mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-22 03:46:50 +01:00
Moved the navigation relatred resources into subfolders.
This commit is contained in:
parent
2cc42b045a
commit
4cbc387c53
@ -43,7 +43,7 @@
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#include "scene/animation/animation.h"
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#include "scene/resources/shapes/box_shape.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/navigation_mesh.h"
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#include "scene/resources/navigation/navigation_mesh.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/resources/shapes/plane_shape.h"
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#include "scene/resources/shapes/ray_shape.h"
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@ -60,7 +60,7 @@
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#include "scene/main/node.h"
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#include "scene/main/scene_tree.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/navigation_mesh.h"
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#include "scene/resources/navigation/navigation_mesh.h"
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#include "scene/resources/shapes/shape.h"
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#include "spatial_editor_plugin.h"
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@ -93,7 +93,7 @@
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#include "scene/resources/shapes/cylinder_shape.h"
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#include "scene/resources/shapes/height_map_shape.h"
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#include "scene/resources/material.h"
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#include "scene/resources/navigation_mesh.h"
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#include "scene/resources/navigation/navigation_mesh.h"
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#include "scene/resources/occluder_shape.h"
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#include "scene/resources/occluder_shape_polygon.h"
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#include "scene/resources/shapes/plane_shape.h"
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@ -30,8 +30,8 @@
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#include "csgshape3d_navigation_geometry_parser_3d.h"
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#include "scene/resources/navigation_mesh.h"
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#include "scene/resources/navigation_mesh_source_geometry_data_3d.h"
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#include "scene/resources/navigation/navigation_mesh.h"
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#include "scene/resources/navigation/navigation_mesh_source_geometry_data_3d.h"
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#include "scene/resources/mesh.h"
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#include "modules/csg/csg_shape.h"
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@ -41,8 +41,8 @@
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#include "scene/resources/shapes/convex_polygon_shape.h"
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#include "scene/resources/shapes/cylinder_shape.h"
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#include "scene/resources/shapes/height_map_shape.h"
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#include "scene/resources/navigation_mesh.h"
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#include "scene/resources/navigation_mesh_source_geometry_data_3d.h"
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#include "scene/resources/navigation/navigation_mesh.h"
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#include "scene/resources/navigation/navigation_mesh_source_geometry_data_3d.h"
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#include "scene/resources/shapes/plane_shape.h"
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#include "scene/resources/primitive_meshes.h"
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#include "scene/resources/shapes/shape.h"
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@ -41,7 +41,7 @@
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#include "servers/navigation_server.h"
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#include "servers/rendering_server.h"
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#include "scene/resources/navigation_mesh.h"
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#include "scene/resources/navigation/navigation_mesh.h"
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#include "scene/resources/world_3d.h"
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bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
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@ -31,7 +31,7 @@
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#include "mesh_library.h"
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#include "scene/resources/shapes/box_shape.h"
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#include "scene/resources/navigation_mesh.h"
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#include "scene/resources/navigation/navigation_mesh.h"
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MeshLibrary::Item::Item() {
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navigation_layers = 1;
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@ -49,7 +49,7 @@
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#include "mesh_library.h"
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#include "scene/resources/navigation_mesh.h"
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#include "scene/resources/navigation/navigation_mesh.h"
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void MeshLibraryEditor::edit(const Ref<MeshLibrary> &p_mesh_library) {
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mesh_library = p_mesh_library;
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@ -37,7 +37,7 @@
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#include "nav_obstacle.h"
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#include "nav_region.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/navigation_mesh.h"
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#include "scene/resources/navigation/navigation_mesh.h"
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#include <Obstacle2d.h>
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@ -35,7 +35,7 @@
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#include "nav_utils.h"
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#include "scene/3d/navigation.h"
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#include "scene/resources/navigation_mesh.h"
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#include "scene/resources/navigation/navigation_mesh.h"
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class NavRegion : public NavBase {
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NavMap *map;
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@ -32,7 +32,7 @@
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#include "core/math/transform.h"
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#include "core/math/transform_2d.h"
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#include "scene/resources/navigation_mesh.h"
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#include "scene/resources/navigation/navigation_mesh.h"
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#include "servers/navigation_server.h"
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#define FORWARD_0(FUNC_NAME) \
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@ -33,7 +33,7 @@
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#include "core/containers/rid.h"
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#include "core/object/object.h"
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#include "scene/resources/navigation_polygon.h"
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#include "scene/resources/navigation_2d/navigation_polygon.h"
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#include "servers/navigation_2d_server.h"
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// This server exposes the 3D `NavigationServer` features in the 2D world.
