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Backported from godot4: Add navigation map synchronization warnings.
- smix8
fef7b4efdc
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@ -122,6 +122,8 @@ gd::PointKey NavMap::get_point_key(const Vector3 &p_pos) const {
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}
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Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers, Vector<int32_t> *r_path_types, Array *r_path_rids, Vector<uint64_t> *r_path_owners) const {
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ERR_FAIL_COND_V_MSG(map_update_id == 0, Vector<Vector3>(), "NavigationServer map query failed because it was made before first map synchronization.");
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// Clear metadata outputs.
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if (r_path_types) {
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r_path_types->clear();
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@ -502,6 +504,8 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
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}
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Vector3 NavMap::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const {
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ERR_FAIL_COND_V_MSG(map_update_id == 0, Vector3(), "NavigationServer map query failed because it was made before first map synchronization.");
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bool use_collision = p_use_collision;
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Vector3 closest_point;
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real_t closest_point_d = FLT_MAX;
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@ -551,16 +555,22 @@ Vector3 NavMap::get_closest_point_to_segment(const Vector3 &p_from, const Vector
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}
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Vector3 NavMap::get_closest_point(const Vector3 &p_point) const {
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ERR_FAIL_COND_V_MSG(map_update_id == 0, Vector3(), "NavigationServer map query failed because it was made before first map synchronization.");
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gd::ClosestPointQueryResult cp = get_closest_point_info(p_point);
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return cp.point;
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}
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Vector3 NavMap::get_closest_point_normal(const Vector3 &p_point) const {
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ERR_FAIL_COND_V_MSG(map_update_id == 0, Vector3(), "NavigationServer map query failed because it was made before first map synchronization.");
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gd::ClosestPointQueryResult cp = get_closest_point_info(p_point);
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return cp.normal;
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}
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RID NavMap::get_closest_point_owner(const Vector3 &p_point) const {
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ERR_FAIL_COND_V_MSG(map_update_id == 0, RID(), "NavigationServer map query failed because it was made before first map synchronization.");
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gd::ClosestPointQueryResult cp = get_closest_point_info(p_point);
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return cp.owner;
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}
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