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Added sky, lights and small improvements to the armature editor scene.
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@ -1,10 +1,22 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://models/entities/human/models/armature_editor.gd" type="Script" id=1]
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[ext_resource path="res://player/CharacterSkeletonAttachPoint.gd" type="Script" id=2]
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[ext_resource path="res://core/model_visuals/test_base_v3.tres" type="ModelVisual" id=5]
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[ext_resource path="res://models/entities/human/models/armature.tscn" type="PackedScene" id=6]
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[sub_resource type="ProceduralSky" id=6]
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sky_top_color = Color( 0.960784, 0.984314, 0.996078, 1 )
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sky_horizon_color = Color( 0.129412, 0.129412, 0.129412, 1 )
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sky_curve = 0.151361
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ground_horizon_color = Color( 0.0745098, 0.0745098, 0.0745098, 1 )
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[sub_resource type="Environment" id=7]
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background_mode = 2
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background_sky = SubResource( 6 )
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background_color = Color( 0.105882, 0.0862745, 0.0862745, 1 )
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background_energy = 1.41
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[node name="character" type="CharacterSkeleton3D"]
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entity_type = 1
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model_dirty = true
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@ -132,4 +144,11 @@ transform = Transform( 0.999997, -0.00244488, -0.000478373, 0.00244479, 0.999902
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script = ExtResource( 2 )
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positions = [ NodePath("../RightBackAttachment/RightBackAP"), NodePath("../RightHandAttachment/RightHandAP") ]
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( 0.962004, 0.140685, -0.234001, 0, 0.857032, 0.515262, 0.273036, -0.495684, 0.824468, -2.67044, 6.99647, 9.77147 )
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light_color = Color( 0.752941, 0.101961, 0.101961, 1 )
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource( 7 )
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[editable path="armature"]
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