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@ -35,7 +35,7 @@
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#ifndef _3D_DISABLED
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//#include "navigation_mesh_generator.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/navigation_mesh.h"
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#include "scene/resources/navigation/navigation_mesh.h"
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#endif
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using namespace NavigationUtilities;
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@ -30,7 +30,7 @@
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#include "dummy_navigation_2d_server.h"
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#include "scene/resources/navigation_polygon.h"
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#include "scene/resources/navigation_2d/navigation_polygon.h"
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void DummyNavigation2DServer::region_set_navigation_polygon(RID p_region, Ref<NavigationPolygon> p_navigation_mesh) {
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}
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@ -1,7 +1,7 @@
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#include "dummy_navigation_server.h"
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#include "scene/resources/navigation_mesh.h"
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#include "scene/resources/navigation/navigation_mesh.h"
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void DummyNavigationServer::region_set_navigation_mesh(RID p_region, Ref<NavigationMesh> p_navigation_mesh) {
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}
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@ -33,8 +33,8 @@
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#include "scene/2d/mesh_instance_2d.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/navigation_mesh_source_geometry_data_2d.h"
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#include "scene/resources/navigation_polygon.h"
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#include "scene/resources/navigation_2d/navigation_mesh_source_geometry_data_2d.h"
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#include "scene/resources/navigation_2d/navigation_polygon.h"
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bool MeshInstance2DNavigationGeometryParser2D::parses_node(Node *p_node) {
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return (Object::cast_to<MeshInstance2D>(p_node) != nullptr);
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@ -34,8 +34,8 @@
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#include "scene/2d/multimesh_instance_2d.h"
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#include "scene/resources/multimesh.h"
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#include "scene/resources/navigation_mesh_source_geometry_data_2d.h"
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#include "scene/resources/navigation_polygon.h"
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#include "scene/resources/navigation_2d/navigation_mesh_source_geometry_data_2d.h"
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#include "scene/resources/navigation_2d/navigation_polygon.h"
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bool MultiMeshInstance2DNavigationGeometryParser2D::parses_node(Node *p_node) {
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return (Object::cast_to<MultiMeshInstance2D>(p_node) != nullptr);
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@ -32,8 +32,8 @@
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#include "scene/2d/polygon_2d.h"
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#include "scene/resources/navigation_mesh_source_geometry_data_2d.h"
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#include "scene/resources/navigation_polygon.h"
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#include "scene/resources/navigation_2d/navigation_mesh_source_geometry_data_2d.h"
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#include "scene/resources/navigation_2d/navigation_polygon.h"
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bool Polygon2DNavigationGeometryParser2D::parses_node(Node *p_node) {
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return (Object::cast_to<Polygon2D>(p_node) != nullptr);
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@ -40,8 +40,8 @@
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#include "scene/resources/shapes_2d/rectangle_shape_2d.h"
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#include "scene/resources/shapes_2d/shape_2d.h"
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#include "scene/resources/navigation_mesh_source_geometry_data_2d.h"
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#include "scene/resources/navigation_polygon.h"
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#include "scene/resources/navigation_2d/navigation_mesh_source_geometry_data_2d.h"
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#include "scene/resources/navigation_2d/navigation_polygon.h"
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bool StaticBody2DNavigationGeometryParser2D::parses_node(Node *p_node) {
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return (Object::cast_to<StaticBody2D>(p_node) != nullptr);
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@ -32,8 +32,8 @@
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#include "scene/3d/mesh_instance.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/navigation_mesh.h"
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#include "scene/resources/navigation_mesh_source_geometry_data_3d.h"
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#include "scene/resources/navigation/navigation_mesh.h"
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#include "scene/resources/navigation/navigation_mesh_source_geometry_data_3d.h"
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bool MeshInstance3DNavigationGeometryParser3D::parses_node(Node *p_node) {
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return (Object::cast_to<MeshInstance>(p_node) != nullptr);
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#include "scene/3d/multimesh_instance.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/multimesh.h"
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#include "scene/resources/navigation_mesh.h"
