Moved meshes to a new subfolder.

This commit is contained in:
Relintai 2023-12-10 15:22:09 +01:00
parent deccaed2cc
commit 763f662263
106 changed files with 119 additions and 111 deletions

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@ -32,7 +32,7 @@
#include "core/math/projection.h"
#include "core/containers/self_list.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "servers/rendering/rasterizer.h"
#include "servers/rendering_server.h"

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@ -70,7 +70,7 @@
#include "scene/gui/popup_menu.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tab_container.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/texture.h"
#include "servers/rendering_server.h"

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@ -42,7 +42,7 @@
#include "scene/animation/animation_player.h"
#include "scene/animation/animation.h"
#include "scene/resources/shapes/box_shape.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/navigation/navigation_mesh.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/shapes/plane_shape.h"

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@ -35,7 +35,7 @@
#include "core/io/resource_saver.h"
#include "core/os/file_access.h"
#include "editor/editor_atlas_packer.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/texture.h"
String ResourceImporterTextureAtlas::get_importer_name() const {

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@ -62,7 +62,7 @@
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
#include "scene/resources/material/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/texture.h"
void Polygon3DEditor::_notification(int p_what) {

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@ -37,7 +37,7 @@
#include "scene/resources/bit_map.h"
#include "scene/resources/font/dynamic_font.h"
#include "scene/resources/material/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "servers/audio/audio_stream.h"
#include "core/config/project_settings.h"
#include "core/variant/array.h"

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@ -58,7 +58,7 @@
#include "scene/3d/mesh_instance.h"
#include "scene/gui/box_container.h"
#include "scene/main/node.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/shader.h"
#include "scene/resources/texture.h"
#include "servers/rendering_server.h"

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@ -35,7 +35,7 @@
#include "scene/gui/control.h"
#include "editor/property_editor.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/mesh/primitive_meshes.h"
#include "scene/resources/material/material.h"
#include "core/object/object.h"

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@ -34,7 +34,7 @@
#include "scene/gui/texture_button.h"
#include "scene/main/viewport.h"
#include "scene/resources/world_3d.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "core/object/class_db.h"
#include "core/math/color.h"
#include "core/math/aabb.h"

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@ -39,7 +39,7 @@
#include "core/string/ustring.h"
#include "scene/resources/material/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
class Camera;
class DirectionalLight;

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@ -59,7 +59,7 @@
#include "scene/gui/spin_box.h"
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/navigation/navigation_mesh.h"
#include "scene/resources/shapes/shape.h"
#include "spatial_editor_plugin.h"

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@ -32,7 +32,7 @@
#include "scene/3d/mesh_instance.h"
#include "scene/gui/box_container.h"
#include "scene/resources/multimesh.h"
#include "scene/resources/mesh/multimesh.h"
#include "spatial_editor_plugin.h"
#include "core/object/class_db.h"
#include "core/error/error_macros.h"
@ -62,7 +62,7 @@
#include "scene/gui/slider.h"
#include "scene/gui/spin_box.h"
#include "scene/main/node.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
void MultiMeshEditor::_node_removed(Node *p_node) {
if (p_node == node) {

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@ -35,7 +35,7 @@
#include "scene/3d/collision_polygon.h"
#include "scene/3d/mesh_instance.h"
#include "scene/gui/box_container.h"
#include "scene/resources/immediate_mesh.h"
#include "scene/resources/mesh/immediate_mesh.h"
#include "scene/3d/navigation_obstacle.h"

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@ -95,7 +95,7 @@
#include "scene/resources/shader.h"
#include "scene/resources/shapes/shape.h"
#include "scene/resources/style_box.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/mesh/surface_tool.h"
#include "scene/resources/world_3d.h"
#include "servers/physics_server.h"

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@ -62,7 +62,7 @@
#include "editor/spatial_editor_gizmos.h"
#include "scene/resources/material/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/texture.h"
class Camera;

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@ -39,7 +39,7 @@
#include "scene/gui/box_container.h"
#include "scene/resources/bit_map.h"
#include "thirdparty/misc/clipper.hpp"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "core/variant/array.h"
#include "core/object/class_db.h"
#include "core/math/color.h"

