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bmp
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
broken_seals_module
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Re-extracted class docs.
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2023-08-26 22:41:21 +02:00 |
cscript
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Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
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2023-09-06 01:45:29 +02:00 |
csg
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Updated the links in the docs.
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2023-08-29 22:33:15 +02:00 |
database
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Re-extracted class docs.
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2023-08-26 22:41:21 +02:00 |
database_sqlite
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Re-extracted class docs.
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2023-08-26 22:41:21 +02:00 |
dds
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Fix build.
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2023-09-06 09:47:06 +02:00 |
enet
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Updated the links in the docs.
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2023-08-29 22:33:15 +02:00 |
entity_spell_system
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Re-extracted class docs.
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2023-08-26 22:41:21 +02:00 |
fastnoise
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Re-extracted class docs.
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2023-08-26 22:41:21 +02:00 |
freetype
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Added module initialization levels (similar idea to what's in godot4, although I added more).
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2023-01-15 11:46:13 +01:00 |
gdnative
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Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
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2023-09-06 01:45:29 +02:00 |
gdscript
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Implemented a literal syntax for NodePaths in GDScript I decided on using godot4's (^). The doc already said it's '@' but that was wrong.
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2023-09-06 20:45:01 +02:00 |
gridmap
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MeshLibrary's SceneConverter will also processes the navigation layers for the items.
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2023-09-05 12:25:26 +02:00 |
hdr
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
http_server_simple
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Don't start the server on ready in the editor.
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2023-08-30 15:16:52 +02:00 |
jpg
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
lz4
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Re-extracted class docs.
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2023-08-26 22:41:21 +02:00 |
material_maker
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Re-extracted class docs.
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2023-08-26 22:41:21 +02:00 |
mbedtls
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
mesh_data_resource
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Re-extracted class docs.
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2023-08-26 22:41:21 +02:00 |
mesh_utils
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Re-extracted class docs.
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2023-08-26 22:41:21 +02:00 |
minimp3
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Re-extracted class docs.
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2023-08-26 22:41:21 +02:00 |
navigation
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Fix querying paths.
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2023-09-05 11:57:53 +02:00 |
navigation_dummy
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Removed cell height getters and setters from the Navigation2DServer.
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2023-09-05 11:57:34 +02:00 |
navigation_geometry_parsers
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Moved TileMap's Geometry Parser to TileMap's module.
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2023-06-07 15:44:25 +02:00 |
navigation_mesh_generator
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Backported from godot4: Fix typo and ensure backwards compatibility for changed property names
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2023-09-05 09:13:54 +02:00 |
network_synchronizer
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Re-extracted class docs.
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2023-08-26 22:41:21 +02:00 |
ogg
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Added module initialization levels (similar idea to what's in godot4, although I added more).
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2023-01-15 11:46:13 +01:00 |
opensimplex
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Re-extracted class docs.
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2023-08-26 22:41:21 +02:00 |
opus
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Added module initialization levels (similar idea to what's in godot4, although I added more).
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2023-01-15 11:46:13 +01:00 |
paint
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Added docs for the new Paint Nodes.
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2023-08-26 22:59:37 +02:00 |
props
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Small tweak to the tooltip of the quick prop convert buttons.
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2023-09-03 13:25:00 +02:00 |
props_2d
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Small tweak to the tooltip of the quick prop convert buttons.
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2023-09-03 13:25:00 +02:00 |
pvr
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Use NULLs.
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2023-08-30 13:24:46 +02:00 |
regex
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pcre2: Update to upstream version 10.42 (take two)
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2023-08-30 10:05:49 +02:00 |
skeleton_2d
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Updated the links in the docs.
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2023-08-29 22:33:15 +02:00 |
skeleton_3d
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Re-extracted class docs.
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2023-08-26 22:41:21 +02:00 |
squish
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
stb_vorbis
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Re-extracted class docs.
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2023-08-26 22:41:21 +02:00 |
steering_ai
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Re-extracted class docs.
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2023-08-26 22:41:21 +02:00 |
svg
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
terraman
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Added separators to TerrainWorldEditor and VoxelWorldEditor's toolbars.
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2023-09-03 13:43:58 +02:00 |
terraman_2d
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Re-extracted class docs.
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2023-08-26 22:41:21 +02:00 |
texture_packer
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Re-extracted class docs.
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2023-08-26 22:41:21 +02:00 |
tga
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
theora
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Use NULLs.
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2023-08-30 13:24:46 +02:00 |
tile_map
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TileMaps now support navigation map overrides.
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2023-09-05 10:46:22 +02:00 |
ui_extensions
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Re-extracted class docs.
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2023-08-26 22:41:21 +02:00 |
unit_test
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Re-extracted class docs.
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2023-08-26 22:41:21 +02:00 |
upnp
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Re-extracted class docs.
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2023-08-26 22:41:21 +02:00 |
users
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Re-extracted class docs.
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2023-08-26 22:41:21 +02:00 |
vhacd
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
vorbis
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Added module initialization levels (similar idea to what's in godot4, although I added more).
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2023-01-15 11:46:13 +01:00 |
voxelman
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Added separators to TerrainWorldEditor and VoxelWorldEditor's toolbars.
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2023-09-03 13:43:58 +02:00 |
web
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Fix counting children even if the server is running in WebServer::get_configuration_warning().
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2023-08-30 15:18:41 +02:00 |
websocket
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Re-extracted class docs.
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2023-08-26 22:41:21 +02:00 |
wfc
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Re-extracted class docs.
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2023-08-26 22:41:21 +02:00 |
modules_builders.py
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register_module_types.h
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Comment and add more ModuleRegistrationLevels.
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2023-01-15 17:03:36 +01:00 |
SCsub
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