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https://github.com/Relintai/broken_seals.git
synced 2024-11-13 20:47:19 +01:00
Started working on a new simple addon, that should help with porting gdscript (my addons -> my codestyle) to cpp in the future. I'm not planning on doing anything fancy, just something relatively simple that would do most of the trivial, but tedious stuff.
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2
game/addons/.gitignore
vendored
2
game/addons/.gitignore
vendored
@ -21,3 +21,5 @@
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!world_generator/**
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!addon_versions
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!gdc_converter
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!gdc_converter/**
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7
game/addons/gdc_converter/plugin.cfg
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7
game/addons/gdc_converter/plugin.cfg
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@ -0,0 +1,7 @@
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[plugin]
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name="GDCConverter"
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description="GDScript to CPP converter addon."
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author="Relintai"
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version="1.0"
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script="plugin.gd"
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167
game/addons/gdc_converter/plugin.gd
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167
game/addons/gdc_converter/plugin.gd
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@ -0,0 +1,167 @@
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tool
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extends EditorPlugin
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func _enter_tree():
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add_tool_menu_item("Convert scripts", self, "on_menu_clicked")
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func _exit_tree():
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remove_tool_menu_item("Convert scripts")
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func on_menu_clicked(val) -> void:
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var dir = Directory.new()
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var dir_name = get_editor_interface().get_selected_path()
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if dir.open(dir_name) == OK:
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dir.list_dir_begin()
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var file_name = dir.get_next()
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while file_name != "":
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if !dir.current_is_dir():
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if file_name.get_extension() == "gd":
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process_file(dir_name + file_name)
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return
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file_name = dir.get_next()
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enum GDScopeType {
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GDSCOPE_TYPE_GENERIC = 0,
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GDSCOPE_TYPE_CLASS,
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GDSCOPE_TYPE_IF,
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GDSCOPE_TYPE_ELIF,
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GDSCOPE_TYPE_ELSE,
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GDSCOPE_TYPE_FUNC,
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GDSCOPE_TYPE_FOR,
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GDSCOPE_TYPE_WHILE,
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};
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class GDSScope:
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var type : int = GDScopeType.GDSCOPE_TYPE_GENERIC
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var scope_name : String = ""
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var scope_data : String = ""
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var raw_scope_data : String = ""
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var subscopes : Array = Array()
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var scope_lines : PoolStringArray = PoolStringArray()
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func parse(contents : PoolStringArray, current_index : int = 0, current_indent : int = 0) -> int:
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while current_index < contents.size():
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var cl : String = contents[current_index]
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if cl.begins_with("#"):
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scope_lines.append(cl)
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current_index += 1
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continue
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var curr_line_indent : int = get_indent_count(cl)
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if curr_line_indent < current_indent:
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return current_index
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if cl.ends_with(":"):
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var scope : GDSScope = GDSScope.new()
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scope.parse_scope_data(cl)
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current_index += 1
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current_index = scope.parse(contents, current_index, curr_line_indent)
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subscopes.append(scope)
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#don't
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#current_index += 1
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continue
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scope_lines.append(cl)
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current_index += 1
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return current_index
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func parse_scope_data(s : String) -> void:
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raw_scope_data = s
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#todo handle and split ifs, etc
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func get_indent_count(s : String) -> int:
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var c : int = 0
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for ch in s:
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if ch == "\t":
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c += 1
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else:
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break
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return c
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func _to_string():
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var s : String = "---GDSScope---\n"
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s += raw_scope_data + "\n"
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for l in scope_lines:
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s += l + "\n"
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for subs in subscopes:
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s += "\n"
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s += str(subs)
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s += "\n"
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s += "\n"
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return s
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class GDSParser:
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var root : GDSScope
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func parse(contents : String) -> void:
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root = GDSScope.new()
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var c : PoolStringArray = split_preprocess_content(contents)
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root.parse(c)
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func split_preprocess_content(contents : String) -> PoolStringArray:
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var ret : PoolStringArray = PoolStringArray()
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contents = contents.replace("\r\n", "\n")
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var sp : PoolStringArray = contents.split("\n")
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var pl : String = ""
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var accum : bool = false
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for i in range(sp.size()):
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var l : String = sp[i]
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l = l.strip_edges(false, true)
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var lfstrip : String = l.strip_edges(true, false)
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if lfstrip == "":
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continue
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if lfstrip.begins_with("#"):
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ret.append(lfstrip)
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continue
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if l.ends_with("\\"):
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if !accum:
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accum = true
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pl = l
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else:
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pl += l.substr(0, l.length() - 1).strip_edges()
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else:
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if accum:
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accum = false
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ret.append(pl)
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pl = ""
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else:
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ret.append(l)
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return ret
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func _to_string():
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return str(root)
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func process_file(file_name : String) -> void:
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var file : File = File.new()
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file.open(file_name, File.READ)
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var contents : String = file.get_as_text()
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file.close()
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var parser : GDSParser = GDSParser.new()
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parser.parse(contents)
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print(parser)
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