|
caf1fb1a39
|
Also handle setget.
|
2022-06-03 17:10:10 +02:00 |
|
|
4322dcbbcb
|
Implemented method transformations.
|
2022-06-03 17:07:35 +02:00 |
|
|
653dc83e1c
|
Split export keywords to new lines.
|
2022-06-03 15:07:39 +02:00 |
|
|
fcee8a2f39
|
Also generate a constructor, destructor, and _bind_methods.
|
2022-06-03 15:00:43 +02:00 |
|
|
2bf79007a2
|
Header generation.
|
2022-06-03 14:56:25 +02:00 |
|
|
b7522472cd
|
Mostly class related improvements to the parser.
|
2022-06-03 13:58:19 +02:00 |
|
|
e44bf42190
|
Parse scope data.
|
2022-06-03 13:19:31 +02:00 |
|
|
aaf2ca9c2e
|
Fix scope parsing of the converter plugin, and make printing parsed data better.
|
2022-06-03 12:45:03 +02:00 |
|
|
d803ecf2cd
|
Started working on a new simple addon, that should help with porting gdscript (my addons -> my codestyle) to cpp in the future. I'm not planning on doing anything fancy, just something relatively simple that would do most of the trivial, but tedious stuff.
|
2022-06-03 01:25:50 +02:00 |
|
|
e2892e3adb
|
Udpated the engine, to get the improvements to TiledWalls.
|
2022-05-26 23:29:14 +02:00 |
|
|
b426724501
|
Fix script path.
|
2022-05-25 22:31:27 +02:00 |
|
|
0425f14df0
|
Updated the engine, and removed the mesh data resource addon, as the engine now has it built in.
|
2022-04-14 14:12:11 +02:00 |
|
|
dbb28005c5
|
Removed the color palette addon, as I never really ended up using it.
|
2022-04-10 20:43:43 +02:00 |
|
|
5b3ceb5694
|
More fixes to the run right loop.
|
2022-03-28 20:29:16 +02:00 |
|
|
5a678f4a47
|
Improvements to the run left and run right loops.
|
2022-03-28 20:14:47 +02:00 |
|
|
d8195b9b98
|
Added sky, lights and small improvements to the armature editor scene.
|
2022-03-28 18:07:49 +02:00 |
|
|
a6bfcf712e
|
Improved the run loop.
|
2022-03-28 18:06:58 +02:00 |
|
|
39e76cdfcf
|
Fix typo. Closes #5. Thanks.
|
2022-03-27 20:55:23 +02:00 |
|
|
9d80975f61
|
Started work on a character editor scene.
|
2022-03-27 12:37:59 +02:00 |
|
|
9d9121ec3d
|
Moved the animations from the armature_huf scene to just the armature scene.
|
2022-03-27 11:11:38 +02:00 |
|
|
b39e6f3ea0
|
Removed the now unneeded ess_data.json.
|
2022-03-25 09:19:01 +01:00 |
|
|
e61d7c8947
|
Added a new icon.
|
2022-03-25 09:17:29 +01:00 |
|
|
062c8611ef
|
Disable octahedral compression for the generated skinned meshes, as they don't work well on dome gpus. Later I'll add a setting for it.
|
2022-03-24 21:58:15 +01:00 |
|
|
b891058708
|
Updated the engine. Smaller fixes, and backports.
|
2022-03-24 12:52:59 +01:00 |
|
|
8a2f9be68a
|
Updated the engine. I mass replaced godot to pandemonium in it.
|
2022-03-23 21:30:28 +01:00 |
|
|
57354fd52a
|
Updated the engine. I removed bullet, backported the android editor pr, and did some additional cleanups.
|
2022-03-23 13:30:35 +01:00 |
|
|
c7900bf439
|
Updated the engine. I fixed the new errors in the console during editor startup.
|
2022-03-22 09:41:55 +01:00 |
|
|
f0b6dfa434
|
Updated the engine. I added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, and StringName support for variants. Also smaller improvements, and backports.
|
2022-03-22 02:14:33 +01:00 |
|
|
dbcb202914
|
Updated the engine. I removed TMeshInstance.
|
2022-03-20 14:16:46 +01:00 |
|
|
9414a841a1
|
Updated the engine.