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#include "scene/resources/navigation_mesh_source_geometry_data_3d.h"
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#include "scene/resources/navigation/navigation_mesh.h"
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#include "scene/resources/navigation/navigation_mesh_source_geometry_data_3d.h"
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bool MultiMeshInstance3DNavigationGeometryParser3D::parses_node(Node *p_node) {
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return (Object::cast_to<MultiMeshInstance>(p_node) != nullptr);
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#include "scene/resources/shapes/shape.h"
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#include "scene/resources/shapes/sphere_shape.h"
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#include "scene/resources/navigation_mesh.h"
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#include "scene/resources/navigation_mesh_source_geometry_data_3d.h"
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#include "scene/resources/navigation/navigation_mesh.h"
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#include "scene/resources/navigation/navigation_mesh_source_geometry_data_3d.h"
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bool StaticBody3DNavigationGeometryParser3D::parses_node(Node *p_node) {
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return (Object::cast_to<StaticBody>(p_node) != nullptr);
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#include "scene/gui/button.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/label.h"
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#include "scene/resources/navigation_mesh.h"
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#include "scene/resources/navigation_mesh_source_geometry_data_3d.h"
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#include "scene/resources/navigation/navigation_mesh.h"
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#include "scene/resources/navigation/navigation_mesh_source_geometry_data_3d.h"
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#include "servers/navigation/navigation_mesh_generator.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/label.h"
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#include "scene/gui/option_button.h"
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#include "scene/resources/navigation_mesh_source_geometry_data_2d.h"
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#include "scene/resources/navigation_polygon.h"
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#include "scene/resources/navigation_2d/navigation_mesh_source_geometry_data_2d.h"
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#include "scene/resources/navigation_2d/navigation_polygon.h"
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#include "servers/navigation/navigation_mesh_generator.h"
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#include "scene/gui/separator.h"
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@ -36,9 +36,9 @@
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#include "scene/2d/navigation_geometry_parser_2d.h"
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#include "scene/3d/navigation_geometry_parser_3d.h"
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#include "scene/resources/navigation_mesh.h"
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#include "scene/resources/navigation_mesh_source_geometry_data_2d.h"
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#include "scene/resources/navigation_mesh_source_geometry_data_3d.h"
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#include "scene/resources/navigation/navigation_mesh.h"
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#include "scene/resources/navigation_2d/navigation_mesh_source_geometry_data_2d.h"
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#include "scene/resources/navigation/navigation_mesh_source_geometry_data_3d.h"
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#ifndef _3D_DISABLED
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#include "scene/3d/mesh_instance.h"
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#include "modules/tile_map/tile_map.h"
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#include "modules/tile_map/tile_set.h"
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#include "scene/resources/navigation_mesh_source_geometry_data_2d.h"
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#include "scene/resources/navigation_polygon.h"
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#include "scene/resources/navigation_2d/navigation_mesh_source_geometry_data_2d.h"
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#include "scene/resources/navigation_2d/navigation_polygon.h"
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#include "modules/modules_enabled.gen.h"
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#include "scene/2d/light_occluder_2d.h"
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#include "scene/2d/navigation_polygon_instance.h"
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#include "scene/resources/shapes_2d/convex_polygon_shape_2d.h"
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#include "scene/resources/navigation_polygon.h"
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#include "scene/resources/navigation_2d/navigation_polygon.h"
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#include "scene/resources/shapes_2d/shape_2d.h"
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#include "scene/resources/texture.h"
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@ -47,7 +47,7 @@
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#include "scene/gui/scroll_container.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/spin_box.h"
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#include "scene/resources/navigation_mesh_source_geometry_data_2d.h"
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#include "scene/resources/navigation_2d/navigation_mesh_source_geometry_data_2d.h"
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#include "servers/navigation/navigation_mesh_generator.h"
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#include "scene/gui/check_box.h"
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#include "navigation_2d.h"
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#include "scene/2d/navigation_polygon_instance.h"
