Rémi Verschelde
92561386ec
ResourceImporterWAV: Allow configuring loop mode on import
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The new `edit/loop_mode` import options lets user choose to either:
- Detect loop points from the WAV (default, same behavior as before)
- Set the loop mode and loop points manually like in AudioStreamSample
Fixes #46164 .
(cherry picked from commit b389ce5ccd664c993772a0b71ba99a875106b523)
2022-07-25 17:42:23 +02:00
Vitika9
b6273a70ce
Removed extra separator in absence of ChangeType and Rename
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(cherry picked from commit 46ca4737f19f3701ec352f2e898514109c096587)
2022-07-25 17:41:16 +02:00
Priyansh Rathi
a834816352
fix same project opening mutliple times from project manager
2022-07-25 17:38:49 +02:00
Haoyu Qiu
c14e9cc48b
Update inspector layer names when project settings changed
2022-07-25 17:32:32 +02:00
fb02d16983
Now custom controls can be added to the top bar of the plugin settings page.
2022-07-16 19:28:39 +02:00
73ac91dc86
Fixed remaining issues and added cscript to the build.
2022-07-12 22:58:44 +02:00
2093cef963
Ported the EditorZoomWidget from Godot4.
2022-04-10 23:29:21 +02:00
85536b1134
Removed the online docs link from the top of the script editor.
2022-03-23 23:29:58 +01:00
c054c4db58
Cleaned up more remnants of the mono module.
2022-03-23 23:10:27 +01:00
408cd17225
Removed all translations except hungarian, as I won't be able to keep them updated.
2022-03-23 22:04:58 +01:00
2c5d5b7d3f
Removed download support from the export templates manager for now.
2022-03-23 21:48:34 +01:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
b74c00ea65
Backported the 3.x android editor port pr by m4gr3d and thebestnom. (Godot pr 57747).
2022-03-22 19:35:57 +01:00
14a7a209af
Fix the new errors during the start of the editor.
2022-03-22 09:38:47 +01:00
4871c46ec0
Also hackfix Rect2i's icon name .
2022-03-22 01:53:24 +01:00
beb83b286d
Also implement editor property support for PoolVector2i, and PoolVector3i, and all new class support for the Dictionary and Array properties.
2022-03-22 01:52:54 +01:00
68c0469aa5
Added editor properties for Vector2i, Vector3i, and Rect2i.
2022-03-22 01:34:43 +01:00
6c91c3f9d5
Added a hack to the editor icon builder script, because it capitalized The new int classes wrong. (Vector2i was capitalized Vector2I).
2022-03-22 00:40:56 +01:00
84955fab68
Added icons for the newly added core classes.
2022-03-21 23:50:08 +01:00
c4811ebf6f
Removed the arvr related icons.
2022-03-21 23:49:48 +01:00
c9b612f012
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
aa1fb22309
Backported: Add missing navigation node icons - timothyqiu, YeldhamDev - bb257543d8
2022-03-20 20:30:43 +01:00
5f7421974c
Backported by hand: Add a GradientTexture2D editor plugin - fire-forge. ( d76c9f8d92
)
2022-03-20 14:59:19 +01:00
b287513656
Replaced the godot editor icon.
2022-03-20 13:50:41 +01:00
bad39216b9
Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup.
2022-03-20 13:30:49 +01:00
77ed14e2f8
Fix 2 runtime errors found by tools.
2022-03-19 10:23:56 +01:00
d740ef5d18
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
7fd581f987
An another set of header include cleanups for the classes in the engine directory.
2022-03-19 03:10:01 +01:00
bca78798ef
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
2ce53f2b9e
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
b41f01cb92
Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later.
2022-03-18 22:55:47 +01:00
2b5cc26584
More include cleanups to the classes under editor/plugins.
2022-03-18 21:48:35 +01:00
6f637e65b0
Include cleanps.
2022-03-18 21:07:58 +01:00
a112bd877c
Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
2022-03-18 20:18:56 +01:00
1ab4a46da0
Moved som of the includes from headers to cpp files under the editor folder.
2022-03-18 19:32:23 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
c545717186
Fix EditorScriptCodeCompletionCache::Cache::time_loaded may be used uninitialized error.
2022-03-18 18:53:24 +01:00
f8e54698e4
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
1f4f9c761e
Version include cleanups to ESS.
2022-03-18 00:38:45 +01:00
340cc8ba45
Run the include guard script on the editor folder.
