Fill the liquid isolevel channel with the water isolevel.

This commit is contained in:
Relintai 2022-03-09 19:13:38 +01:00
parent b649b10fba
commit 5407ec44ce

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@ -56,7 +56,7 @@ func _generate_terra_chunk_ocean(chunk: TerrainChunk, pseed : int, spawn_mobs: b
ensured_channels = true
chunk.channel_ensure_allocated(TerrainChunkDefault.DEFAULT_CHANNEL_LIQUID_TYPE, 0)
chunk.channel_ensure_allocated(TerrainChunkDefault.DEFAULT_CHANNEL_LIQUID_ISOLEVEL, 0)
chunk.channel_ensure_allocated(TerrainChunkDefault.DEFAULT_CHANNEL_LIQUID_ISOLEVEL, water_iso_level)
chunk.set_voxel(water_surface_id, x, z, TerrainChunkDefault.DEFAULT_CHANNEL_LIQUID_TYPE)
chunk.set_voxel(water_iso_level, x, z, TerrainChunkDefault.DEFAULT_CHANNEL_LIQUID_ISOLEVEL)