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https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-24 04:46:48 +01:00
Moved 2d shapes under a new shapes_2d folder.
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parent
11b8f50a82
commit
e50ab7fa84
@ -44,14 +44,14 @@
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#include "scene/2d/collision_shape_2d.h"
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#include "scene/main/node.h"
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#include "scene/main/scene_tree.h"
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#include "scene/resources/capsule_shape_2d.h"
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#include "scene/resources/circle_shape_2d.h"
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#include "scene/resources/concave_polygon_shape_2d.h"
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#include "scene/resources/convex_polygon_shape_2d.h"
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#include "scene/resources/line_shape_2d.h"
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#include "scene/resources/rectangle_shape_2d.h"
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#include "scene/resources/segment_shape_2d.h"
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#include "scene/resources/shape_2d.h"
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#include "scene/resources/shapes_2d/capsule_shape_2d.h"
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#include "scene/resources/shapes_2d/circle_shape_2d.h"
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#include "scene/resources/shapes_2d/concave_polygon_shape_2d.h"
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#include "scene/resources/shapes_2d/convex_polygon_shape_2d.h"
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#include "scene/resources/shapes_2d/line_shape_2d.h"
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#include "scene/resources/shapes_2d/rectangle_shape_2d.h"
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#include "scene/resources/shapes_2d/segment_shape_2d.h"
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#include "scene/resources/shapes_2d/shape_2d.h"
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#include "scene/resources/texture.h"
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void CollisionShape2DEditor::_node_removed(Node *p_node) {
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@ -33,12 +33,12 @@
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#include "core/math/convex_hull.h"
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#include "scene/2d/mesh_instance_2d.h"
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#include "scene/2d/physics_body_2d.h"
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#include "scene/resources/capsule_shape_2d.h"
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#include "scene/resources/circle_shape_2d.h"
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#include "scene/resources/concave_polygon_shape_2d.h"
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#include "scene/resources/convex_polygon_shape_2d.h"
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#include "scene/resources/rectangle_shape_2d.h"
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#include "scene/resources/shape_2d.h"
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#include "scene/resources/shapes_2d/capsule_shape_2d.h"
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#include "scene/resources/shapes_2d/circle_shape_2d.h"
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#include "scene/resources/shapes_2d/concave_polygon_shape_2d.h"
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#include "scene/resources/shapes_2d/convex_polygon_shape_2d.h"
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#include "scene/resources/shapes_2d/rectangle_shape_2d.h"
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#include "scene/resources/shapes_2d/shape_2d.h"
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#include "scene/resources/navigation_mesh_source_geometry_data_2d.h"
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#include "scene/resources/navigation_polygon.h"
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@ -25,7 +25,7 @@ SOFTWARE.
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#include "prop_2d_instance.h"
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#include "scene/2d/node_2d.h"
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#include "scene/resources/shape_2d.h"
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#include "scene/resources/shapes_2d/shape_2d.h"
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#include "core/math/vector3.h"
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@ -24,7 +24,7 @@ SOFTWARE.
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#include "prop_2d_instance_job.h"
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#include "scene/resources/shape_2d.h"
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#include "scene/resources/shapes_2d/shape_2d.h"
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#include "modules/modules_enabled.gen.h"
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@ -25,7 +25,7 @@ SOFTWARE.
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#include "core/math/math_funcs.h"
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#include "../../library/terrain_2d_material_cache.h"
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#include "scene/resources/convex_polygon_shape_2d.h"
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#include "scene/resources/shapes_2d/convex_polygon_shape_2d.h"
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void Terrain2DMesherIsometric::_add_chunk(Ref<Terrain2DChunk> p_chunk) {
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Ref<Terrain2DChunkDefault> chunk = p_chunk;
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@ -28,7 +28,7 @@ SOFTWARE.
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#include "../world/default/terrain_2d_chunk_default.h"
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#include "../world/terrain_2d_chunk.h"
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#include "scene/resources/rectangle_shape_2d.h"
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#include "scene/resources/shapes_2d/rectangle_shape_2d.h"
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#include "servers/physics_2d_server.h"
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#include "modules/modules_enabled.gen.h"
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@ -44,7 +44,7 @@ SOFTWARE.
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#include "../../mesh_data_resource/mesh_data_resource.h"
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#endif
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#include "scene/resources/shape_2d.h"
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#include "scene/resources/shapes_2d/shape_2d.h"
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#include "../library/terrain_2d_library.h"
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@ -49,7 +49,7 @@ SOFTWARE.
