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addons
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Now the world generator addon's float properties use a hbox container, and their label is set to expand fill.
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2022-03-09 18:06:21 +01:00 |
autoload
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Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain.
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2022-02-08 14:44:37 +01:00 |
core
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Moved the core folder out from modules too.
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2022-02-12 20:22:15 +01:00 |
cursors
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entity_classes
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Moved the core folder out from modules too.
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2022-02-12 20:22:15 +01:00 |
fonts
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icons
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Moved the texture tools under a new tools directory.
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2022-02-12 20:18:02 +01:00 |
materials
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Set up a base ocean layer for the world.
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2022-03-08 18:21:59 +01:00 |
models
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Import the weapons and armor pack's textures as packer image resources. This fixes their issues with uvs on the html backend.
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2022-02-16 21:09:30 +01:00 |
modules
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Keep the modules folder around in git.
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2022-02-12 20:23:44 +01:00 |
particles/magic
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Increase the size of the floating particles a bit.
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2022-02-13 18:22:29 +01:00 |
player
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Increase raycast height more, just in case.
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2022-03-08 18:19:14 +01:00 |
props/teleporters/dungeon
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Added a new floating magic particle effect to the dungeon teleporters.
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2022-02-13 18:16:45 +01:00 |
scenes
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Added a new editor chunk spawn range property to the world.
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2022-03-09 17:28:24 +01:00 |
scripts
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Managed to figure out a way to make the new continent code work. Also made it the default.
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2022-03-09 18:08:23 +01:00 |
shaders
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Set up a base ocean layer for the world.
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2022-03-08 18:21:59 +01:00 |
spell_effects/enchanter
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Moved the spell effects folder.
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2022-02-12 19:10:23 +01:00 |
tests
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Moved the current textures under a world folder in the textures folder.
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2022-02-13 17:57:29 +01:00 |
textures
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Created a new water tile.
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2022-03-08 12:33:17 +01:00 |
tools
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Created a uv debugger tool.
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2022-02-16 20:51:35 +01:00 |
ui
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Connect to the deserialized signal in SpellBookWindow.
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2022-02-15 00:26:59 +01:00 |
worlds/test_world
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Set up a base ocean layer for the world.
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2022-03-08 18:21:59 +01:00 |
.gitignore
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audio_bus_layout.tres
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Rename the default bus layout.
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2022-02-12 20:31:57 +01:00 |
ess_data.json
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icon.png
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Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment).
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2019-11-22 18:02:19 +01:00 |
icon.png.flags
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icon.png.import
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project.godot
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Added a new WorldGenRaycast class, and now world generator will use this instead of a stack and stack index to make the data available to the generation methods. Also added local uv to it.
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2022-02-19 10:41:33 +01:00 |
world_generator_settings.tres
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Fix paths for the world generator.
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2022-02-12 20:32:20 +01:00 |