broken_seals/game
2022-03-09 19:09:06 +01:00
..
addons add_slot in ResourcePropertyList.gd will now return the expected index. 2022-03-09 18:31:54 +01:00
autoload
core
cursors
entity_classes
fonts
icons
materials Set up a base ocean layer for the world. 2022-03-08 18:21:59 +01:00
models Import the weapons and armor pack's textures as packer image resources. This fixes their issues with uvs on the html backend. 2022-02-16 21:09:30 +01:00
modules
particles/magic Increase the size of the floating particles a bit. 2022-02-13 18:22:29 +01:00
player Increase raycast height more, just in case. 2022-03-08 18:19:14 +01:00
props/teleporters/dungeon
scenes Added a new editor chunk spawn range property to the world. 2022-03-09 17:28:24 +01:00
scripts Make the zone transition a bit smoother. 2022-03-09 19:09:06 +01:00
shaders Set up a base ocean layer for the world. 2022-03-08 18:21:59 +01:00
spell_effects/enchanter
tests
textures Created a new water tile. 2022-03-08 12:33:17 +01:00
tools Created a uv debugger tool. 2022-02-16 20:51:35 +01:00
ui Connect to the deserialized signal in SpellBookWindow. 2022-02-15 00:26:59 +01:00
worlds/test_world Set up a base ocean layer for the world. 2022-03-08 18:21:59 +01:00
.gitignore
audio_bus_layout.tres
ess_data.json
icon.png
icon.png.flags
icon.png.import
project.godot Added a new WorldGenRaycast class, and now world generator will use this instead of a stack and stack index to make the data available to the generation methods. Also added local uv to it. 2022-02-19 10:41:33 +01:00
world_generator_settings.tres