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#include "../../props_2d/props/prop_2d_data.h"
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#endif
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#include "scene/resources/shape_2d.h"
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#include "scene/resources/shapes_2d/shape_2d.h"
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#include "../library/terrain_2d_library.h"
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#include "../library/terrain_2d_surface.h"
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@ -36,9 +36,9 @@
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#include "core/variant/array.h"
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#include "scene/2d/light_occluder_2d.h"
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#include "scene/2d/navigation_polygon_instance.h"
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#include "scene/resources/convex_polygon_shape_2d.h"
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#include "scene/resources/shapes_2d/convex_polygon_shape_2d.h"
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#include "scene/resources/navigation_polygon.h"
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#include "scene/resources/shape_2d.h"
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#include "scene/resources/shapes_2d/shape_2d.h"
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#include "scene/resources/texture.h"
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class TileSet : public Resource {
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@ -32,8 +32,8 @@
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#include "editor/editor_node.h"
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#include "scene/2d/sprite.h"
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#include "scene/resources/concave_polygon_shape_2d.h"
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#include "scene/resources/convex_polygon_shape_2d.h"
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#include "scene/resources/shapes_2d/concave_polygon_shape_2d.h"
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#include "scene/resources/shapes_2d/convex_polygon_shape_2d.h"
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#include "tile_set.h"
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#define WORKSPACE_MARGIN Vector2(10, 10)
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@ -31,7 +31,7 @@
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/*************************************************************************/
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#include "scene/2d/node_2d.h"
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#include "scene/resources/shape_2d.h"
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#include "scene/resources/shapes_2d/shape_2d.h"
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class CollisionObject2D : public Node2D {
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GDCLASS(CollisionObject2D, Node2D);
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@ -33,9 +33,9 @@
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#include "collision_object_2d.h"
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#include "core/config/engine.h"
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#include "scene/2d/area_2d.h"
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#include "scene/resources/concave_polygon_shape_2d.h"
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#include "scene/resources/convex_polygon_shape_2d.h"
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#include "scene/resources/shape_2d.h"
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#include "scene/resources/shapes_2d/concave_polygon_shape_2d.h"
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#include "scene/resources/shapes_2d/convex_polygon_shape_2d.h"
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#include "scene/resources/shapes_2d/shape_2d.h"
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#include "thirdparty/misc/triangulator.h"
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#include "collision_object_2d.h"
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#include "core/config/engine.h"
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#include "scene/2d/area_2d.h"
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#include "scene/resources/capsule_shape_2d.h"
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#include "scene/resources/circle_shape_2d.h"
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#include "scene/resources/concave_polygon_shape_2d.h"
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#include "scene/resources/convex_polygon_shape_2d.h"
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#include "scene/resources/line_shape_2d.h"
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#include "scene/resources/rectangle_shape_2d.h"
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#include "scene/resources/segment_shape_2d.h"
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#include "scene/resources/shape_2d.h"
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#include "scene/resources/shapes_2d/capsule_shape_2d.h"
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#include "scene/resources/shapes_2d/circle_shape_2d.h"
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#include "scene/resources/shapes_2d/concave_polygon_shape_2d.h"
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#include "scene/resources/shapes_2d/convex_polygon_shape_2d.h"
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#include "scene/resources/shapes_2d/line_shape_2d.h"
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#include "scene/resources/shapes_2d/rectangle_shape_2d.h"
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#include "scene/resources/shapes_2d/segment_shape_2d.h"
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#include "scene/resources/shapes_2d/shape_2d.h"
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void CollisionShape2D::_shape_changed() {
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update();
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@ -34,7 +34,7 @@
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#include "core/config/engine.h"
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#include "scene/2d/collision_object_2d.h"
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#include "scene/2d/physics_body_2d.h"
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#include "scene/resources/circle_shape_2d.h"
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#include "scene/resources/shapes_2d/circle_shape_2d.h"
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#include "servers/physics_2d_server.h"
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void ShapeCast2D::set_target_position(const Vector2 &p_point) {
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@ -32,7 +32,7 @@
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#define SHAPE_CAST_2D_H
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#include "scene/2d/node_2d.h"
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#include "scene/resources/shape_2d.h"
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#include "scene/resources/shapes_2d/shape_2d.h"
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#include "scene/resources/world_2d.h"
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class CollisionObject2D;
