Moved the textures from under world to the root of the project.

This commit is contained in:
Relintai 2022-02-13 15:08:32 +01:00
parent baf7f9f2ca
commit 8602e29571
44 changed files with 78 additions and 133 deletions

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@ -1,6 +1,6 @@
[gd_resource type="PropData" load_steps=39 format=2]
[ext_resource path="res://worlds/test_world/voxel_library/textures/stone_dungeon_1_albedo.png" type="Texture" id=1]
[ext_resource path="res://textures/stone_dungeon_1_albedo.png" type="Texture" id=1]
[ext_resource path="res://models/core_models/wall_xp.tres" type="MeshDataResource" id=2]
[ext_resource path="res://models/core_models/wall_xn.tres" type="MeshDataResource" id=3]
[ext_resource path="res://models/core_models/wall_zn.tres" type="MeshDataResource" id=4]

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@ -5,7 +5,7 @@
[ext_resource path="res://models/core_models/floor.tres" type="MeshDataResource" id=3]
[ext_resource path="res://models/core_models/wall_zn.tres" type="MeshDataResource" id=4]
[ext_resource path="res://models/core_models/wall_zp.tres" type="MeshDataResource" id=5]
[ext_resource path="res://worlds/test_world/voxel_library/textures/stone_dungeon_1_albedo.png" type="Texture" id=6]
[ext_resource path="res://textures/stone_dungeon_1_albedo.png" type="Texture" id=6]
[ext_resource path="res://models/buildings/crypt/CryptEntranceDoor.tscn" type="PackedScene" id=7]
[sub_resource type="SpatialMaterial" id=7]

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@ -1,7 +1,7 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://worlds/test_world/dungeons/dung_teleporter.gd" type="Script" id=1]
[ext_resource path="res://worlds/test_world/voxel_library/textures/test_brick_albedo.png" type="Texture" id=2]
[ext_resource path="res://textures/test_brick_albedo.png" type="Texture" id=2]
[sub_resource type="CubeMesh" id=1]
size = Vector3( 1, 1, 1 )

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@ -1,8 +1,8 @@
[gd_resource type="TerrainLibraryMerger" load_steps=10 format=2]
[ext_resource path="res://worlds/test_world/voxel_library/textures/grass_mossy_albedo.png" type="Texture" id=1]
[ext_resource path="res://worlds/test_world/voxel_library/textures/dirt_albedo.png" type="Texture" id=2]
[ext_resource path="res://worlds/test_world/voxel_library/textures/stone_1_albedo.png" type="Texture" id=3]
[ext_resource path="res://textures/grass_mossy_albedo.png" type="Texture" id=1]
[ext_resource path="res://textures/dirt_albedo.png" type="Texture" id=2]
[ext_resource path="res://textures/stone_1_albedo.png" type="Texture" id=3]
[ext_resource path="res://materials/7_standard_material_notex.tres" type="Material" id=4]
[ext_resource path="res://materials/5_standard_material_nouv2.tres" type="Material" id=5]

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@ -2,9 +2,9 @@
[ext_resource path="res://materials/8_standard_material_prop_notex.tres" type="Material" id=1]
[ext_resource path="res://materials/6_standard_material_prop_nouv2.tres" type="Material" id=2]
[ext_resource path="res://worlds/test_world/voxel_library/textures/grass_mossy_albedo.png" type="Texture" id=3]
[ext_resource path="res://worlds/test_world/voxel_library/textures/dirt_albedo.png" type="Texture" id=4]
[ext_resource path="res://worlds/test_world/voxel_library/textures/stone_1_albedo.png" type="Texture" id=5]
[ext_resource path="res://textures/grass_mossy_albedo.png" type="Texture" id=3]
[ext_resource path="res://textures/dirt_albedo.png" type="Texture" id=4]
[ext_resource path="res://textures/stone_1_albedo.png" type="Texture" id=5]
[ext_resource path="res://materials/7_standard_material_notex.tres" type="Material" id=6]
[ext_resource path="res://materials/5_standard_material_nouv2.tres" type="Material" id=7]

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@ -1,6 +1,6 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://worlds/test_world/voxel_library/textures/grass_mossy_albedo.png" type="Texture" id=1]
[ext_resource path="res://textures/grass_mossy_albedo.png" type="Texture" id=1]
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@ -2,7 +2,7 @@
[ext_resource path="res://models/core_models/wall_zn.tres" type="MeshDataResource" id=1]
[ext_resource path="res://tests/test_rooms/test2_tiledwalldata.tres" type="TiledWallData" id=2]
[ext_resource path="res://worlds/test_world/voxel_library/textures/stone_dungeon_1_albedo.png" type="Texture" id=3]
[ext_resource path="res://textures/stone_dungeon_1_albedo.png" type="Texture" id=3]
[sub_resource type="PropDataPortal" id=1]
transform = Transform( -1, 0, -9.61651e-07, 0, 1, 0, 9.61651e-07, 0, -1, 2, 1, 0 )