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@ -97,11 +97,11 @@
#include "scene/resources/occluder_shape.h"
#include "scene/resources/occluder_shape_polygon.h"
#include "scene/resources/shapes/plane_shape.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/mesh/primitive_meshes.h"
#include "scene/resources/shapes/ray_shape.h"
#include "scene/resources/shapes/shape.h"
#include "scene/resources/shapes/sphere_shape.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/mesh/surface_tool.h"
#include "scene/resources/world_3d.h"
#include "servers/navigation_server.h"
#include "servers/rendering_server.h"

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@ -45,7 +45,7 @@
#include "core/string/ustring.h"
#include "core/variant/variant.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "modules/modules_enabled.gen.h"

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@ -57,8 +57,8 @@
#include "scene/animation/animation_player.h"
#include "scene/main/node.h"
#include "scene/animation/animation.h"
#include "scene/resources/multimesh.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/mesh/multimesh.h"
#include "scene/resources/mesh/surface_tool.h"
#include "modules/modules_enabled.gen.h" // For csg, gridmap, regex.

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@ -35,7 +35,7 @@
#include "editor/import/resource_importer_scene.h"
#include "scene/3d/spatial.h"
#include "scene/animation/animation_player.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "gltf_document.h"

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@ -31,7 +31,7 @@
/*************************************************************************/
#include "core/object/resource.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
class GLTFMesh : public Resource {
GDCLASS(GLTFMesh, Resource);

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@ -43,7 +43,7 @@
#include "core/object/reference.h"
#include "core/containers/vector.h"
#include "scene/resources/material/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
struct CSGBrush {
struct Face {

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@ -32,7 +32,7 @@
#include "servers/physics_server.h"
#include "scene/resources/world_3d.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
void CSGShape::set_use_collision(bool p_enable) {
if (use_collision == p_enable) {

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@ -32,7 +32,7 @@
#include "scene/resources/navigation/navigation_mesh.h"
#include "scene/resources/navigation/navigation_mesh_source_geometry_data_3d.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "modules/csg/csg_shape.h"

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@ -31,7 +31,7 @@ SOFTWARE.
#include "../../entity_enums.h"
#include "../../item_enums.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/packed_scene.h"
#include "modules/modules_enabled.gen.h"

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@ -44,7 +44,7 @@
#include "scene/resources/navigation/navigation_mesh.h"
#include "scene/resources/navigation/navigation_mesh_source_geometry_data_3d.h"
#include "scene/resources/shapes/plane_shape.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/mesh/primitive_meshes.h"
#include "scene/resources/shapes/shape.h"
#include "scene/resources/shapes/sphere_shape.h"

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@ -35,8 +35,8 @@
#include "mesh_library.h"
#include "scene/3d/light.h"
#include "scene/resources/physics_material.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/mesh/primitive_meshes.h"
#include "scene/resources/mesh/surface_tool.h"
#include "scene/scene_string_names.h"
#include "servers/navigation_server.h"
#include "servers/rendering_server.h"

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@ -34,7 +34,7 @@
#include "mesh_library.h"
#include "scene/3d/navigation.h"
#include "scene/3d/spatial.h"
#include "scene/resources/multimesh.h"
#include "scene/resources/mesh/multimesh.h"
//heh heh, godotsphir!! this shares no code and the design is completely different with previous projects i've done..
//should scale better with hardware that supports instancing

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@ -34,7 +34,7 @@
#include "core/containers/rb_map.h"
#include "core/object/resource.h"
#include "scene/3d/navigation_mesh_instance.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/shapes/shape.h"
class NavigationMesh;

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@ -24,7 +24,7 @@ SOFTWARE.
#include "../../mesh_data_resource.h"
#include "modules/mesh_utils/mesh_utils.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
//you can use MeshUtils.merge_mesh_array(arr) to get optimalized handle points. Just get the vertices from it.
Vector<PoolIntArray> MDREDMeshDecompose::get_handle_vertex_to_vertex_map(const Array &arrays, const PoolVector3Array &handle_points) {

