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Fix normal generation for mdr ed.
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@ -763,10 +763,12 @@ static func generate_normals_arrs(arrays : Array) -> Array:
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for i in range(0, indices.size(), 3):
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var i0 : int = indices[i]
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var i1 : int = indices[i + 1]
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var i2 : int = indices[i + 2]
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var v0 : Vector3 = vertices[i0]
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var v1 : Vector3 = vertices[indices[i + 1]]
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var v2 : Vector3 = vertices[indices[i + 2]]
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var v1 : Vector3 = vertices[i1]
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var v2 : Vector3 = vertices[i2]
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var n = Plane(v0, v1, v2).normal
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@ -775,6 +777,18 @@ static func generate_normals_arrs(arrays : Array) -> Array:
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normals[i0] = n
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else:
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normals[i0] = lerp(normals[i0], n, 0.5).normalized()
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if nc[i1] == 0:
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nc[i1] = 1
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normals[i1] = n
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else:
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normals[i1] = lerp(normals[i1], n, 0.5).normalized()
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if nc[i2] == 0:
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nc[i2] = 1
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normals[i2] = n
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else:
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normals[i2] = lerp(normals[i2], n, 0.5).normalized()
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arrays[ArrayMesh.ARRAY_NORMAL] = normals
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@ -806,10 +820,12 @@ static func generate_normals_mdr(mdr : MeshDataResource) -> void:
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for i in range(0, indices.size(), 3):
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var i0 : int = indices[i]
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var i1 : int = indices[i + 1]
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var i2 : int = indices[i + 2]
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var v0 : Vector3 = vertices[i0]
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var v1 : Vector3 = vertices[indices[i + 1]]
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var v2 : Vector3 = vertices[indices[i + 2]]
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var v1 : Vector3 = vertices[i1]
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var v2 : Vector3 = vertices[i2]
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var n = Plane(v0, v1, v2).normal
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@ -818,11 +834,22 @@ static func generate_normals_mdr(mdr : MeshDataResource) -> void:
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normals[i0] = n
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else:
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normals[i0] = lerp(normals[i0], n, 0.5).normalized()
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if nc[i1] == 0:
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nc[i1] = 1
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normals[i1] = n
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else:
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normals[i1] = lerp(normals[i1], n, 0.5).normalized()
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if nc[i2] == 0:
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nc[i2] = 1
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normals[i2] = n
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else:
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normals[i2] = lerp(normals[i2], n, 0.5).normalized()
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arrays[ArrayMesh.ARRAY_NORMAL] = normals
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mdr.array = arrays
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# Apparently surfacetool adds more verts during normal generation
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# Keeping this here for now
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static func generate_normals_surface_tool(mdr : MeshDataResource) -> void:
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