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#include "scene/resources/navigation_polygon.h"
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#include "scene/resources/navigation_2d/navigation_polygon.h"
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#include "servers/navigation_2d_server.h"
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void Navigation2D::_bind_methods() {
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#include "scene/2d/node_2d.h"
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#include "scene/resources/navigation_mesh_source_geometry_data_2d.h"
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#include "scene/resources/navigation_polygon.h"
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#include "scene/resources/navigation_2d/navigation_mesh_source_geometry_data_2d.h"
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#include "scene/resources/navigation_2d/navigation_polygon.h"
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bool NavigationGeometryParser2D::parses_node(Node *p_node) {
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if (Object::cast_to<Node2D>(p_node)) {
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#include "core/os/os.h"
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#include "navigation_2d.h"
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#include "scene/2d/navigation_obstacle_2d.h"
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#include "scene/resources/navigation_mesh.h"
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#include "scene/resources/navigation_mesh_source_geometry_data_2d.h"
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#include "scene/resources/navigation_polygon.h"
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#include "scene/resources/navigation/navigation_mesh.h"
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#include "scene/resources/navigation_2d/navigation_mesh_source_geometry_data_2d.h"
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#include "scene/resources/navigation_2d/navigation_polygon.h"
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#include "scene/resources/world_2d.h"
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#include "servers/navigation/navigation_mesh_generator.h"
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#include "servers/navigation_2d_server.h"
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#include "spatial.h"
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#include "scene/resources/navigation_mesh.h"
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#include "scene/resources/navigation_mesh_source_geometry_data_3d.h"
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#include "scene/resources/navigation/navigation_mesh.h"
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#include "scene/resources/navigation/navigation_mesh_source_geometry_data_3d.h"
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#ifndef _3D_DISABLED
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bool NavigationGeometryParser3D::parses_node(Node *p_node) {
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#include "mesh_instance.h"
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#include "navigation.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/navigation_mesh.h"
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#include "scene/resources/navigation_mesh_source_geometry_data_3d.h"
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#include "scene/resources/navigation/navigation_mesh.h"
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#include "scene/resources/navigation/navigation_mesh_source_geometry_data_3d.h"
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#include "scene/resources/world_3d.h"
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#include "servers/navigation/navigation_mesh_generator.h"
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#include "servers/navigation_server.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/mesh_data_tool.h"
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#include "scene/resources/multimesh.h"
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#include "scene/resources/navigation_mesh.h"
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#include "scene/resources/navigation_mesh_source_geometry_data_2d.h"
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#include "scene/resources/navigation_mesh_source_geometry_data_3d.h"
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#include "scene/resources/navigation_polygon.h"
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#include "scene/resources/navigation/navigation_mesh.h"
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#include "scene/resources/navigation_2d/navigation_mesh_source_geometry_data_2d.h"
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#include "scene/resources/navigation/navigation_mesh_source_geometry_data_3d.h"
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#include "scene/resources/navigation_2d/navigation_polygon.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/resources/particles_material.h"
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#include "scene/resources/physics_material.h"
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@ -32,6 +32,20 @@ env.add_source_files(shapes_3d_obj, "shapes/*.cpp")
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for o in shapes_3d_obj:
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scene_obj.append(o)
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# 2d navigation
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navigation_2d_obj = []
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env.add_source_files(navigation_2d_obj, "navigation_2d/*.cpp")
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for o in navigation_2d_obj:
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scene_obj.append(o)
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# 3d navigation
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navigation_obj = []
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env.add_source_files(navigation_obj, "navigation/*.cpp")
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for o in navigation_obj:
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scene_obj.append(o)
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env.scene_sources += scene_obj
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# Needed to force rebuilding the scene files when the thirdparty code is updated.
