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Backported from godot4: Fix NavMesh map_update_id returning 0 results in errors
- zorbathut
d0564f2466
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@ -1079,7 +1079,8 @@ void NavMap::sync() {
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}
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// Update the update ID.
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map_update_id = (map_update_id + 1) % 9999999;
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// Some code treats 0 as a failure case, so we avoid returning 0.
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map_update_id = map_update_id % 9999999 + 1;
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}
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// Do we have modified obstacle positions?
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