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@ -24,8 +24,8 @@ SOFTWARE.
#include "../../mesh_data_resource.h"
#include "modules/mesh_utils/mesh_utils.h"
#include "scene/resources/mesh.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/mesh/surface_tool.h"
#include "modules/modules_enabled.gen.h"

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@ -24,7 +24,7 @@ SOFTWARE.
#include "../../mesh_data_resource.h"
#include "mdr_uv_rect_view.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
void MDRUVRectViewNode::set_edited_resource(const Ref<MeshDataResource> &mdr, const PoolIntArray &indices) {
_mdr = mdr;

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@ -27,7 +27,7 @@ SOFTWARE.
#include "core/object/resource.h"
#include "core/variant/variant.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/shapes/shape.h"

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@ -31,7 +31,7 @@ SOFTWARE.
#include "core/math/transform.h"
#include "editor/import/editor_import_plugin.h"
#include "scene/main/node.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "../mesh_data_resource.h"

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@ -31,7 +31,7 @@ SOFTWARE.
#include "core/math/basis.h"
#include "core/math/transform.h"
#include "scene/main/node.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "../mesh_data_resource.h"

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@ -38,7 +38,7 @@ SOFTWARE.
#include "core/math/vector3.h"
#include "scene/main/node.h"
#include "scene/resources/material/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "modules/modules_enabled.gen.h"

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@ -23,7 +23,7 @@ SOFTWARE.
#include "mesh_utils.h"
#include "core/containers/local_vector.h"
#include "core/variant/variant.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "servers/rendering_server.h"

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@ -24,7 +24,7 @@
#include "core/math/vector2.h"
#include "core/math/vector3.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include <float.h> //FLT_EPSILON, DBL_EPSILON
#include <limits.h>

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@ -36,7 +36,7 @@
#include "nav_link.h"
#include "nav_obstacle.h"
#include "nav_region.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/navigation/navigation_mesh.h"
#include <Obstacle2d.h>

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@ -34,7 +34,7 @@
#ifndef _3D_DISABLED
//#include "navigation_mesh_generator.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/navigation/navigation_mesh.h"
#endif

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@ -31,7 +31,7 @@
#include "meshinstance2d_navigation_geometry_parser_2d.h"
#include "scene/2d/mesh_instance_2d.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/navigation_2d/navigation_mesh_source_geometry_data_2d.h"
#include "scene/resources/navigation_2d/navigation_polygon.h"

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@ -32,7 +32,7 @@
#include "core/math/geometry.h"
#include "scene/2d/multimesh_instance_2d.h"
#include "scene/resources/multimesh.h"
#include "scene/resources/mesh/multimesh.h"
#include "scene/resources/navigation_2d/navigation_mesh_source_geometry_data_2d.h"
#include "scene/resources/navigation_2d/navigation_polygon.h"

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@ -31,7 +31,7 @@
#include "meshinstance3d_navigation_geometry_parser_3d.h"
#include "scene/3d/mesh_instance.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/navigation/navigation_mesh.h"
#include "scene/resources/navigation/navigation_mesh_source_geometry_data_3d.h"

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@ -31,8 +31,8 @@
#include "multimeshinstance3d_navigation_geometry_parser_3d.h"
#include "scene/3d/multimesh_instance.h"
#include "scene/resources/mesh.h"
#include "scene/resources/multimesh.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/mesh/multimesh.h"
#include "scene/resources/navigation/navigation_mesh.h"
#include "scene/resources/navigation/navigation_mesh_source_geometry_data_3d.h"

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@ -40,7 +40,7 @@
#include "scene/resources/shapes/cylinder_shape.h"
#include "scene/resources/shapes/height_map_shape.h"
#include "scene/resources/shapes/plane_shape.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/mesh/primitive_meshes.h"
#include "scene/resources/shapes/shape.h"
#include "scene/resources/shapes/sphere_shape.h"

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@ -33,7 +33,7 @@ SOFTWARE.
#include "core/math/vector3.h"
#include "scene/main/node.h"
#include "scene/resources/material/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "modules/modules_enabled.gen.h"

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@ -31,7 +31,7 @@ SOFTWARE.
#include "scene/3d/room_manager.h"
#include "scene/3d/mesh_instance.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "modules/modules_enabled.gen.h"