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#include "scene/resources/shapes/concave_polygon_shape.h"
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#include "scene/resources/shapes/convex_polygon_shape.h"
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#include "scene/resources/mesh.h"
|
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#include "scene/resources/navigation_mesh.h"
|
||||
#include "scene/resources/navigation/navigation_mesh.h"
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
|
@ -35,7 +35,7 @@
|
||||
|
||||
#include "core/math/transform.h"
|
||||
|
||||
#include "mesh.h"
|
||||
#include "scene/resources/mesh.h"
|
||||
|
||||
class NavigationMeshSourceGeometryData3D : public Resource {
|
||||
GDCLASS(NavigationMeshSourceGeometryData3D, Resource);
|
@ -32,7 +32,7 @@
|
||||
/**************************************************************************/
|
||||
|
||||
#include "scene/2d/node_2d.h"
|
||||
#include "scene/resources/navigation_polygon.h"
|
||||
#include "scene/resources/navigation_2d/navigation_polygon.h"
|
||||
|
||||
class NavigationMeshSourceGeometryData2D : public Resource {
|
||||
GDCLASS(NavigationMeshSourceGeometryData2D, Resource);
|
@ -34,7 +34,7 @@
|
||||
#include "core/core_string_names.h"
|
||||
#include "core/os/mutex.h"
|
||||
#include "scene/2d/navigation_2d.h"
|
||||
#include "scene/resources/navigation_mesh.h"
|
||||
#include "scene/resources/navigation/navigation_mesh.h"
|
||||
#include "scene/resources/world_2d.h"
|
||||
#include "servers/navigation/navigation_mesh_generator.h"
|
||||
#include "servers/navigation_2d_server.h"
|
@ -37,10 +37,10 @@
|
||||
#include "scene/3d/navigation_geometry_parser_3d.h"
|
||||
#endif // _3D_DISABLED
|
||||
#include "scene/main/node.h"
|
||||
#include "scene/resources/navigation_mesh.h"
|
||||
#include "scene/resources/navigation_mesh_source_geometry_data_2d.h"
|
||||
#include "scene/resources/navigation/navigation_mesh.h"
|
||||
#include "scene/resources/navigation_2d/navigation_mesh_source_geometry_data_2d.h"
|
||||
#ifndef _3D_DISABLED
|
||||
#include "scene/resources/navigation_mesh_source_geometry_data_3d.h"
|
||||
#include "scene/resources/navigation/navigation_mesh_source_geometry_data_3d.h"
|
||||
#endif // _3D_DISABLED
|
||||
|
||||
NavigationMeshGenerator *NavigationMeshGenerator::singleton = nullptr;
|
||||
|
@ -8,10 +8,10 @@
|
||||
#include "scene/3d/navigation_geometry_parser_3d.h"
|
||||
#endif // _3D_DISABLED
|
||||
#include "scene/main/node.h"
|
||||
#include "scene/resources/navigation_mesh.h"
|
||||
#include "scene/resources/navigation_mesh_source_geometry_data_2d.h"
|
||||
#include "scene/resources/navigation/navigation_mesh.h"
|
||||
#include "scene/resources/navigation_2d/navigation_mesh_source_geometry_data_2d.h"
|
||||
#ifndef _3D_DISABLED
|
||||
#include "scene/resources/navigation_mesh_source_geometry_data_3d.h"
|
||||
#include "scene/resources/navigation/navigation_mesh_source_geometry_data_3d.h"
|
||||
#endif // _3D_DISABLED
|
||||
|
||||
void NavigationMeshGeneratorDummy::cleanup() {}
|
||||
|
@ -36,7 +36,7 @@
|
||||
|
||||
#include "navigation/navigation_utilities.h"
|
||||
#include "scene/2d/navigation_polygon_instance.h"
|
||||
#include "scene/resources/navigation_polygon.h"
|
||||
#include "scene/resources/navigation_2d/navigation_polygon.h"
|
||||
|
||||
class NavigationPathQueryParameters2D;
|
||||
class NavigationPathQueryResult2D;
|
||||
|
@ -34,7 +34,7 @@
|
||||
#include "navigation/navigation_path_query_parameters_3d.h"
|
||||
#include "navigation/navigation_path_query_result_3d.h"
|
||||
#include "scene/3d/navigation_mesh_instance.h"
|
||||
#include "scene/resources/navigation_mesh.h"
|
||||
#include "scene/resources/navigation/navigation_mesh.h"
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
#include "core/config/engine.h"
|
||||
|
Loading…
Reference in New Issue
Block a user