mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2025-01-11 13:21:10 +01:00
Moved shapes under a new shapes folder.
This commit is contained in:
parent
e50ab7fa84
commit
2cc42b045a
@ -41,15 +41,15 @@
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#include "scene/3d/vehicle_body.h"
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#include "scene/animation/animation_player.h"
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#include "scene/animation/animation.h"
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#include "scene/resources/box_shape.h"
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#include "scene/resources/shapes/box_shape.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/navigation_mesh.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/resources/plane_shape.h"
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#include "scene/resources/ray_shape.h"
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#include "scene/resources/shapes/plane_shape.h"
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#include "scene/resources/shapes/ray_shape.h"
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#include "scene/resources/resource_format_text.h"
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#include "scene/resources/shape.h"
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#include "scene/resources/sphere_shape.h"
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#include "scene/resources/shapes/shape.h"
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#include "scene/resources/shapes/sphere_shape.h"
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uint32_t EditorSceneImporter::get_import_flags() const {
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if (get_script_instance()) {
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@ -61,7 +61,7 @@
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#include "scene/main/scene_tree.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/navigation_mesh.h"
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#include "scene/resources/shape.h"
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#include "scene/resources/shapes/shape.h"
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#include "spatial_editor_plugin.h"
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void MeshInstanceEditor::_node_removed(Node *p_node) {
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@ -93,7 +93,7 @@
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#include "scene/resources/gradient.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/resources/shader.h"
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#include "scene/resources/shape.h"
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#include "scene/resources/shapes/shape.h"
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#include "scene/resources/style_box.h"
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#include "scene/resources/surface_tool.h"
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#include "scene/resources/world_3d.h"
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@ -86,21 +86,21 @@
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#include "scene/main/scene_tree.h"
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#include "scene/main/timer.h"
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#include "scene/main/viewport.h"
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#include "scene/resources/box_shape.h"
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#include "scene/resources/capsule_shape.h"
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#include "scene/resources/concave_polygon_shape.h"
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#include "scene/resources/convex_polygon_shape.h"
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#include "scene/resources/cylinder_shape.h"
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#include "scene/resources/height_map_shape.h"
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#include "scene/resources/shapes/box_shape.h"
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#include "scene/resources/shapes/capsule_shape.h"
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#include "scene/resources/shapes/concave_polygon_shape.h"
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#include "scene/resources/shapes/convex_polygon_shape.h"
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#include "scene/resources/shapes/cylinder_shape.h"
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#include "scene/resources/shapes/height_map_shape.h"
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#include "scene/resources/material.h"
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#include "scene/resources/navigation_mesh.h"
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#include "scene/resources/occluder_shape.h"
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#include "scene/resources/occluder_shape_polygon.h"
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#include "scene/resources/plane_shape.h"
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#include "scene/resources/shapes/plane_shape.h"
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#include "scene/resources/primitive_meshes.h"
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#include "scene/resources/ray_shape.h"
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#include "scene/resources/shape.h"
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#include "scene/resources/sphere_shape.h"
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#include "scene/resources/shapes/ray_shape.h"
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#include "scene/resources/shapes/shape.h"
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#include "scene/resources/shapes/sphere_shape.h"
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#include "scene/resources/surface_tool.h"
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#include "scene/resources/world_3d.h"
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#include "servers/navigation_server.h"
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@ -33,12 +33,12 @@
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#include "../../gltf_state.h"
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#include "core/math/convex_hull.h"
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#include "scene/3d/area.h"
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#include "scene/resources/box_shape.h"
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#include "scene/resources/capsule_shape.h"
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#include "scene/resources/concave_polygon_shape.h"
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#include "scene/resources/convex_polygon_shape.h"
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#include "scene/resources/cylinder_shape.h"
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#include "scene/resources/sphere_shape.h"
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#include "scene/resources/shapes/box_shape.h"
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#include "scene/resources/shapes/capsule_shape.h"
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#include "scene/resources/shapes/concave_polygon_shape.h"
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#include "scene/resources/shapes/convex_polygon_shape.h"
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#include "scene/resources/shapes/cylinder_shape.h"
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#include "scene/resources/shapes/sphere_shape.h"
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void GLTFCollider::_bind_methods() {
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ClassDB::bind_method(D_METHOD("to_node", "cache_shapes"), &GLTFCollider::to_node, DEFVAL(false));