|
2022-03-16 03:09:59 +01:00 |
|
|
c923ce1918
|
Moved the spawner a bit.
|
2022-03-11 12:57:08 +01:00 |
|
|
0382f45cc2
|
Small tweaks.
|
2022-03-09 19:45:03 +01:00 |
|
|
2e8926a465
|
Small change to the test world.
|
2022-03-09 19:14:07 +01:00 |
|
|
5407ec44ce
|
Fill the liquid isolevel channel with the water isolevel.
|
2022-03-09 19:13:38 +01:00 |
|
|
b649b10fba
|
Also commit the test world generator resource.
|
2022-03-09 19:11:01 +01:00 |
|
|
194d611f27
|
Cleaned up the test continent.
|
2022-03-09 19:10:42 +01:00 |
|
|
b0dbbe94dd
|
Make the zone transition a bit smoother.
|
2022-03-09 19:09:06 +01:00 |
|
|
c5f1ec4384
|
Now the forest is generated by the test zone.
|
2022-03-09 19:03:37 +01:00 |
|
|
3fc2096b27
|
Fix typo.
|
2022-03-09 18:50:44 +01:00 |
|
|
ec0ab8fe02
|
Added a h separator to the test continent's properties.
|
2022-03-09 18:50:11 +01:00 |
|
|
99b786e5a5
|
add_slot in ResourcePropertyList.gd will now return the expected index.
|
2022-03-09 18:31:54 +01:00 |
|
|
2923ee154a
|
The test continent won't set surface types anymore.
|
2022-03-09 18:17:20 +01:00 |
|
|
67addb8e9d
|
Now the default surface's id is customizable in the ocean base world.
|
2022-03-09 18:16:05 +01:00 |
|
|
c6fbc8cf9b
|
The int properties for the world editor's ui now also use a HBoxContainer.
|
2022-03-09 18:10:03 +01:00 |
|
|
d7e133e446
|
Managed to figure out a way to make the new continent code work. Also made it the default.
|
2022-03-09 18:08:23 +01:00 |
|
|
953be13a66
|
Now the world generator addon's float properties use a hbox container, and their label is set to expand fill.
|
2022-03-09 18:06:21 +01:00 |
|
|
c8d6747e8c
|
Added a new editor chunk spawn range property to the world.
|
2022-03-09 17:28:24 +01:00 |
|
|
1c8b0cf5ed
|
Removed unneeded parameter.
|
2022-03-09 17:26:36 +01:00 |
|
|
45f5631763
|
Restored the old world generation algorithm. Also committing some experiments.
|
2022-03-09 10:36:11 +01:00 |
|
|
62990d5c9c
|
Fix the ocean appearing even when the terrain height is greater than the water level.
|
2022-03-09 10:35:39 +01:00 |
|
|
5e907a9267
|
Cleanups to the test continent, and disabled the current generation algorithm in it. It will be moved around.
|
2022-03-08 21:00:11 +01:00 |
|
|
d252a2e977
|
Set up a base ocean layer for the world.
|
2022-03-08 18:21:59 +01:00 |
|
|
a3f4ddd852
|
Increase raycast height more, just in case.
|
2022-03-08 18:19:14 +01:00 |
|
|
3d7c70041f
|
Raycast from higher up when placing entities.
|
2022-03-08 18:18:45 +01:00 |
|
|
ecdfb65aa7
|
Implement selecting the edited resource on clicking it's button in the world generator addon's EditorResourceWidget.
|
2022-03-08 18:12:11 +01:00 |
|
|
b9fefd5c12
|
Created a new water tile.
|
2022-03-08 12:33:17 +01:00 |
|
|
45bb1ae8fa
|
Also added undo redo support for the gradient editor when adding and removing colors.
|
2022-03-08 12:28:07 +01:00 |
|
|
7157df772c
|
Also fixed the gradient editor popup thing.
|
2022-03-08 12:20:49 +01:00 |
|
|
48f5fbfcbb
|
Also added undo redo support fro the gradient editor's interpolation type dropdown.
|
2022-03-08 12:12:14 +01:00 |
|
|
b17b7bb583
|
Added undo redo support form mat maker gd's gradient editor. This also fixes seamless color editing with it.
