broken_seals/game
2022-02-13 17:05:17 +01:00
..
addons Re-enable the changed event before returning early in uv_unwrap(). 2022-02-13 16:42:53 +01:00
autoload
core Moved the core folder out from modules too. 2022-02-12 20:22:15 +01:00
cursors
entity_classes Moved the core folder out from modules too. 2022-02-12 20:22:15 +01:00
fonts
icons Moved the texture tools under a new tools directory. 2022-02-12 20:18:02 +01:00
materials Moved the world scene and it's dependencies under scenes/world. 2022-02-12 20:03:17 +01:00
models The dungeon teleporter is now a super simple obelisk. 2022-02-13 17:05:17 +01:00
modules Keep the modules folder around in git. 2022-02-12 20:23:44 +01:00
player Move the nameplates and world numbers. 2022-02-12 19:53:45 +01:00
props/teleporters/dungeon The dungeon teleporter is now a super simple obelisk. 2022-02-13 17:05:17 +01:00
scenes Categorize the textures using folders. 2022-02-13 15:32:36 +01:00
scripts Now the dungeon teleporters switch between 2 materials for hover / normal states. This way only the hovered one will light up, instead of all. Also reworked them to use mesh data resources. 2022-02-13 15:52:19 +01:00
shaders Moved the shaders to a new folder. 2022-02-12 19:07:45 +01:00
spell_effects/enchanter Moved the spell effects folder. 2022-02-12 19:10:23 +01:00
tests Categorize the textures using folders. 2022-02-13 15:32:36 +01:00
textures Categorize the textures using folders. 2022-02-13 15:32:36 +01:00
tools Moved the debug camera. 2022-02-12 20:19:00 +01:00
ui Moved the input map editor scene. 2022-02-12 20:26:38 +01:00
worlds/test_world Categorize the textures using folders. 2022-02-13 15:32:36 +01:00
.gitignore
audio_bus_layout.tres Rename the default bus layout. 2022-02-12 20:31:57 +01:00
ess_data.json
icon.png
icon.png.flags
icon.png.import
project.godot Rename the default bus layout. 2022-02-12 20:31:57 +01:00
world_generator_settings.tres Fix paths for the world generator. 2022-02-12 20:32:20 +01:00