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https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 03:46:50 +01:00
Moved BitMap to core.
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parent
3902cf1924
commit
049440aaf1
@ -200,6 +200,7 @@ SConscript("log/SCsub")
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SConscript("object/SCsub")
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SConscript("input/SCsub")
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SConscript("bind/SCsub")
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SConscript("scene/SCsub")
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# Build it all as a library
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lib = env.add_library("core", env.core_sources)
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6
core/scene/SCsub
Normal file
6
core/scene/SCsub
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@ -0,0 +1,6 @@
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#!/usr/bin/env python
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Import("env")
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env.add_source_files(env.core_sources, "resources/*.cpp")
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#env.add_source_files(env.core_sources, "*.cpp")
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@ -33,7 +33,7 @@
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#include "core/math/rect2.h"
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#include "core/typedefs.h"
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#include "core/string/ustring.h"
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#include "scene/resources/bit_map.h"
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#include "core/scene/resources/bit_map.h"
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void EditorAtlasPacker::_plot_triangle(Ref<BitMap> p_bitmap, Vector2i *vertices) {
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int width = p_bitmap->get_size().width;
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@ -32,7 +32,7 @@
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#include "core/math/vector2.h"
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#include "core/containers/vector.h"
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#include "scene/resources/bit_map.h"
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#include "core/scene/resources/bit_map.h"
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#include "core/object/reference.h"
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class BitMap;
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@ -34,7 +34,7 @@
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#include "core/io/image_loader.h"
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#include "editor/editor_file_system.h"
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#include "editor/editor_node.h"
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#include "scene/resources/bit_map.h"
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#include "core/scene/resources/bit_map.h"
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#include "scene/resources/texture.h"
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#include "core/io/image.h"
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@ -33,7 +33,7 @@
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#include "editor/editor_inspector.h"
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#include "editor/editor_plugin.h"
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#include "scene/resources/bit_map.h"
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#include "core/scene/resources/bit_map.h"
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#include "scene/gui/box_container.h"
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@ -34,7 +34,7 @@
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#include "core/os/os.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_scale.h"
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#include "scene/resources/bit_map.h"
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#include "core/scene/resources/bit_map.h"
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#include "scene/resources/font/dynamic_font.h"
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#include "scene/resources/material/material.h"
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#include "scene/resources/mesh/mesh.h"
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@ -37,7 +37,7 @@
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#include "scene/2d/mesh_instance_2d.h"
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#include "scene/2d/polygon_2d.h"
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#include "scene/gui/box_container.h"
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#include "scene/resources/bit_map.h"
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#include "core/scene/resources/bit_map.h"
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#include "thirdparty/misc/clipper.hpp"
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#include "scene/resources/mesh/mesh.h"
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#include "core/variant/array.h"
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@ -6,7 +6,7 @@
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#include "core/io/resource_loader.h"
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#include "scene/resources/texture.h"
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#include "scene/resources/bit_map.h"
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#include "core/scene/resources/bit_map.h"
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String ImagePickerButton::get_image_path() {
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return image_path;
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@ -33,7 +33,7 @@
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#include "core/input/input_map.h"
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#include "core/input/input.h"
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#include "core/os/os.h"
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#include "scene/resources/bit_map.h"
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#include "core/scene/resources/bit_map.h"
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#include "scene/resources/shapes_2d/rectangle_shape_2d.h"
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#include "scene/resources/texture.h"
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#include "scene/main/scene_string_names.h"
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@ -31,7 +31,7 @@
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#include "texture_button.h"
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#include "core/typedefs.h"
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#include "scene/resources/bit_map.h"
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#include "core/scene/resources/bit_map.h"
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#include "scene/main/scene_string_names.h"
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#include <stdlib.h>
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@ -139,7 +139,7 @@
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#include "scene/main/viewport.h"
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#include "scene/main/world.h"
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#include "scene/audio/audio_stream_sample.h"
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#include "scene/resources/bit_map.h"
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#include "core/scene/resources/bit_map.h"
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#include "scene/resources/shapes/box_shape.h"
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#include "scene/resources/shapes/capsule_shape.h"
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#include "scene/resources/shapes_2d/capsule_shape_2d.h"
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@ -36,7 +36,7 @@
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#include "core/object/method_bind_ext.gen.inc"
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#include "core/os/os.h"
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#include "scene/resources/mesh/mesh.h"
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#include "scene/resources/bit_map.h"
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#include "core/scene/resources/bit_map.h"
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Size2 Texture::get_size() const {
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return Size2(get_width(), get_height());
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