|
2022-03-08 12:08:30 +01:00 |
|
|
e6413c01f1
|
Reworked the in editor world generation logic. Now when the generate in editor property is set, the world generate chunks around the editor's camera.
|
2022-02-19 12:34:30 +01:00 |
|
|
6d4f0fe089
|
Added tool keyword to the dungeon teleporters, so they can be spawned in to the editor without errors.
|
2022-02-19 10:51:59 +01:00 |
|
|
64c39c4444
|
Added a new WorldGenRaycast class, and now world generator will use this instead of a stack and stack index to make the data available to the generation methods. Also added local uv to it.
|
2022-02-19 10:41:33 +01:00 |
|
|
230baeda0e
|
Set up a liquid material.
|
2022-02-19 09:16:33 +01:00 |
|
|
bf695a310b
|
Also set the liquid mesher.
|
2022-02-19 00:24:48 +01:00 |
|
|
99064a639a
|
Updated terraman. I renamed voxel_surface methods/properties to terra_surface.
|
2022-02-18 21:31:15 +01:00 |
|
|
250f37c53d
|
Import the weapons and armor pack's textures as packer image resources. This fixes their issues with uvs on the html backend.
|
2022-02-16 21:09:30 +01:00 |
|
|
e341267bb7
|
Fix material cache initialization logic for the CharacterSkeletonMeshJob.
|
2022-02-16 20:52:50 +01:00 |
|
|
96ff1b6d5d
|
Created a uv debugger tool.
|
2022-02-16 20:51:35 +01:00 |
|
|
3b0c2d3d23
|
Connect to the deserialized signal in SpellBookWindow.
|
2022-02-15 00:26:59 +01:00 |
|
|
da3ed4df70
|
Added the world node to the save group. This fixes saving the character on exiting.
|
2022-02-15 00:26:26 +01:00 |
|
|
efd7168c94
|
Re-generate the normals for the teleporter.
|
2022-02-14 14:50:54 +01:00 |
|
|
0fc1da3def
|
Added warning message when a normal ends up being zero to mdr ed's generate normal. Also set a proper default in this case.
|
2022-02-14 14:50:33 +01:00 |
|
|
ea1bf7020c
|
Also re generate normals for the dungeon teleporter.
|
2022-02-14 14:21:12 +01:00 |
|
|
f10ade5b57
|
re-generate normals for the character meshes.
|
2022-02-14 14:20:12 +01:00 |
|
|
05ff25e41a
|
Fix normal generation for mdr ed.
|
2022-02-14 14:19:37 +01:00 |
|
|
b9a67218cd
|
Increase the size of the floating particles a bit.
|
2022-02-13 18:22:29 +01:00 |
|
|
f4c05de692
|
Increase the minimum size of the smoothed terrain below the teleporter by one.
|
2022-02-13 18:20:33 +01:00 |
|
|
e773393ce9
|
Added a new floating magic particle effect to the dungeon teleporters.
|
2022-02-13 18:16:45 +01:00 |
|
|
04ec4d2ad9
|
Moved the current textures under a world folder in the textures folder.
|
2022-02-13 17:57:29 +01:00 |
|
|
3e88eaaa11
|
Fixed dungeon spawner spawn locations both in the test dungeon and in the world. Also now in the world the generator creates a little plateau for them.
|
2022-02-13 17:52:33 +01:00 |
|
|
11912f0a85
|
The dungeon teleporter is now a super simple obelisk.
|
2022-02-13 17:05:17 +01:00 |
|
|
c2b76ea2f4
|
Re-enable the changed event before returning early in uv_unwrap().
|
2022-02-13 16:42:53 +01:00 |
|
|
cf5dcf4512
|
Fix the undo redo action's name for unmark seam.
|
2022-02-13 16:39:42 +01:00 |
|
|
fa1a945319
|
Fix face deletion in mdr'es when more that one face is selected.
|
2022-02-13 16:14:34 +01:00 |
|
|
df071af39c
|
Now the dungeon teleporters switch between 2 materials for hover / normal states. This way only the hovered one will light up, instead of all. Also reworked them to use mesh data resources.
|
2022-02-13 15:52:19 +01:00 |
|
|
4a907a37c5
|
Categorize the textures using folders.
