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Added the world node to the save group. This fixes saving the character on exiting.
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@ -47,7 +47,7 @@ glow_strength = 1.1
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glow_bloom = 0.1
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glow_hdr_luminance_cap = 1.0
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[node name="World" type="TerrainWorldBlocky"]
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[node name="World" type="TerrainWorldBlocky" groups=["save"]]
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world_height = 100.0
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library = ExtResource( 1 )
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level_generator = ExtResource( 3 )
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