broken_seals/game
2022-03-09 18:08:23 +01:00
..
addons Now the world generator addon's float properties use a hbox container, and their label is set to expand fill. 2022-03-09 18:06:21 +01:00
autoload Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain. 2022-02-08 14:44:37 +01:00
core Moved the core folder out from modules too. 2022-02-12 20:22:15 +01:00
cursors
entity_classes Moved the core folder out from modules too. 2022-02-12 20:22:15 +01:00
fonts
icons Moved the texture tools under a new tools directory. 2022-02-12 20:18:02 +01:00
materials Set up a base ocean layer for the world. 2022-03-08 18:21:59 +01:00
models Import the weapons and armor pack's textures as packer image resources. This fixes their issues with uvs on the html backend. 2022-02-16 21:09:30 +01:00
modules Keep the modules folder around in git. 2022-02-12 20:23:44 +01:00
particles/magic Increase the size of the floating particles a bit. 2022-02-13 18:22:29 +01:00
player Increase raycast height more, just in case. 2022-03-08 18:19:14 +01:00
props/teleporters/dungeon Added a new floating magic particle effect to the dungeon teleporters. 2022-02-13 18:16:45 +01:00
scenes Added a new editor chunk spawn range property to the world. 2022-03-09 17:28:24 +01:00
scripts Managed to figure out a way to make the new continent code work. Also made it the default. 2022-03-09 18:08:23 +01:00
shaders Set up a base ocean layer for the world. 2022-03-08 18:21:59 +01:00
spell_effects/enchanter Moved the spell effects folder. 2022-02-12 19:10:23 +01:00
tests Moved the current textures under a world folder in the textures folder. 2022-02-13 17:57:29 +01:00
textures Created a new water tile. 2022-03-08 12:33:17 +01:00
tools Created a uv debugger tool. 2022-02-16 20:51:35 +01:00
ui Connect to the deserialized signal in SpellBookWindow. 2022-02-15 00:26:59 +01:00
worlds/test_world Set up a base ocean layer for the world. 2022-03-08 18:21:59 +01:00
.gitignore
audio_bus_layout.tres Rename the default bus layout. 2022-02-12 20:31:57 +01:00
ess_data.json
icon.png Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment). 2019-11-22 18:02:19 +01:00
icon.png.flags
icon.png.import
project.godot Added a new WorldGenRaycast class, and now world generator will use this instead of a stack and stack index to make the data available to the generation methods. Also added local uv to it. 2022-02-19 10:41:33 +01:00
world_generator_settings.tres Fix paths for the world generator. 2022-02-12 20:32:20 +01:00