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@ -34,7 +34,7 @@
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#include "core/input/input.h"
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#include "core/os/os.h"
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#include "scene/resources/bit_map.h"
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#include "scene/resources/rectangle_shape_2d.h"
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#include "scene/resources/shapes_2d/rectangle_shape_2d.h"
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#include "scene/resources/texture.h"
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#include "scene/scene_string_names.h"
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@ -142,19 +142,19 @@
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#include "scene/resources/bit_map.h"
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#include "scene/resources/box_shape.h"
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#include "scene/resources/capsule_shape.h"
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#include "scene/resources/capsule_shape_2d.h"
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#include "scene/resources/circle_shape_2d.h"
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#include "scene/resources/shapes_2d/capsule_shape_2d.h"
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#include "scene/resources/shapes_2d/circle_shape_2d.h"
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#include "scene/resources/concave_polygon_shape.h"
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#include "scene/resources/concave_polygon_shape_2d.h"
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#include "scene/resources/shapes_2d/concave_polygon_shape_2d.h"
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#include "scene/resources/convex_polygon_shape.h"
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#include "scene/resources/convex_polygon_shape_2d.h"
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#include "scene/resources/shapes_2d/convex_polygon_shape_2d.h"
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#include "scene/resources/cylinder_shape.h"
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#include "scene/resources/default_theme/default_theme.h"
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#include "scene/resources/dynamic_font.h"
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#include "scene/resources/gradient.h"
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#include "scene/resources/height_map_shape.h"
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#include "scene/resources/immediate_mesh.h"
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#include "scene/resources/line_shape_2d.h"
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#include "scene/resources/shapes_2d/line_shape_2d.h"
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#include "scene/resources/material.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/mesh_data_tool.h"
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@ -170,9 +170,9 @@
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#include "scene/resources/polygon_path_finder.h"
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#include "scene/resources/primitive_meshes.h"
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#include "scene/resources/ray_shape.h"
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#include "scene/resources/rectangle_shape_2d.h"
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#include "scene/resources/shapes_2d/rectangle_shape_2d.h"
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#include "scene/resources/resource_format_text.h"
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#include "scene/resources/segment_shape_2d.h"
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#include "scene/resources/shapes_2d/segment_shape_2d.h"
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#include "scene/resources/sky.h"
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#include "scene/resources/sphere_shape.h"
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# Pandemonium source files
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scene_obj = []
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env.add_source_files(scene_obj, "*.cpp")
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shapes_2d_obj = []
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env.add_source_files(shapes_2d_obj, "shapes_2d/*.cpp")
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for o in shapes_2d_obj:
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scene_obj.append(o)
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env.scene_sources += scene_obj
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# Needed to force rebuilding the scene files when the thirdparty code is updated.
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scene/resources/shape_2d.h"
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#include "scene/resources/shapes_2d/shape_2d.h"
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class CapsuleShape2D : public Shape2D {
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GDCLASS(CapsuleShape2D, Shape2D);
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scene/resources/shape_2d.h"
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#include "scene/resources/shapes_2d/shape_2d.h"
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class CircleShape2D : public Shape2D {
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GDCLASS(CircleShape2D, Shape2D);
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scene/resources/shape_2d.h"
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#include "scene/resources/shapes_2d/shape_2d.h"
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class ConcavePolygonShape2D : public Shape2D {
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GDCLASS(ConcavePolygonShape2D, Shape2D);
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scene/resources/shape_2d.h"
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#include "scene/resources/shapes_2d/shape_2d.h"
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class ConvexPolygonShape2D : public Shape2D {
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GDCLASS(ConvexPolygonShape2D, Shape2D);
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scene/resources/shape_2d.h"
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#include "scene/resources/shapes_2d/shape_2d.h"
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class LineShape2D : public Shape2D {
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GDCLASS(LineShape2D, Shape2D);
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scene/resources/shape_2d.h"
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#include "scene/resources/shapes_2d/shape_2d.h"
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class RectangleShape2D : public Shape2D {
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GDCLASS(RectangleShape2D, Shape2D);
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scene/resources/shape_2d.h"
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#include "scene/resources/shapes_2d/shape_2d.h"
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class SegmentShape2D : public Shape2D {
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GDCLASS(SegmentShape2D, Shape2D);
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