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@ -36,7 +36,7 @@
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#include "csg.h"
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#include "scene/3d/path.h"
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#include "scene/3d/visual_instance.h"
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#include "scene/resources/concave_polygon_shape.h"
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#include "scene/resources/shapes/concave_polygon_shape.h"
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#include "thirdparty/misc/mikktspace.h"
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class CSGShape : public GeometryInstance {
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@ -35,18 +35,18 @@
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#include "core/math/convex_hull.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/3d/physics_body.h"
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#include "scene/resources/box_shape.h"
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#include "scene/resources/capsule_shape.h"
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#include "scene/resources/concave_polygon_shape.h"
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#include "scene/resources/convex_polygon_shape.h"
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#include "scene/resources/cylinder_shape.h"
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#include "scene/resources/height_map_shape.h"
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#include "scene/resources/shapes/box_shape.h"
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#include "scene/resources/shapes/capsule_shape.h"
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#include "scene/resources/shapes/concave_polygon_shape.h"
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#include "scene/resources/shapes/convex_polygon_shape.h"
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#include "scene/resources/shapes/cylinder_shape.h"
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#include "scene/resources/shapes/height_map_shape.h"
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#include "scene/resources/navigation_mesh.h"
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#include "scene/resources/navigation_mesh_source_geometry_data_3d.h"
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#include "scene/resources/plane_shape.h"
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#include "scene/resources/shapes/plane_shape.h"
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#include "scene/resources/primitive_meshes.h"
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#include "scene/resources/shape.h"
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#include "scene/resources/sphere_shape.h"
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#include "scene/resources/shapes/shape.h"
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#include "scene/resources/shapes/sphere_shape.h"
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bool GridMap3DNavigationGeometryParser3D::parses_node(Node *p_node) {
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return (Object::cast_to<GridMap>(p_node) != nullptr);
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@ -30,7 +30,7 @@
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#include "mesh_library.h"
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#include "scene/resources/box_shape.h"
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#include "scene/resources/shapes/box_shape.h"
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#include "scene/resources/navigation_mesh.h"
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MeshLibrary::Item::Item() {
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@ -35,7 +35,7 @@
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#include "core/object/resource.h"
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#include "scene/3d/navigation_mesh_instance.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/shape.h"
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#include "scene/resources/shapes/shape.h"
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class NavigationMesh;
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@ -29,7 +29,7 @@ SOFTWARE.
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#include "scene/resources/mesh.h"
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#include "scene/resources/shape.h"
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#include "scene/resources/shapes/shape.h"
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class MeshDataResource : public Resource {
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GDCLASS(MeshDataResource, Resource);
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@ -22,13 +22,13 @@ SOFTWARE.
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#include "mdr_import_plugin_base.h"
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#include "scene/resources/box_shape.h"
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#include "scene/resources/capsule_shape.h"
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#include "scene/resources/concave_polygon_shape.h"
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#include "scene/resources/convex_polygon_shape.h"
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#include "scene/resources/cylinder_shape.h"
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#include "scene/resources/shape.h"
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#include "scene/resources/sphere_shape.h"
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#include "scene/resources/shapes/box_shape.h"
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#include "scene/resources/shapes/capsule_shape.h"
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#include "scene/resources/shapes/concave_polygon_shape.h"
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#include "scene/resources/shapes/convex_polygon_shape.h"
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#include "scene/resources/shapes/cylinder_shape.h"
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#include "scene/resources/shapes/shape.h"
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#include "scene/resources/shapes/sphere_shape.h"
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#include "modules/modules_enabled.gen.h"
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@ -33,16 +33,16 @@
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#include "core/math/convex_hull.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/3d/physics_body.h"
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#include "scene/resources/box_shape.h"
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#include "scene/resources/capsule_shape.h"
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#include "scene/resources/concave_polygon_shape.h"
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#include "scene/resources/convex_polygon_shape.h"
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#include "scene/resources/cylinder_shape.h"
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#include "scene/resources/height_map_shape.h"
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#include "scene/resources/plane_shape.h"
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#include "scene/resources/shapes/box_shape.h"
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#include "scene/resources/shapes/capsule_shape.h"
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#include "scene/resources/shapes/concave_polygon_shape.h"
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#include "scene/resources/shapes/convex_polygon_shape.h"
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#include "scene/resources/shapes/cylinder_shape.h"
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#include "scene/resources/shapes/height_map_shape.h"
