Added a new floating magic particle effect to the dungeon teleporters.

This commit is contained in:
Relintai 2022-02-13 18:16:45 +01:00
parent 04ec4d2ad9
commit e773393ce9
6 changed files with 81 additions and 2 deletions

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@ -0,0 +1,14 @@
[gd_resource type="SpatialMaterial" load_steps=2 format=2]
[ext_resource path="res://textures/particle/magic_particle_1.png" type="Texture" id=1]
[resource]
flags_transparent = true
flags_unshaded = true
flags_do_not_receive_shadows = true
flags_disable_ambient_light = true
vertex_color_use_as_albedo = true
params_specular_mode = 4
params_blend_mode = 1
params_billboard_mode = 2
albedo_texture = ExtResource( 1 )

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@ -0,0 +1,22 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://particles/magic/particle_magic_float.tres" type="Material" id=1]
[sub_resource type="QuadMesh" id=2]
material = ExtResource( 1 )
size = Vector2( 0.2, 0.2 )
[node name="ParticleMagicShimmer" type="CPUParticles"]
generate_lightmap = false
lifetime = 9.52
mesh = SubResource( 2 )
emission_shape = 2
emission_box_extents = Vector3( 0.5, 1, 0.5 )
gravity = Vector3( 0, 0, 0 )
initial_velocity = 1.0
initial_velocity_random = 1.0
linear_accel = -18.18
linear_accel_random = 0.06
scale_amount_random = 0.3
color = Color( 0.345098, 0.592157, 0.839216, 0.552941 )
hue_variation_random = 0.18

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@ -1,10 +1,11 @@
[gd_scene load_steps=7 format=2]
[gd_scene load_steps=8 format=2]
[ext_resource path="res://scripts/dungeons/teleporters/dung_back_teleporter.gd" type="Script" id=1]
[ext_resource path="res://textures/world/bricks/test_brick_albedo.png" type="Texture" id=2]
[ext_resource path="res://props/teleporters/dungeon/simple_dungeon_teleporter_material.tres" type="Material" id=3]
[ext_resource path="res://props/teleporters/dungeon/simple_dungeon_teleporter_highlight_material.tres" type="Material" id=4]
[ext_resource path="res://models/teleporters/dungeon/simple_dungeon_teleporter.tres" type="MeshDataResource" id=5]
[ext_resource path="res://particles/magic/particle_magic_float.tscn" type="PackedScene" id=6]
[sub_resource type="BoxShape" id=3]
extents = Vector3( 0.5, 0.5, 0.5 )
@ -19,5 +20,8 @@ mesh_data = ExtResource( 5 )
texture = ExtResource( 2 )
material = ExtResource( 3 )
[node name="ParticleMagicShimmer" parent="." instance=ExtResource( 6 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
[node name="CollisionShape" type="CollisionShape" parent="."]
shape = SubResource( 3 )

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@ -1,4 +1,4 @@
[gd_scene load_steps=8 format=2]
[gd_scene load_steps=9 format=2]
[ext_resource path="res://scripts/dungeons/teleporters/dung_teleporter.gd" type="Script" id=1]
[ext_resource path="res://props/teleporters/dungeon/simple_dungeon_back_teleporter.tscn" type="PackedScene" id=2]
@ -6,6 +6,7 @@
[ext_resource path="res://textures/world/stone/stone_1_albedo.png" type="Texture" id=4]
[ext_resource path="res://props/teleporters/dungeon/simple_dungeon_teleporter_material.tres" type="Material" id=5]
[ext_resource path="res://props/teleporters/dungeon/simple_dungeon_teleporter_highlight_material.tres" type="Material" id=6]
[ext_resource path="res://particles/magic/particle_magic_float.tscn" type="PackedScene" id=7]
[sub_resource type="BoxShape" id=3]
extents = Vector3( 0.337828, 0.95553, 0.246706 )
@ -21,6 +22,9 @@ mesh_data = ExtResource( 3 )
texture = ExtResource( 4 )
material = ExtResource( 5 )
[node name="ParticleMagicShimmer" parent="." instance=ExtResource( 7 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.01966, 0 )
shape = SubResource( 3 )

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@ -0,0 +1,35 @@
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importer="texture"
type="StreamTexture"
path="res://.import/magic_particle_1.png-f6b47f4031ed654afe77ae9d794e87a7.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://textures/particle/magic_particle_1.png"
dest_files=[ "res://.import/magic_particle_1.png-f6b47f4031ed654afe77ae9d794e87a7.stex" ]
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compress/lossy_quality=0.7
compress/hdr_mode=0
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compress/normal_map=0
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flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=false
process/premult_alpha=false
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process/invert_color=false
process/normal_map_invert_y=false
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