|
2022-02-13 15:32:36 +01:00 |
|
|
e39afd1ebd
|
Make the dungeon teleporters inherited fomr a newly added scene. They are still the same for now.
|
2022-02-13 15:30:22 +01:00 |
|
|
7aee50c2ea
|
Also moved the vman dungeon script.
|
2022-02-13 15:12:27 +01:00 |
|
|
eeff6412d9
|
Moved the dungeon teleporter scripts.
|
2022-02-13 15:12:00 +01:00 |
|
|
94f322cbd2
|
Moved the dungeon script from under world to scripts.
|
2022-02-13 15:11:22 +01:00 |
|
|
b131b94211
|
Rename the dungeon script in scripts.
|
2022-02-13 15:10:46 +01:00 |
|
|
8602e29571
|
Moved the textures from under world to the root of the project.
|
2022-02-13 15:08:32 +01:00 |
|
|
baf7f9f2ca
|
Moved the low poly rpg item collections under models.
|
2022-02-13 15:07:17 +01:00 |
|
|
24d0e671ef
|
Implemented rotation for the uv editor.
|
2022-02-13 13:45:33 +01:00 |
|
|
1ff20f8238
|
Fixed the character's head's uv mapping.
|
2022-02-13 12:57:37 +01:00 |
|
|
05f1c2c365
|
Implemented horizontal and vertical mirroring for the uv editor.
|
2022-02-13 12:57:18 +01:00 |
|
|
8ae0b5b236
|
Set up events for the new buttons.
|
2022-02-13 00:34:45 +01:00 |
|
|
a0a090ace9
|
Implement uv rect selection for mdr ed.
|
2022-02-12 23:37:19 +01:00 |
|
|
e729a31803
|
Added mirror and rotation buttons to the uv editor. They are not yet implemented.
|
2022-02-12 22:59:36 +01:00 |
|
|
e44e4c1366
|
Fixed godoxel's save file dialog.
|
2022-02-12 22:22:40 +01:00 |
|
|
8b3d15d69c
|
Fix paths for the world generator.
|
2022-02-12 20:32:20 +01:00 |
|
|
23f25572d8
|
Rename the default bus layout.
|
2022-02-12 20:31:57 +01:00 |
|
|
1594425e98
|
Moved the input map editor scene.
|
2022-02-12 20:26:38 +01:00 |
|
|
a6ca21be99
|
Keep the modules folder around in git.
|
2022-02-12 20:23:44 +01:00 |
|
|
fbbb5cf410
|
Moved the core folder out from modules too.
|
2022-02-12 20:22:15 +01:00 |
|
|
df781c9d2f
|
Moved the debug camera.
|
2022-02-12 20:19:00 +01:00 |
|
|
f9ef137d17
|
Moved the texture tools under a new tools directory.
|
2022-02-12 20:18:02 +01:00 |
|
|
82f012dd22
|
Also moved the menu folder under scenes.
|
2022-02-12 20:09:30 +01:00 |
|
|
926922572f
|
Moved the world_generator folder under scripts.
|
2022-02-12 20:06:13 +01:00 |
|
|
e93dbcaeb0
|
Moved the world scene and it's dependencies under scenes/world.
|
2022-02-12 20:03:17 +01:00 |
|
|
afb1ad62d4
|
Moved the ingame menu and interface settings to a different folder.
|
2022-02-12 19:59:26 +01:00 |
|
|
f98be58531
|
Moved the login and register menu.
|
2022-02-12 19:57:54 +01:00 |
|
|
4d304f61c3
|
Moved the about, keybind, and options window to a new folder.
|
2022-02-12 19:56:40 +01:00 |
|
|
a35d3152ba
|
Move the nameplates and world numbers.
|
2022-02-12 19:53:45 +01:00 |
|
|
17b0381bf5
|
Move the ImageButton for the player ui.
|
2022-02-12 19:52:07 +01:00 |
|
|
be23612409
|
Move the keyboard tab container script.
|
2022-02-12 19:50:30 +01:00 |
|
|
1f89520312
|
Move it to a better folder.
|
2022-02-12 19:49:56 +01:00 |
|
|
cb57dafa07
|
Also move the window script.
|
2022-02-12 19:49:14 +01:00 |
|
|
04b43919bb
|
Moved the ingame basic player ui elements into a new subfolder.