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@ -1,6 +1,6 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://worlds/test_world/voxel_library/textures/stone_dungeon_1_albedo.png" type="Texture" id=4]
[ext_resource path="res://textures/stone_dungeon_1_albedo.png" type="Texture" id=4]
[ext_resource path="res://models/core_models/wall_zn.tres" type="MeshDataResource" id=5]
[ext_resource path="res://tests/test_rooms/test2_tiledwalldata.tres" type="TiledWallData" id=10]

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@ -2,7 +2,7 @@
[ext_resource path="res://models/entities/human/female/character_models/huf_spine2.tres" type="MeshDataResource" id=1]
[ext_resource path="res://models/core_models/wall_zn.tres" type="MeshDataResource" id=2]
[ext_resource path="res://worlds/test_world/voxel_library/textures/stone_dungeon_1_albedo.png" type="Texture" id=3]
[ext_resource path="res://textures/stone_dungeon_1_albedo.png" type="Texture" id=3]
[ext_resource path="res://models/entities/human/female/character_textures/100_seamless/armor_simple.png" type="Texture" id=4]
[ext_resource path="res://tests/test_rooms/test2_tiledwalldata.tres" type="TiledWallData" id=5]

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@ -2,7 +2,7 @@
[ext_resource path="res://models/entities/human/female/character_models/huf_spine2.tres" type="MeshDataResource" id=1]
[ext_resource path="res://models/entities/human/female/character_textures/100_seamless/armor_simple.png" type="Texture" id=2]
[ext_resource path="res://worlds/test_world/voxel_library/textures/stone_dungeon_1_albedo.png" type="Texture" id=4]
[ext_resource path="res://textures/stone_dungeon_1_albedo.png" type="Texture" id=4]
[ext_resource path="res://models/core_models/wall_zn.tres" type="MeshDataResource" id=5]
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@ -2,7 +2,7 @@
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[ext_resource path="res://tests/test_rooms/test2_tiledwalldata.tres" type="TiledWallData" id=2]
[ext_resource path="res://worlds/test_world/voxel_library/textures/stone_dungeon_1_albedo.png" type="Texture" id=3]
[ext_resource path="res://textures/stone_dungeon_1_albedo.png" type="Texture" id=3]
[sub_resource type="PropDataTiledWall" id=1]
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@ -1,6 +1,6 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://worlds/test_world/voxel_library/textures/stone_dungeon_1_albedo.png" type="Texture" id=4]
[ext_resource path="res://textures/stone_dungeon_1_albedo.png" type="Texture" id=4]
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@ -2,7 +2,7 @@
[ext_resource path="res://models/core_models/wall_zn.tres" type="MeshDataResource" id=1]
[ext_resource path="res://tests/test_rooms/test2_tiledwalldata.tres" type="TiledWallData" id=2]
[ext_resource path="res://worlds/test_world/voxel_library/textures/stone_dungeon_1_albedo.png" type="Texture" id=3]
[ext_resource path="res://textures/stone_dungeon_1_albedo.png" type="Texture" id=3]
[sub_resource type="PropDataTiledWall" id=1]
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@ -1,6 +1,6 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://worlds/test_world/voxel_library/textures/stone_dungeon_1_albedo.png" type="Texture" id=4]
[ext_resource path="res://textures/stone_dungeon_1_albedo.png" type="Texture" id=4]
[ext_resource path="res://models/core_models/wall_zn.tres" type="MeshDataResource" id=5]
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@ -2,7 +2,7 @@
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[ext_resource path="res://textures/stone_dungeon_1_albedo.png" type="Texture" id=3]
[sub_resource type="PropDataTiledWall" id=1]
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@ -1,6 +1,6 @@
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@ -1,6 +1,6 @@
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[ext_resource path="res://textures/stone_dungeon_1_albedo.png" type="Texture" id=1]
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<Attributions>
<Module>
<Name>Simple Biome</Name>
<URL></URL>
<Description></Description>
<Licenses>
MIT
</Licenses>
</Module>
<Attribution>
<Name>RPG Item collection 3</Name>
<URL>https://opengameart.org/content/rpg-item-collection-3</URL>
<Description>
Additional collection of 7 high quality, low-poly common RPG items, each one carefully crafted, optimised, including normals, seams, UV mapping and hand-painted diffuse textures - each model has two textures to choose from! Plus there are four seamless ground textures! That makes for 18 different looking items in total.
Models were made with Blender, but are also provided in OBJ format, so that they are compatible with basically any software. The original Blender file is of course also provided and well readable.
The collection contains following models.
- house
- tree
- conifer
- rock
- well
- bridge
- sign
- ground textures: grass, dirt, sand and pavement
Models are very well usable in games or in low-poly art.
I publish this under CC0 so that you aren't burdened by anything and don't even have to credit me, but if you do, I'll be very glad :)
You can support me: https://www.tastyfish.cz/#support
Copyright/Attribution Notice:
I publish this under CC0 so that you aren't burdened by anything and don't even have to credit me, but if you do, I'll be very glad :)
</Description>
<Licenses>
CCO
</Licenses>
<Files>
low_poly_rpg_item_collection_3/*
</Files>
</Attribution>
</Attributions>

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@ -1,7 +1,7 @@
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[ext_resource path="res://worlds/test_world/dungeons/dung_back_teleporter.tscn" type="PackedScene" id=2]
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