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#include "scene/resources/shapes/plane_shape.h"
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#include "scene/resources/primitive_meshes.h"
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#include "scene/resources/shape.h"
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#include "scene/resources/sphere_shape.h"
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#include "scene/resources/shapes/shape.h"
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#include "scene/resources/shapes/sphere_shape.h"
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#include "scene/resources/navigation_mesh.h"
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#include "scene/resources/navigation_mesh_source_geometry_data_3d.h"
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#include "tiled_wall/tiled_wall_data.h"
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#include "scene/resources/box_shape.h"
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#include "scene/resources/shapes/box_shape.h"
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const float PropInstanceMerger::LOD_CHECK_INTERVAL = 2;
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#include "prop_instance.h"
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#include "prop_instance_merger.h"
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#include "prop_mesher.h"
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#include "scene/resources/shape.h"
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#include "scene/resources/shapes/shape.h"
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#include "scene/resources/world_3d.h"
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#include "servers/physics_server.h"
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#include "singleton/prop_cache.h"
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#include "tiled_wall/tiled_wall_2d_data.h"
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#include "scene/resources/box_shape.h"
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#include "scene/resources/shapes/box_shape.h"
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bool Prop2DInstanceMerger::get_building() {
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return _building;
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#include "prop_2d_instance.h"
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#include "prop_2d_instance_merger.h"
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#include "prop_2d_mesher.h"
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#include "scene/resources/shape.h"
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#include "scene/resources/shapes/shape.h"
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#include "singleton/prop_2d_cache.h"
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#include "modules/modules_enabled.gen.h"
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#include "scene/gui/texture_rect.h"
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#include "scene/gui/tree.h"
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#include "scene/main/viewport.h"
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#include "scene/resources/capsule_shape.h"
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#include "scene/resources/sphere_shape.h"
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#include "scene/resources/shapes/capsule_shape.h"
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#include "scene/resources/shapes/sphere_shape.h"
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#include "scene/resources/surface_tool.h"
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#include "physical_bone_editor_plugin.h"
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/*************************************************************************/
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#include "area.h"
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#include "scene/resources/shape.h"
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#include "scene/resources/shapes/shape.h"
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#include "scene/scene_string_names.h"
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#include "servers/audio_server.h"
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#include "servers/physics_server.h"
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#include "scene/3d/listener.h"
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#include "scene/3d/spatial_velocity_tracker.h"
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#include "scene/main/viewport.h"
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#include "scene/resources/shape.h"
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#include "scene/resources/shapes/shape.h"
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#include "scene/resources/world_3d.h"
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#include "servers/audio/audio_stream.h"
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#include "servers/physics_server.h"
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#include "core/object/reference.h"
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#include "scene/3d/spatial.h"
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#include "scene/resources/shape.h"
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#include "scene/resources/shapes/shape.h"
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class CollisionObject : public Spatial {
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GDCLASS(CollisionObject, Spatial);
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#include "collision_object.h"
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#include "core/math/geometry.h"
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#include "scene/resources/concave_polygon_shape.h"
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#include "scene/resources/convex_polygon_shape.h"
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#include "scene/resources/shape.h"
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#include "scene/resources/shapes/concave_polygon_shape.h"
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#include "scene/resources/shapes/convex_polygon_shape.h"
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#include "scene/resources/shapes/shape.h"
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void CollisionPolygon::_build_polygon() {
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if (!parent) {
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#include "core/math/quick_hull.h"
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#include "mesh_instance.h"
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#include "physics_body.h"
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#include "scene/resources/box_shape.h"
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#include "scene/resources/capsule_shape.h"
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#include "scene/resources/concave_polygon_shape.h"
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#include "scene/resources/convex_polygon_shape.h"
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#include "scene/resources/shapes/box_shape.h"
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#include "scene/resources/shapes/capsule_shape.h"
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#include "scene/resources/shapes/concave_polygon_shape.h"
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#include "scene/resources/shapes/convex_polygon_shape.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/plane_shape.h"
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#include "scene/resources/ray_shape.h"
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#include "scene/resources/shape.h"
