45:29 +02:00
gridmap MeshLibrary's SceneConverter will also processes the navigation layers for the items. 2023-09-05 12:25:26 +02:00
hdr Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
http_server_simple Don't start the server on ready in the editor. 2023-08-30 15:16:52 +02:00
jpg Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
lz4 Re-extracted class docs. 2023-08-26 22:41:21 +02:00
material_maker Re-extracted class docs. 2023-08-26 22:41:21 +02:00
mbedtls Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
mesh_data_resource Re-extracted class docs. 2023-08-26 22:41:21 +02:00
mesh_utils Re-extracted class docs. 2023-08-26 22:41:21 +02:00
minimp3 Re-extracted class docs. 2023-08-26 22:41:21 +02:00
navigation Fix querying paths. 2023-09-05 11:57:53 +02:00
navigation_dummy Removed cell height getters and setters from the Navigation2DServer. 2023-09-05 11:57:34 +02:00
navigation_geometry_parsers Moved TileMap's Geometry Parser to TileMap's module. 2023-06-07 15:44:25 +02:00
navigation_mesh_generator Backported from godot4: Fix typo and ensure backwards compatibility for changed property names 2023-09-05 09:13:54 +02:00
network_synchronizer Re-extracted class docs. 2023-08-26 22:41:21 +02:00
ogg Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
opensimplex Re-extracted class docs. 2023-08-26 22:41:21 +02:00
opus Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
paint Added docs for the new Paint Nodes. 2023-08-26 22:59:37 +02:00
props Small tweak to the tooltip of the quick prop convert buttons. 2023-09-03 13:25:00 +02:00
props_2d Small tweak to the tooltip of the quick prop convert buttons. 2023-09-03 13:25:00 +02:00
pvr Use NULLs. 2023-08-30 13:24:46 +02:00
regex pcre2: Update to upstream version 10.42 (take two) 2023-08-30 10:05:49 +02:00
skeleton_2d Updated the links in the docs. 2023-08-29 22:33:15 +02:00
skeleton_3d Re-extracted class docs. 2023-08-26 22:41:21 +02:00
squish Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
stb_vorbis Re-extracted class docs. 2023-08-26 22:41:21 +02:00
steering_ai Re-extracted class docs. 2023-08-26 22:41:21 +02:00
svg Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
terraman Added separators to TerrainWorldEditor and VoxelWorldEditor's toolbars. 2023-09-03 13:43:58 +02:00
terraman_2d Re-extracted class docs. 2023-08-26 22:41:21 +02:00
texture_packer Re-extracted class docs. 2023-08-26 22:41:21 +02:00
tga Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
theora Use NULLs. 2023-08-30 13:24:46 +02:00
tile_map TileMaps now support navigation map overrides. 2023-09-05 10:46:22 +02:00
ui_extensions Re-extracted class docs. 2023-08-26 22:41:21 +02:00
unit_test Re-extracted class docs. 2023-08-26 22:41:21 +02:00
upnp Re-extracted class docs. 2023-08-26 22:41:21 +02:00
users Re-extracted class docs. 2023-08-26 22:41:21 +02:00
vhacd Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
vorbis Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
voxelman Added separators to TerrainWorldEditor and VoxelWorldEditor's toolbars. 2023-09-03 13:43:58 +02:00
web Fix counting children even if the server is running in WebServer::get_configuration_warning(). 2023-08-30 15:18:41 +02:00
websocket Re-extracted class docs. 2023-08-26 22:41:21 +02:00
wfc Re-extracted class docs. 2023-08-26 22:41:21 +02:00
modules_builders.py
register_module_types.h Comment and add more ModuleRegistrationLevels. 2023-01-15 17:03:36 +01:00
SCsub