broken_seals/game
2022-03-08 18:12:11 +01:00
..
addons Implement selecting the edited resource on clicking it's button in the world generator addon's EditorResourceWidget. 2022-03-08 18:12:11 +01:00
autoload
core Moved the core folder out from modules too. 2022-02-12 20:22:15 +01:00
cursors
entity_classes Moved the core folder out from modules too. 2022-02-12 20:22:15 +01:00
fonts
icons Moved the texture tools under a new tools directory. 2022-02-12 20:18:02 +01:00
materials Set up a liquid material. 2022-02-19 09:16:33 +01:00
models Import the weapons and armor pack's textures as packer image resources. This fixes their issues with uvs on the html backend. 2022-02-16 21:09:30 +01:00
modules Keep the modules folder around in git. 2022-02-12 20:23:44 +01:00
particles/magic Increase the size of the floating particles a bit. 2022-02-13 18:22:29 +01:00
player Fix material cache initialization logic for the CharacterSkeletonMeshJob. 2022-02-16 20:52:50 +01:00
props/teleporters/dungeon Added a new floating magic particle effect to the dungeon teleporters. 2022-02-13 18:16:45 +01:00
scenes Reworked the in editor world generation logic. Now when the generate in editor property is set, the world generate chunks around the editor's camera. 2022-02-19 12:34:30 +01:00
scripts Added tool keyword to the dungeon teleporters, so they can be spawned in to the editor without errors. 2022-02-19 10:51:59 +01:00
shaders Moved the shaders to a new folder. 2022-02-12 19:07:45 +01:00
spell_effects/enchanter Moved the spell effects folder. 2022-02-12 19:10:23 +01:00
tests Moved the current textures under a world folder in the textures folder. 2022-02-13 17:57:29 +01:00
textures Created a new water tile. 2022-03-08 12:33:17 +01:00
tools Created a uv debugger tool. 2022-02-16 20:51:35 +01:00
ui Connect to the deserialized signal in SpellBookWindow. 2022-02-15 00:26:59 +01:00
worlds/test_world Moved the current textures under a world folder in the textures folder. 2022-02-13 17:57:29 +01:00
.gitignore
audio_bus_layout.tres Rename the default bus layout. 2022-02-12 20:31:57 +01:00
ess_data.json
icon.png
icon.png.flags
icon.png.import
project.godot Added a new WorldGenRaycast class, and now world generator will use this instead of a stack and stack index to make the data available to the generation methods. Also added local uv to it. 2022-02-19 10:41:33 +01:00
world_generator_settings.tres Fix paths for the world generator. 2022-02-12 20:32:20 +01:00