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https://github.com/Relintai/pandemonium_engine.git
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Fix various GCC 13 warnings
Fixes occurrences of `-Wtype-limits`, `-Wmaybe-uninitialized`, `-Wduplicated-branches`.
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312a907ce7
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1c70f86950
@ -3161,7 +3161,11 @@ Error String::parse_utf8(const char *p_utf8, int p_len, bool p_skip_cr) {
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int skip = 0;
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uint8_t c_start = 0;
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while (ptrtmp != ptrtmp_limit && *ptrtmp) {
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#if CHAR_MIN == 0
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uint8_t c = *ptrtmp;
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#else
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uint8_t c = *ptrtmp >= 0 ? *ptrtmp : uint8_t(256 + *ptrtmp);
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#endif
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if (skip == 0) {
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if (p_skip_cr && c == '\r') {
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@ -1087,10 +1087,10 @@ public:
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struct MipMaps {
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struct Size {
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GLuint fbo;
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GLuint color;
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int width;
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int height;
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GLuint fbo = 0;
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GLuint color = 0;
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int width = 0;
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int height = 0;
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};
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Vector<Size> sizes;
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@ -162,7 +162,7 @@ struct CSGBrushOperation {
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};
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struct Face2D {
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int vertex_idx[3];
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int vertex_idx[3] = {};
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};
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Vector<Vertex2D> vertices;
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@ -170,7 +170,7 @@ struct CSGBrushOperation {
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Plane plane;
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Transform to_2D;
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Transform to_3D;
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float vertex_snap2;
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float vertex_snap2 = 0.0;
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inline int _get_point_idx(const Vector2 &p_point);
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inline int _add_vertex(const Vertex2D &p_vertex);
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@ -116,8 +116,8 @@ bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vecto
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bool collided = false;
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Vector3 res_point, res_normal;
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int res_shape;
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const CollisionObjectSW *res_obj;
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int res_shape = 0;
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const CollisionObjectSW *res_obj = nullptr;
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real_t min_d = 1e10;
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for (int i = 0; i < amount; i++) {
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@ -138,8 +138,8 @@ bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2 &p_from, const Vec
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bool collided = false;
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Vector2 res_point, res_normal;
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int res_shape;
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const CollisionObject2DSW *res_obj;
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int res_shape = 0;
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const CollisionObject2DSW *res_obj = nullptr;
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real_t min_d = 1e10;
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for (int i = 0; i < amount; i++) {
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