Moved Curve and Gradient to core.

This commit is contained in:
Relintai 2023-12-10 20:23:51 +01:00
parent e32155717c
commit 63c895747a
18 changed files with 16 additions and 16 deletions

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@ -36,7 +36,7 @@
#include "core/object/undo_redo.h"
#include "core/containers/vector.h"
#include "editor/editor_node.h"
#include "scene/resources/gradient.h"
#include "core/scene/resources/gradient.h"
Size2 GradientEditor::get_minimum_size() const {
return Size2(0, 60) * EDSCALE;

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@ -52,7 +52,7 @@
#include "scene/gui/separator.h"
#include "scene/gui/tool_button.h"
#include "scene/main/node.h"
#include "scene/resources/curve.h"
#include "core/scene/resources/curve.h"
#include "scene/resources/texture.h"
void Path2DEditor::_notification(int p_what) {

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@ -54,7 +54,7 @@
#include "scene/gui/separator.h"
#include "scene/gui/tool_button.h"
#include "scene/main/node.h"
#include "scene/resources/curve.h"
#include "core/scene/resources/curve.h"
#include "scene/resources/material/material.h"
#include "spatial_editor_plugin.h"

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@ -90,7 +90,7 @@
#include "scene/main/viewport.h"
#include "scene/resources/environment_3d.h"
#include "scene/resources/font/font.h"
#include "scene/resources/gradient.h"
#include "core/scene/resources/gradient.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/shader.h"
#include "core/scene/resources/shapes/shape.h"

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@ -24,7 +24,7 @@ SOFTWARE.
#include "core/object/resource.h"
#include "scene/resources/curve.h"
#include "core/scene/resources/curve.h"
#include "level_stat_data.h"

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@ -52,7 +52,7 @@
#include "scene/gui/separator.h"
#include "scene/gui/tool_button.h"
#include "scene/main/node.h"
#include "scene/resources/curve.h"
#include "core/scene/resources/curve.h"
#include "scene/resources/texture.h"
#include "../paint_curve_2d.h"

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@ -31,7 +31,7 @@
#include "paint_curve_2d.h"
#include "core/config/engine.h"
#include "scene/resources/curve.h"
#include "core/scene/resources/curve.h"
#include "scene/main/scene_string_names.h"
#ifdef TOOLS_ENABLED

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@ -32,7 +32,7 @@
#include "core/math/color.h"
#include "core/math/vector2.h"
#include "scene/resources/gradient.h"
#include "core/scene/resources/gradient.h"
//----------------------------------------------------------------------------
// Util

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@ -31,7 +31,7 @@
#include "path_2d.h"
#include "core/config/engine.h"
#include "scene/resources/curve.h"
#include "core/scene/resources/curve.h"
#include "scene/main/scene_string_names.h"
#ifdef TOOLS_ENABLED

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@ -33,8 +33,8 @@
#include "core/os/os.h"
#include "scene/3d/camera.h"
#include "scene/main/viewport.h"
#include "scene/resources/curve.h"
#include "scene/resources/gradient.h"
#include "core/scene/resources/curve.h"
#include "core/scene/resources/gradient.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/material/particles_material.h"
#include "core/servers/rendering/rendering_server.h"

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@ -31,7 +31,7 @@
#include "path.h"
#include "core/config/engine.h"
#include "scene/resources/curve.h"
#include "core/scene/resources/curve.h"
#include "scene/resources/mesh/mesh.h"
#include "scene/resources/world_3d.h"
#include "scene/main/scene_string_names.h"

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@ -32,7 +32,7 @@
#include "scene/main/control.h"
#include "scene/resources/gradient.h"
#include "core/scene/resources/gradient.h"
class PopupPanel;
class ColorPicker;

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@ -151,7 +151,7 @@
#include "core/scene/resources/shapes/cylinder_shape.h"
#include "scene/resources/default_theme/default_theme.h"
#include "scene/resources/font/dynamic_font.h"
#include "scene/resources/gradient.h"
#include "core/scene/resources/gradient.h"
#include "core/scene/resources/shapes/height_map_shape.h"
#include "scene/resources/mesh/immediate_mesh.h"
#include "core/scene/resources/shapes_2d/line_shape_2d.h"

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@ -36,8 +36,8 @@
#include "core/os/mutex.h"
#include "core/os/rw_lock.h"
#include "core/os/thread_safe.h"
#include "scene/resources/curve.h"
#include "scene/resources/gradient.h"
#include "core/scene/resources/curve.h"
#include "core/scene/resources/gradient.h"
#include "core/servers/rendering/rendering_server.h"
class Texture : public Resource {