Moved BitMap to core.

This commit is contained in:
Relintai 2023-12-10 18:07:25 +01:00
parent 3902cf1924
commit 049440aaf1
15 changed files with 18 additions and 11 deletions

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@ -200,6 +200,7 @@ SConscript("log/SCsub")
SConscript("object/SCsub")
SConscript("input/SCsub")
SConscript("bind/SCsub")
SConscript("scene/SCsub")
# Build it all as a library
lib = env.add_library("core", env.core_sources)

6
core/scene/SCsub Normal file
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@ -0,0 +1,6 @@
#!/usr/bin/env python
Import("env")
env.add_source_files(env.core_sources, "resources/*.cpp")
#env.add_source_files(env.core_sources, "*.cpp")

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@ -33,7 +33,7 @@
#include "core/math/rect2.h"
#include "core/typedefs.h"
#include "core/string/ustring.h"
#include "scene/resources/bit_map.h"
#include "core/scene/resources/bit_map.h"
void EditorAtlasPacker::_plot_triangle(Ref<BitMap> p_bitmap, Vector2i *vertices) {
int width = p_bitmap->get_size().width;

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@ -32,7 +32,7 @@
#include "core/math/vector2.h"
#include "core/containers/vector.h"
#include "scene/resources/bit_map.h"
#include "core/scene/resources/bit_map.h"
#include "core/object/reference.h"
class BitMap;

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@ -34,7 +34,7 @@
#include "core/io/image_loader.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "scene/resources/bit_map.h"
#include "core/scene/resources/bit_map.h"
#include "scene/resources/texture.h"
#include "core/io/image.h"

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@ -33,7 +33,7 @@
#include "editor/editor_inspector.h"
#include "editor/editor_plugin.h"
#include "scene/resources/bit_map.h"
#include "core/scene/resources/bit_map.h"
#include "scene/gui/box_container.h"

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@ -34,7 +34,7 @@
#include "core/os/os.h"
#include "editor/editor_settings.h"
#include "editor/editor_scale.h"
#include "scene/resources/bit_map.h"
#include "core/scene/resources/bit_map.h"
#include "scene/resources/font/dynamic_font.h"
#include "scene/resources/material/material.h"
#include "scene/resources/mesh/mesh.h"

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@ -37,7 +37,7 @@
#include "scene/2d/mesh_instance_2d.h"
#include "scene/2d/polygon_2d.h"
#include "scene/gui/box_container.h"
#include "scene/resources/bit_map.h"
#include "core/scene/resources/bit_map.h"
#include "thirdparty/misc/clipper.hpp"
#include "scene/resources/mesh/mesh.h"
#include "core/variant/array.h"

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@ -6,7 +6,7 @@
#include "core/io/resource_loader.h"
#include "scene/resources/texture.h"
#include "scene/resources/bit_map.h"
#include "core/scene/resources/bit_map.h"
String ImagePickerButton::get_image_path() {
return image_path;

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@ -33,7 +33,7 @@
#include "core/input/input_map.h"
#include "core/input/input.h"
#include "core/os/os.h"
#include "scene/resources/bit_map.h"
#include "core/scene/resources/bit_map.h"
#include "scene/resources/shapes_2d/rectangle_shape_2d.h"
#include "scene/resources/texture.h"
#include "scene/main/scene_string_names.h"

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@ -31,7 +31,7 @@
#include "texture_button.h"
#include "core/typedefs.h"
#include "scene/resources/bit_map.h"
#include "core/scene/resources/bit_map.h"
#include "scene/main/scene_string_names.h"
#include <stdlib.h>

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@ -139,7 +139,7 @@
#include "scene/main/viewport.h"
#include "scene/main/world.h"
#include "scene/audio/audio_stream_sample.h"
#include "scene/resources/bit_map.h"
#include "core/scene/resources/bit_map.h"
#include "scene/resources/shapes/box_shape.h"
#include "scene/resources/shapes/capsule_shape.h"
#include "scene/resources/shapes_2d/capsule_shape_2d.h"

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@ -36,7 +36,7 @@
#include "core/object/method_bind_ext.gen.inc"
#include "core/os/os.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/bit_map.h"
#include "core/scene/resources/bit_map.h"
Size2 Texture::get_size() const {
return Size2(get_width(), get_height());