broken_seals/game
2022-02-13 16:39:42 +01:00
..
addons Fix the undo redo action's name for unmark seam. 2022-02-13 16:39:42 +01:00
autoload Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain. 2022-02-08 14:44:37 +01:00
core Moved the core folder out from modules too. 2022-02-12 20:22:15 +01:00
cursors Committing image .import files as they get a new property stored on reimport. 2021-09-29 11:24:07 +02:00
entity_classes Moved the core folder out from modules too. 2022-02-12 20:22:15 +01:00
fonts Convert the font's license to the new format. 2020-07-11 14:38:12 +02:00
icons Moved the texture tools under a new tools directory. 2022-02-12 20:18:02 +01:00
materials Moved the world scene and it's dependencies under scenes/world. 2022-02-12 20:03:17 +01:00
models Now the dungeon teleporters switch between 2 materials for hover / normal states. This way only the hovered one will light up, instead of all. Also reworked them to use mesh data resources. 2022-02-13 15:52:19 +01:00
modules Keep the modules folder around in git. 2022-02-12 20:23:44 +01:00
player Move the nameplates and world numbers. 2022-02-12 19:53:45 +01:00
props/teleporters/dungeon Now the dungeon teleporters switch between 2 materials for hover / normal states. This way only the hovered one will light up, instead of all. Also reworked them to use mesh data resources. 2022-02-13 15:52:19 +01:00
scenes Categorize the textures using folders. 2022-02-13 15:32:36 +01:00
scripts Now the dungeon teleporters switch between 2 materials for hover / normal states. This way only the hovered one will light up, instead of all. Also reworked them to use mesh data resources. 2022-02-13 15:52:19 +01:00
shaders Moved the shaders to a new folder. 2022-02-12 19:07:45 +01:00
spell_effects/enchanter Moved the spell effects folder. 2022-02-12 19:10:23 +01:00
tests Categorize the textures using folders. 2022-02-13 15:32:36 +01:00
textures Categorize the textures using folders. 2022-02-13 15:32:36 +01:00
tools Moved the debug camera. 2022-02-12 20:19:00 +01:00
ui Moved the input map editor scene. 2022-02-12 20:26:38 +01:00
worlds/test_world Categorize the textures using folders. 2022-02-13 15:32:36 +01:00
.gitignore Added export.cfg into .gitignore. 2019-11-20 14:38:46 +01:00
audio_bus_layout.tres Rename the default bus layout. 2022-02-12 20:31:57 +01:00
ess_data.json Removed the settings from ess_data.json, as the data plugin will need to be reworked to be useful again. 2020-04-26 13:38:11 +02:00
icon.png Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment). 2019-11-22 18:02:19 +01:00
icon.png.flags Added the remaining files. 2019-11-20 15:19:47 +01:00
icon.png.import Committing image .import files as they get a new property stored on reimport. 2021-09-29 11:24:07 +02:00
project.godot Rename the default bus layout. 2022-02-12 20:31:57 +01:00
world_generator_settings.tres Fix paths for the world generator. 2022-02-12 20:32:20 +01:00