broken_seals/game
2022-02-13 16:42:53 +01:00
..
addons Re-enable the changed event before returning early in uv_unwrap(). 2022-02-13 16:42:53 +01:00
autoload
core Moved the core folder out from modules too. 2022-02-12 20:22:15 +01:00
cursors
entity_classes Moved the core folder out from modules too. 2022-02-12 20:22:15 +01:00
fonts
icons
materials
models Now the dungeon teleporters switch between 2 materials for hover / normal states. This way only the hovered one will light up, instead of all. Also reworked them to use mesh data resources. 2022-02-13 15:52:19 +01:00
modules Keep the modules folder around in git. 2022-02-12 20:23:44 +01:00
player
props/teleporters/dungeon Now the dungeon teleporters switch between 2 materials for hover / normal states. This way only the hovered one will light up, instead of all. Also reworked them to use mesh data resources. 2022-02-13 15:52:19 +01:00
scenes Categorize the textures using folders. 2022-02-13 15:32:36 +01:00
scripts Now the dungeon teleporters switch between 2 materials for hover / normal states. This way only the hovered one will light up, instead of all. Also reworked them to use mesh data resources. 2022-02-13 15:52:19 +01:00
shaders
spell_effects/enchanter
tests Categorize the textures using folders. 2022-02-13 15:32:36 +01:00
textures Categorize the textures using folders. 2022-02-13 15:32:36 +01:00
tools
ui Moved the input map editor scene. 2022-02-12 20:26:38 +01:00
worlds/test_world Categorize the textures using folders. 2022-02-13 15:32:36 +01:00
.gitignore
audio_bus_layout.tres Rename the default bus layout. 2022-02-12 20:31:57 +01:00
ess_data.json
icon.png
icon.png.flags
icon.png.import
project.godot Rename the default bus layout. 2022-02-12 20:31:57 +01:00
world_generator_settings.tres Fix paths for the world generator. 2022-02-12 20:32:20 +01:00