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Set up a liquid material.
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parent
bf695a310b
commit
230baeda0e
9
game/materials/liquid_material.tres.tres
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9
game/materials/liquid_material.tres.tres
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@ -0,0 +1,9 @@
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[gd_resource type="SpatialMaterial" format=2]
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[resource]
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flags_transparent = true
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flags_unshaded = true
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flags_do_not_receive_shadows = true
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vertex_color_use_as_albedo = true
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params_cull_mode = 2
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albedo_color = Color( 1, 1, 1, 0.662745 )
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@ -1,4 +1,4 @@
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[gd_resource type="TerrainLibraryMergerPCM" load_steps=12 format=2]
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[gd_resource type="TerrainLibraryMergerPCM" load_steps=13 format=2]
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[ext_resource path="res://materials/8_standard_material_prop_notex.tres" type="Material" id=1]
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[ext_resource path="res://materials/6_standard_material_prop_nouv2.tres" type="Material" id=2]
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@ -7,6 +7,7 @@
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[ext_resource path="res://textures/world/stone/stone_1_albedo.png" type="Texture" id=5]
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[ext_resource path="res://materials/7_standard_material_notex.tres" type="Material" id=6]
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[ext_resource path="res://materials/5_standard_material_nouv2.tres" type="Material" id=7]
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[ext_resource path="res://materials/liquid_material.tres.tres" type="Material" id=8]
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[sub_resource type="TerrainSurfaceMerger" id=1]
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texture_top = ExtResource( 3 )
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@ -30,6 +31,7 @@ texture_side = ExtResource( 5 )
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[resource]
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materials = [ ExtResource( 7 ), ExtResource( 7 ), ExtResource( 7 ), ExtResource( 7 ), ExtResource( 6 ) ]
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liquid_materials = [ ExtResource( 8 ) ]
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prop_materials = [ ExtResource( 2 ), ExtResource( 2 ), ExtResource( 2 ), ExtResource( 2 ), ExtResource( 1 ) ]
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texture_flags = 1
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terra_surfaces = [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ) ]
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