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@ -33,7 +33,7 @@ SOFTWARE.
#include "core/math/vector3.h"
#include "scene/main/node.h"
#include "scene/resources/material/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "modules/modules_enabled.gen.h"

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@ -57,7 +57,7 @@
#include "scene/main/viewport.h"
#include "scene/resources/shapes/capsule_shape.h"
#include "scene/resources/shapes/sphere_shape.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/mesh/surface_tool.h"
#include "physical_bone_editor_plugin.h"

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@ -38,7 +38,7 @@
#include "scene/3d/camera.h"
#include "scene/3d/mesh_instance.h"
#include "../nodes/skeleton.h"
#include "scene/resources/immediate_mesh.h"
#include "scene/resources/mesh/immediate_mesh.h"
class EditorInspectorPluginSkeleton;
class Joint;

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@ -38,7 +38,7 @@
#include "core/config/engine.h"
#include "core/config/project_settings.h"
#include "physical_bone.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/mesh/surface_tool.h"
#include "scene/scene_string_names.h"
void SkinReference::_skin_changed() {

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@ -37,7 +37,7 @@ SOFTWARE.
#include "core/math/vector3.h"
#include "scene/main/node.h"
#include "scene/resources/material/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "modules/modules_enabled.gen.h"

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@ -36,7 +36,7 @@ SOFTWARE.
#include "core/math/vector3.h"
#include "scene/main/node.h"
#include "scene/resources/material/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "modules/modules_enabled.gen.h"

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@ -29,7 +29,7 @@
/*************************************************************************/
#include "register_types.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "thirdparty/vhacd/public/VHACD.h"
static Vector<PoolVector<Vector3>> convex_decompose(const real_t *p_vertices, int p_vertex_count, const uint32_t *p_triangles, int p_triangle_count, int p_max_convex_hulls = -1, Vector<PoolVector<uint32_t>> *r_convex_indices = nullptr) {

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@ -35,7 +35,7 @@ SOFTWARE.
#include "core/math/vector3.h"
#include "scene/main/node.h"
#include "scene/resources/material/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "modules/modules_enabled.gen.h"

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@ -46,7 +46,7 @@
#include "servers/rendering_server.h"
#include "scene/main/scene_tree.h"
#include "scene/resources/multimesh.h"
#include "scene/resources/mesh/multimesh.h"
#include "scene/resources/shader.h"
#include "scene/resources/texture.h"

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@ -30,7 +30,7 @@
#include "mesh_instance_2d.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
void MeshInstance2D::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {

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@ -31,7 +31,7 @@
#include "multimesh_instance_2d.h"
#include "core/core_string_names.h"
#include "scene/resources/multimesh.h"
#include "scene/resources/mesh/multimesh.h"
void MultiMeshInstance2D::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {

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@ -37,7 +37,7 @@
#include "scene/main/viewport.h"
#include "scene/resources/environment_3d.h"
#include "scene/resources/material/material.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/mesh/surface_tool.h"
#include "scene/resources/world_3d.h"
void Camera::_update_audio_listener_state() {

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@ -32,7 +32,7 @@
#include "core/config/engine.h"
#include "mesh_instance.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/world_3d.h"
#include "scene/scene_string_names.h"
#include "servers/physics_server.h"

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@ -37,7 +37,7 @@
#include "scene/resources/shapes/capsule_shape.h"
#include "scene/resources/shapes/concave_polygon_shape.h"
#include "scene/resources/shapes/convex_polygon_shape.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/shapes/plane_shape.h"
#include "scene/resources/shapes/ray_shape.h"
#include "scene/resources/shapes/shape.h"

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@ -35,7 +35,7 @@
#include "scene/main/viewport.h"
#include "scene/resources/curve.h"
#include "scene/resources/gradient.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/material/particles_material.h"
#include "servers/rendering_server.h"

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@ -32,7 +32,7 @@
#include "scene/3d/visual_instance.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
class Texture;

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@ -30,7 +30,7 @@
#include "importer_mesh_instance_3d.h"
#include "scene/resources/importer_mesh.h"
#include "scene/resources/mesh/importer_mesh.h"
void ImporterMeshInstance3D::set_mesh(const Ref<ImporterMesh> &p_mesh) {
mesh = p_mesh;

