broken_seals/game
2022-03-24 21:58:15 +01:00
..
addons Updated the engine. I added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, and StringName support for variants. Also smaller improvements, and backports. 2022-03-22 02:14:33 +01:00
autoload
core
cursors
entity_classes
fonts
icons
materials Set up a base ocean layer for the world. 2022-03-08 18:21:59 +01:00
models Updated the engine. I removed TMeshInstance. 2022-03-20 14:16:46 +01:00
modules
particles/magic Increase the size of the floating particles a bit. 2022-02-13 18:22:29 +01:00
player Disable octahedral compression for the generated skinned meshes, as they don't work well on dome gpus. Later I'll add a setting for it. 2022-03-24 21:58:15 +01:00
props/teleporters/dungeon
scenes Added a new editor chunk spawn range property to the world. 2022-03-09 17:28:24 +01:00
scripts Updated the engine. I added Vector2i, Vector3i, Rect2i, PoolVector2i, PoolVector3i, and StringName support for variants. Also smaller improvements, and backports. 2022-03-22 02:14:33 +01:00
shaders Set up a base ocean layer for the world. 2022-03-08 18:21:59 +01:00
spell_effects/enchanter Moved the spell effects folder. 2022-02-12 19:10:23 +01:00
tests Moved the current textures under a world folder in the textures folder. 2022-02-13 17:57:29 +01:00
textures Created a new water tile. 2022-03-08 12:33:17 +01:00
tools Created a uv debugger tool. 2022-02-16 20:51:35 +01:00
ui Connect to the deserialized signal in SpellBookWindow. 2022-02-15 00:26:59 +01:00
worlds/test_world Moved the spawner a bit. 2022-03-11 12:57:08 +01:00
.gitignore
audio_bus_layout.tres
ess_data.json
icon.png
icon.png.flags
icon.png.import
project.pandemonium Updated the engine. Smaller fixes, and backports. 2022-03-24 12:52:59 +01:00
world_generator_settings.tres