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#include "scene/resources/sphere_shape.h"
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#include "scene/resources/shapes/plane_shape.h"
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#include "scene/resources/shapes/ray_shape.h"
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#include "scene/resources/shapes/shape.h"
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#include "scene/resources/shapes/sphere_shape.h"
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#include "servers/rendering_server.h"
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void CollisionShape::make_convex_from_brothers() {
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#include "scene/3d/spatial.h"
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#include "scene/resources/material.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/shape.h"
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#include "scene/resources/shapes/shape.h"
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#include "scene/resources/world_3d.h"
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#include "servers/navigation_server.h"
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#include "servers/rendering_server.h"
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#include "physics_joint.h"
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#include "scene/3d/physics_body.h"
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#include "scene/resources/shape.h"
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#include "scene/resources/shapes/shape.h"
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#include "scene/scene_string_names.h"
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void Joint::_disconnect_signals() {
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#include "collision_object.h"
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#include "core/config/engine.h"
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#include "mesh_instance.h"
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#include "scene/resources/concave_polygon_shape.h"
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#include "scene/resources/shapes/concave_polygon_shape.h"
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#include "scene/resources/material.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/world_3d.h"
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#include "core/math/color.h"
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#include "scene/3d/spatial.h"
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#include "scene/resources/shape.h"
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#include "scene/resources/shapes/shape.h"
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#include "servers/physics_server.h"
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class SpatialMaterial;
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#include "spring_arm.h"
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#include "core/config/engine.h"
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#include "scene/3d/collision_object.h"
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#include "scene/resources/shape.h"
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#include "scene/resources/sphere_shape.h"
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#include "scene/resources/shapes/shape.h"
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#include "scene/resources/shapes/sphere_shape.h"
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#include "scene/resources/world_3d.h"
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#include "servers/physics_server.h"
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#include "vehicle_body.h"
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#include "scene/resources/shape.h"
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#include "scene/resources/shapes/shape.h"
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#define ROLLING_INFLUENCE_FIX
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#include "scene/3d/physics_body.h"
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#include "scene/animation/animation_player.h"
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#include "scene/animation/animation_tree.h"
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#include "scene/resources/shape.h"
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#include "scene/resources/shapes/shape.h"
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#include "scene/resources/world_3d.h"
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#include "scene/scene_string_names.h"
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#include "scene/main/world.h"
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#include "scene/resources/audio_stream_sample.h"
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#include "scene/resources/bit_map.h"
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#include "scene/resources/box_shape.h"
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#include "scene/resources/capsule_shape.h"
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#include "scene/resources/shapes/box_shape.h"
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#include "scene/resources/shapes/capsule_shape.h"
|
||||
#include "scene/resources/shapes_2d/capsule_shape_2d.h"
|
||||
#include "scene/resources/shapes_2d/circle_shape_2d.h"
|
||||
#include "scene/resources/concave_polygon_shape.h"
|
||||
#include "scene/resources/shapes/concave_polygon_shape.h"
|
||||
#include "scene/resources/shapes_2d/concave_polygon_shape_2d.h"
|
||||
#include "scene/resources/convex_polygon_shape.h"
|
||||
#include "scene/resources/shapes/convex_polygon_shape.h"
|
||||
#include "scene/resources/shapes_2d/convex_polygon_shape_2d.h"
|
||||
#include "scene/resources/cylinder_shape.h"
|
||||
#include "scene/resources/shapes/cylinder_shape.h"
|
||||
#include "scene/resources/default_theme/default_theme.h"
|
||||
#include "scene/resources/dynamic_font.h"
|
||||
#include "scene/resources/gradient.h"
|
||||
#include "scene/resources/height_map_shape.h"
|
||||
#include "scene/resources/shapes/height_map_shape.h"
|
||||
#include "scene/resources/immediate_mesh.h"
|
||||
#include "scene/resources/shapes_2d/line_shape_2d.h"
|
||||
#include "scene/resources/material.h"
|
||||
@ -166,16 +166,16 @@
|
||||
#include "scene/resources/packed_scene.h"
|
||||
#include "scene/resources/particles_material.h"
|
||||
#include "scene/resources/physics_material.h"
|
||||
#include "scene/resources/plane_shape.h"
|
||||
#include "scene/resources/shapes/plane_shape.h"
|
||||
#include "scene/resources/polygon_path_finder.h"
|
||||
#include "scene/resources/primitive_meshes.h"
|
||||
#include "scene/resources/ray_shape.h"
|
||||
#include "scene/resources/shapes/ray_shape.h"
|
||||
#include "scene/resources/shapes_2d/rectangle_shape_2d.h"
|
||||
#include "scene/resources/resource_format_text.h"
|
||||
#include "scene/resources/shapes_2d/segment_shape_2d.h"
|
||||
|
||||
#include "scene/resources/sky.h"
|
||||
#include "scene/resources/sphere_shape.h"
|
||||
#include "scene/resources/shapes/sphere_shape.h"
|
||||
#include "scene/resources/surface_tool.h"
|
||||
#include "scene/gui/resources/syntax_highlighter.h"
|
||||
#include "scene/resources/text_file.h"
|
||||
|
@ -18,12 +18,20 @@ env.scene_sources += thirdparty_obj
|
||||
scene_obj = []
|
||||
env.add_source_files(scene_obj, "*.cpp")
|
||||
|
||||
# 2d shapes
|
||||
shapes_2d_obj = []
|
||||
env.add_source_files(shapes_2d_obj, "shapes_2d/*.cpp")
|
||||
|
||||
for o in shapes_2d_obj:
|
||||
scene_obj.append(o)
|
||||
|
||||
# 3d shapes
|
||||
shapes_3d_obj = []
|
||||
env.add_source_files(shapes_3d_obj, "shapes/*.cpp")
|
||||
|
||||
for o in shapes_3d_obj:
|
||||
scene_obj.append(o)