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@ -31,7 +31,7 @@
#include "label_3d.h"
#include "core/core_string_names.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/mesh/primitive_meshes.h"
#include "scene/resources/theme.h"
#include "scene/scene_string_names.h"

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@ -32,7 +32,7 @@
#include "core/config/engine.h"
#include "core/config/project_settings.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/mesh/surface_tool.h"
void Light::set_param(Param p_param, float p_value) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);

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@ -31,7 +31,7 @@
#include "listener.h"
#include "scene/main/viewport.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
void Listener::_update_audio_listener_state() {
}

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@ -35,7 +35,7 @@
#include "core/core_string_names.h"
#include "physics_body.h"
#include "scene/resources/material/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/scene_string_names.h"
#include "servers/rendering/rendering_server_globals.h"

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@ -30,7 +30,7 @@
#include "multimesh_instance.h"
#include "scene/resources/multimesh.h"
#include "scene/resources/mesh/multimesh.h"
void MultiMeshInstance::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh"), &MultiMeshInstance::set_multimesh);

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@ -35,7 +35,7 @@
#include "scene/3d/navigation.h"
#include "scene/3d/navigation_link_3d.h"
#include "scene/resources/material/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/world_3d.h"
#include "servers/navigation/navigation_path_query_result_3d.h"
#include "servers/navigation_server.h"

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@ -32,7 +32,7 @@
#include "core/config/engine.h"
#include "mesh_instance.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/world_3d.h"
#include "servers/navigation_server.h"

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@ -34,7 +34,7 @@
#include "core/os/os.h"
#include "mesh_instance.h"
#include "navigation.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/navigation/navigation_mesh.h"
#include "scene/resources/navigation/navigation_mesh_source_geometry_data_3d.h"
#include "scene/resources/world_3d.h"

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@ -36,7 +36,7 @@
#include "scene/3d/physics_body.h"
#include "scene/3d/spatial.h"
#include "scene/resources/material/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/shapes/shape.h"
#include "scene/resources/world_3d.h"
#include "servers/navigation_server.h"

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@ -32,7 +32,7 @@
#include "core/config/engine.h"
#include "scene/resources/curve.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/world_3d.h"
#include "scene/scene_string_names.h"
#include "servers/rendering_server.h"

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@ -36,7 +36,7 @@
#include "room_group.h"
#include "room_manager.h"
#include "scene/main/viewport.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/world_3d.h"
#include "servers/rendering_server.h"

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@ -29,7 +29,7 @@
/*************************************************************************/
#include "position_3d.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
Position3D::Position3D() {
}

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@ -34,7 +34,7 @@
#include "core/config/engine.h"
#include "mesh_instance.h"
#include "scene/resources/material/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/world_3d.h"
#include "servers/physics_server.h"

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@ -33,7 +33,7 @@
#include "core/math/geometry.h"
#include "room.h"
#include "room_manager.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/world_3d.h"
#include "servers/rendering_server.h"

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@ -44,7 +44,7 @@
#include "scene/3d/camera.h"
#include "scene/3d/light.h"
#include "scene/3d/sprite_3d.h"
#include "scene/resources/multimesh.h"
#include "scene/resources/mesh/multimesh.h"
#include "scene/resources/world_3d.h"
#include "visibility_notifier.h"

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@ -35,7 +35,7 @@
#include "mesh_instance.h"
#include "scene/resources/shapes/concave_polygon_shape.h"
#include "scene/resources/material/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/world_3d.h"
void ShapeCast::_notification(int p_what) {

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@ -35,7 +35,7 @@
#include "core/containers/rid.h"
#include "scene/3d/collision_object.h"
#include "scene/3d/physics_body.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/world_3d.h"
#include "servers/physics_server.h"

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@ -48,7 +48,7 @@
#include "scene/gui/control.h"
#include "scene/resources/font/dynamic_font.h"
#include "scene/resources/material/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/packed_scene.h"
#include "scene/scene_string_names.h"
#include "servers/audio_server.h"
@ -58,7 +58,7 @@
#include "viewport.h"
#include "modules/modules_enabled.gen.h" // For freetype.
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/world_2d.h"
#include "scene/resources/world_3d.h"