|
2022-02-12 19:45:36 +01:00 |
|
|
ae3558d270
|
Moved the entity classes folder.
|
2022-02-12 19:26:05 +01:00 |
|
|
287ce1e3d6
|
Moved the planets folder.
|
2022-02-12 19:15:36 +01:00 |
|
|
8d36457310
|
Moved the spell effects folder.
|
2022-02-12 19:10:23 +01:00 |
|
|
2a56e51324
|
Moved the shaders to a new folder.
|
2022-02-12 19:07:45 +01:00 |
|
|
0e5e1e2c0f
|
Moved the icons.
|
2022-02-12 18:52:10 +01:00 |
|
|
02cc46c350
|
Moved the human model.
|
2022-02-12 18:50:03 +01:00 |
|
|
a5cd083be4
|
Moved the test things.
|
2022-02-12 18:47:23 +01:00 |
|
|
73e37907e6
|
Moved the materials to a new folder.
|
2022-02-12 18:46:03 +01:00 |
|
|
e9b0e5629c
|
Moved the crypt entrace test assets.
|
2022-02-12 18:43:01 +01:00 |
|
|
4a4f1ea3db
|
Also moved the core models folder.
|
2022-02-12 18:38:01 +01:00 |
|
|
9fd777a546
|
Moved the test weapons folder into a new models/weapon s folder, and renamed it properly.
|
2022-02-12 18:36:58 +01:00 |
|
|
309027d440
|
Reorganized the test weapons folder. Also turned the meshes to native mesh data resources.
|
2022-02-12 17:52:14 +01:00 |
|
|
39d97244e4
|
Fix typo.
|
2022-02-12 16:52:19 +01:00 |
|
|
c31098cad8
|
Check whether the current mesh data instance is still ok, and unset if it gets freed in mdr ed's plugin. This can happen in the editor while messing around with scenes.
|
2022-02-12 14:35:56 +01:00 |
|
|
5f23fbef45
|
Removed the original armature source files.
|
2022-02-12 00:10:43 +01:00 |
|
|
62391b0178
|
Move the character's armature into a new native godot scene, and switched to inheriting from that.
|
2022-02-12 00:07:12 +01:00 |
|
|
43987d8406
|
Removed the tree's gltf file.
|
2022-02-11 23:44:59 +01:00 |
|
|
7c379a5e15
|
Same the tree as a straight mesh data resource. Also replace the tree's gltf with the new tres.
|
2022-02-11 23:41:34 +01:00 |
|
|
f62aedfeab
|
Rename the imported tree mesh's derived stuff.
|
2022-02-11 23:39:26 +01:00 |
|
|
34b3586063
|
Removed the blender, and gltf files of the character's bodyparts.
|
2022-02-11 22:19:30 +01:00 |
|
|
cc4597ff45
|
Replaced all links to the character's parts with the new tres version.
|
2022-02-11 22:16:51 +01:00 |
|
|
6801d14b89
|
Transfer the seams from the blender projects. I did change some of the a little. Also apparently I will need to implement uv island mirroring, and rotation for mdr ed, so the current character will look a bit worse than usual for probably a few days.
|
2022-02-11 22:12:31 +01:00 |
|
|
d7c64334dc
|
Re generate normals.
|
2022-02-11 19:25:36 +01:00 |
|
|
0707a9fa84
|
Fix normal (re)generation in mdr ed.
|
2022-02-11 19:25:27 +01:00 |
|
|
2d38189554
|
Add the seams, and unwrap / optimize calf left again.
|
2022-02-11 19:22:59 +01:00 |
|
|
0b94071aa1
|
Flip the incorrect faces in calf left.
|
2022-02-11 19:19:06 +01:00 |
|
|
1156387c58
|
Also save the character's bodyparts as tres.
|
2022-02-11 19:16:30 +01:00 |
|
|
0bae2dcf7c
|
Remove the original files.
|
2022-02-11 19:13:04 +01:00 |
|
|
ba0191a6ec
|
Found more references.
|
2022-02-11 19:12:53 +01:00 |
|
|
2b7ebebfcc
|
Save the core models also as tres, and replace every instance of them to the tres variant.
|
2022-02-11 19:09:08 +01:00 |
|