|
||||
|
||||
env.scene_sources += scene_obj
|
||||
|
||||
# Needed to force rebuilding the scene files when the thirdparty code is updated.
|
||||
|
@ -33,8 +33,8 @@
|
||||
|
||||
#include "core/object/resource.h"
|
||||
#include "core/containers/local_vector.h"
|
||||
#include "scene/resources/concave_polygon_shape.h"
|
||||
#include "scene/resources/convex_polygon_shape.h"
|
||||
#include "scene/resources/shapes/concave_polygon_shape.h"
|
||||
#include "scene/resources/shapes/convex_polygon_shape.h"
|
||||
#include "scene/resources/mesh.h"
|
||||
#include "scene/resources/navigation_mesh.h"
|
||||
|
||||
|
@ -34,8 +34,8 @@
|
||||
#include "core/containers/local_vector.h"
|
||||
#include "core/math/convex_hull.h"
|
||||
#include "core/containers/pair.h"
|
||||
#include "scene/resources/concave_polygon_shape.h"
|
||||
#include "scene/resources/convex_polygon_shape.h"
|
||||
#include "scene/resources/shapes/concave_polygon_shape.h"
|
||||
#include "scene/resources/shapes/convex_polygon_shape.h"
|
||||
#include "surface_tool.h"
|
||||
|
||||
#include <stdlib.h>
|
||||
|
@ -35,7 +35,7 @@
|
||||
#include "core/object/resource.h"
|
||||
|
||||
#include "scene/resources/material.h"
|
||||
#include "scene/resources/shape.h"
|
||||
#include "scene/resources/shapes/shape.h"
|
||||
#include "servers/rendering_server.h"
|
||||
|
||||
class Mesh : public Resource {
|
||||
|
@ -30,7 +30,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "scene/resources/shape.h"
|
||||
#include "scene/resources/shapes/shape.h"
|
||||
|
||||
class BoxShape : public Shape {
|
||||
GDCLASS(BoxShape, Shape);
|
@ -30,7 +30,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "scene/resources/shape.h"
|
||||
#include "scene/resources/shapes/shape.h"
|
||||
|
||||
class CapsuleShape : public Shape {
|
||||
GDCLASS(CapsuleShape, Shape);
|
@ -30,7 +30,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "scene/resources/shape.h"
|
||||
#include "scene/resources/shapes/shape.h"
|
||||
|
||||
class ConcavePolygonShape : public Shape {
|
||||
GDCLASS(ConcavePolygonShape, Shape);
|
@ -30,7 +30,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "scene/resources/shape.h"
|
||||
#include "scene/resources/shapes/shape.h"
|
||||
|
||||
class ConvexPolygonShape : public Shape {
|
||||
GDCLASS(ConvexPolygonShape, Shape);
|
@ -30,7 +30,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "scene/resources/shape.h"
|
||||
#include "scene/resources/shapes/shape.h"
|
||||
|
||||
class CylinderShape : public Shape {
|
||||
GDCLASS(CylinderShape, Shape);
|
@ -30,7 +30,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "scene/resources/shape.h"
|
||||
#include "scene/resources/shapes/shape.h"
|
||||
|
||||
class HeightMapShape : public Shape {
|
||||
GDCLASS(HeightMapShape, Shape);
|
@ -30,7 +30,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "scene/resources/shape.h"
|
||||
#include "scene/resources/shapes/shape.h"
|
||||
|
||||
class PlaneShape : public Shape {
|
||||
GDCLASS(PlaneShape, Shape);
|
@ -30,7 +30,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "scene/resources/shape.h"
|
||||
#include "scene/resources/shapes/shape.h"
|
||||
|
||||
class RayShape : public Shape {
|
||||
GDCLASS(RayShape, Shape);
|
@ -30,7 +30,7 @@
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "scene/resources/shape.h"
|
||||
#include "scene/resources/shapes/shape.h"
|
||||
|
||||
class SphereShape : public Shape {
|
||||
GDCLASS(SphereShape, Shape);
|
Loading…
Reference in New Issue
Block a user