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@ -52,7 +52,7 @@
#include "scene/gui/viewport_container.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/timer.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/world_2d.h"
#include "scene/resources/world_3d.h"
#include "scene/scene_string_names.h"

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@ -153,12 +153,12 @@
#include "scene/resources/font/dynamic_font.h"
#include "scene/resources/gradient.h"
#include "scene/resources/shapes/height_map_shape.h"
#include "scene/resources/immediate_mesh.h"
#include "scene/resources/mesh/immediate_mesh.h"
#include "scene/resources/shapes_2d/line_shape_2d.h"
#include "scene/resources/material/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh_data_tool.h"
#include "scene/resources/multimesh.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/mesh/mesh_data_tool.h"
#include "scene/resources/mesh/multimesh.h"
#include "scene/resources/navigation/navigation_mesh.h"
#include "scene/resources/navigation_2d/navigation_mesh_source_geometry_data_2d.h"
#include "scene/resources/navigation/navigation_mesh_source_geometry_data_3d.h"
@ -167,8 +167,8 @@
#include "scene/resources/material/particles_material.h"
#include "scene/resources/physics_material.h"
#include "scene/resources/shapes/plane_shape.h"
#include "scene/resources/polygon_path_finder.h"
#include "scene/resources/primitive_meshes.h"
#include "scene/resources/mesh/polygon_path_finder.h"
#include "scene/resources/mesh/primitive_meshes.h"
#include "scene/resources/shapes/ray_shape.h"
#include "scene/resources/shapes_2d/rectangle_shape_2d.h"
#include "scene/resources/resource_format_text.h"
@ -176,7 +176,7 @@
#include "scene/resources/sky.h"
#include "scene/resources/shapes/sphere_shape.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/mesh/surface_tool.h"
#include "scene/gui/resources/syntax_highlighter.h"
#include "scene/resources/text_file.h"
#include "scene/resources/texture.h"
@ -225,7 +225,7 @@
#include "scene/3d/vehicle_body.h"
#include "scene/3d/visibility_notifier.h"
#include "scene/resources/environment_3d.h"
#include "scene/resources/multimesh.h"
#include "scene/resources/mesh/multimesh.h"
#include "scene/resources/occluder_shape.h"
#include "scene/resources/occluder_shape_polygon.h"
#endif

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@ -53,7 +53,6 @@ env.add_source_files(font_obj, "font/*.cpp")
for o in font_obj:
scene_obj.append(o)
# material
material_obj = []
env.add_source_files(material_obj, "material/*.cpp")
@ -63,6 +62,15 @@ for o in material_obj:
env.scene_sources += scene_obj
# mesh
mesh_obj = []
env.add_source_files(mesh_obj, "mesh/*.cpp")
for o in mesh_obj:
scene_obj.append(o)
env.scene_sources += scene_obj
# Needed to force rebuilding the scene files when the thirdparty code is updated.
env.Depends(scene_obj, thirdparty_obj)

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@ -32,7 +32,7 @@
#define IMMEDIATE_MESH_H
#include "core/containers/vector.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
class ImmediateMesh : public Mesh {
GDCLASS(ImmediateMesh, Mesh)

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@ -31,7 +31,7 @@
#include "importer_mesh.h"
#include "core/math/random_pcg.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/mesh/surface_tool.h"
#include "core/object/method_bind_ext.gen.inc"
#include <cstdint>

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@ -35,7 +35,7 @@
#include "core/containers/local_vector.h"
#include "scene/resources/shapes/concave_polygon_shape.h"
#include "scene/resources/shapes/convex_polygon_shape.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/navigation/navigation_mesh.h"
#include <cstdint>

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@ -30,7 +30,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
class MeshDataTool : public Reference {
GDCLASS(MeshDataTool, Reference);

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@ -30,7 +30,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
#include "servers/rendering_server.h"
class MultiMesh : public Resource {

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@ -31,7 +31,7 @@
/*************************************************************************/
#include "scene/resources/font/font.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh/mesh.h"
///@TODO probably should change a few integers to unsigned integers...

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