2022-03-17 22:15:35 +01:00
3965d70ac5
Moved more includes to cpp files.
2022-03-17 19:35:23 +01:00
ad43fd50bd
Moved more includes.
2022-03-17 13:58:13 +01:00
3ca78453da
Moved more includes.
2022-03-17 12:47:22 +01:00
f55afe20ef
More include moves.
2022-03-17 12:12:41 +01:00
85475900e8
More include moves.
2022-03-17 12:06:40 +01:00
866569d22a
Moved more includes to cpp files.
2022-03-17 11:52:53 +01:00
2c88c46101
Moved more includes to cpp files.
2022-03-17 11:28:57 +01:00
d34ba0a7f4
Moved more includes from headers to cpp files.
2022-03-17 10:58:07 +01:00
84d139213d
Moved more includes to cpp files.
2022-03-17 10:39:38 +01:00
052027dce4
Moved more includes to cpp files.
2022-03-17 10:26:23 +01:00
c621049e61
Moved more includes to cpp files.
2022-03-17 09:07:18 +01:00
38fc0c402e
Moved more includes from headers to cpp files.
2022-03-17 08:38:34 +01:00
2c1eb4182b
Limit property default value in the editor's docs, to fix formatting for properties that return lots of data by default (Like Entity's sresources).
2022-03-16 21:37:03 +01:00
c1ebd9905a
Moved more includes.
2022-03-16 21:09:41 +01:00
eeb7c04aaf
Moved more includes to cpp files.
2022-03-16 20:53:38 +01:00
f105eba923
Moved more includes from headers to cpp files.
2022-03-16 20:40:41 +01:00
73baa5545a
Move lots of includes from the h files to cpp files in files under scene/2d.
2022-03-16 20:29:43 +01:00
ced4ae75a5
Backported:
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6c2bd12031
c2c0c8067d
62fa80afd7
fd968157a4
c0bd05762e
72837b8ecd
From godot.
2022-03-16 18:18:23 +01:00
528b4d9f61
Finetuned the default color scheme.
2022-03-16 14:00:17 +01:00
4d80a4f047
Actually add the tool mode external button to the spatial editor's menu. This also fixes a memleak.
2022-03-16 12:02:55 +01:00
ac25525b39
Changed the default color theme for the editor. Added the old one as a new Godot 3 preset.
2022-03-16 03:09:22 +01:00
5f623865c6
Hide the video driver switch button if there is only one option.
2022-03-16 02:58:29 +01:00
aa10c2f37b
Removed the Editor Asset Installer.
2022-03-16 01:58:42 +01:00
50af60ded6
Removed TileMap, and TileSet.
2022-03-16 01:54:27 +01:00
7acd98dcf0
Removed the VCS plugin.
2022-03-16 01:46:11 +01:00
aaf91df4c1
Also removed the MeshLibrary.
2022-03-16 01:30:44 +01:00
5767e12b56
Removed editor feature profiles.
2022-03-16 01:17:27 +01:00
84bd8ad20a
Removed VisualShaders.
2022-03-16 00:55:47 +01:00
93d29cbc62
Removed the AssetLib.
2022-03-16 00:47:29 +01:00
a9a83271db
Removed the default skeleton editor, and made my port the default. Also removed the remover.
2022-03-16 00:36:02 +01:00
a598c06588
Removed the obj importer.
2022-03-16 00:12:35 +01:00
a9fca142bc
Fully removed Particles and Particles2D, as they were not implemented in gles2.
2022-03-16 00:06:53 +01:00
c0dfdd77f3
Removed particles editor plugins.
2022-03-15 22:25:33 +01:00
1035308489
Removed the collada importer.
2022-03-15 21:12:54 +01:00
e111edf4f2
Cleaned up (hopefully all remaining) light baking things.
2022-03-15 21:07:14 +01:00
07a0ed2c42
Removed the xatlas_unwrap module.
2022-03-15 20:25:05 +01:00
6fac6ba7f7
Removed lightmap captures, and also cleaned up almost all lightmap stuff.
2022-03-15 19:57:34 +01:00
03890f9e38
Removed GIProbes.
2022-03-15 19:03:03 +01:00
00285e8b24
Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those.
2022-03-15 17:01:21 +01:00
9e6d2fa653
Removed the Lightmapper and BakedLightmap classes.
2022-03-15 15:45:56 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00