Commit Graph

478 Commits

Author SHA1 Message Date
Haoyu Qiu
c14e9cc48b Update inspector layer names when project settings changed 2022-07-25 17:32:32 +02:00
fb02d16983 Now custom controls can be added to the top bar of the plugin settings page. 2022-07-16 19:28:39 +02:00
73ac91dc86 Fixed remaining issues and added cscript to the build. 2022-07-12 22:58:44 +02:00
2093cef963 Ported the EditorZoomWidget from Godot4. 2022-04-10 23:29:21 +02:00
85536b1134 Removed the online docs link from the top of the script editor. 2022-03-23 23:29:58 +01:00
c054c4db58 Cleaned up more remnants of the mono module. 2022-03-23 23:10:27 +01:00
408cd17225 Removed all translations except hungarian, as I won't be able to keep them updated. 2022-03-23 22:04:58 +01:00
2c5d5b7d3f Removed download support from the export templates manager for now. 2022-03-23 21:48:34 +01:00
32f148ac0c Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
b74c00ea65 Backported the 3.x android editor port pr by m4gr3d and thebestnom. (Godot pr 57747). 2022-03-22 19:35:57 +01:00
14a7a209af Fix the new errors during the start of the editor. 2022-03-22 09:38:47 +01:00
4871c46ec0 Also hackfix Rect2i's icon name . 2022-03-22 01:53:24 +01:00
beb83b286d Also implement editor property support for PoolVector2i, and PoolVector3i, and all new class support for the Dictionary and Array properties. 2022-03-22 01:52:54 +01:00
68c0469aa5 Added editor properties for Vector2i, Vector3i, and Rect2i. 2022-03-22 01:34:43 +01:00
6c91c3f9d5 Added a hack to the editor icon builder script, because it capitalized The new int classes wrong. (Vector2i was capitalized Vector2I). 2022-03-22 00:40:56 +01:00
84955fab68 Added icons for the newly added core classes. 2022-03-21 23:50:08 +01:00
c4811ebf6f Removed the arvr related icons. 2022-03-21 23:49:48 +01:00
c9b612f012 Added StringName as a variant type, with eventually the help of 3c0059650d . 2022-03-21 21:29:06 +01:00
aa1fb22309 Backported: Add missing navigation node icons - timothyqiu, YeldhamDev - bb257543d8 2022-03-20 20:30:43 +01:00
5f7421974c Backported by hand: Add a GradientTexture2D editor plugin - fire-forge. (d76c9f8d92) 2022-03-20 14:59:19 +01:00
b287513656 Replaced the godot editor icon. 2022-03-20 13:50:41 +01:00
bad39216b9 Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup. 2022-03-20 13:30:49 +01:00
77ed14e2f8 Fix 2 runtime errors found by tools. 2022-03-19 10:23:56 +01:00
d740ef5d18 Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now. 2022-03-19 04:08:34 +01:00
7fd581f987 An another set of header include cleanups for the classes in the engine directory. 2022-03-19 03:10:01 +01:00
bca78798ef Header include cleanups for the classes in the editor folder. 2022-03-19 02:25:58 +01:00
2ce53f2b9e Ran include-what-you-use on the classes in the editor/ floder. 2022-03-19 00:01:30 +01:00
b41f01cb92 Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later. 2022-03-18 22:55:47 +01:00
2b5cc26584 More include cleanups to the classes under editor/plugins. 2022-03-18 21:48:35 +01:00
6f637e65b0 Include cleanps. 2022-03-18 21:07:58 +01:00
a112bd877c Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though. 2022-03-18 20:18:56 +01:00
1ab4a46da0 Moved som of the includes from headers to cpp files under the editor folder. 2022-03-18 19:32:23 +01:00
4d7df62b8e Clang format all files. 2022-03-18 19:00:13 +01:00
c545717186 Fix EditorScriptCodeCompletionCache::Cache::time_loaded may be used uninitialized error. 2022-03-18 18:53:24 +01:00
f8e54698e4 Include cleanups for resources. 2022-03-18 18:48:49 +01:00
1f4f9c761e Version include cleanups to ESS. 2022-03-18 00:38:45 +01:00
340cc8ba45 Run the include guard script on the editor folder. 2022-03-17 22:15:35 +01:00
3965d70ac5 Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
ad43fd50bd Moved more includes. 2022-03-17 13:58:13 +01:00
3ca78453da Moved more includes. 2022-03-17 12:47:22 +01:00
f55afe20ef More include moves. 2022-03-17 12:12:41 +01:00
85475900e8 More include moves. 2022-03-17 12:06:40 +01:00
866569d22a Moved more includes to cpp files. 2022-03-17 11:52:53 +01:00
2c88c46101 Moved more includes to cpp files. 2022-03-17 11:28:57 +01:00
d34ba0a7f4 Moved more includes from headers to cpp files. 2022-03-17 10:58:07 +01:00
84d139213d Moved more includes to cpp files. 2022-03-17 10:39:38 +01:00
052027dce4 Moved more includes to cpp files. 2022-03-17 10:26:23 +01:00
c621049e61 Moved more includes to cpp files. 2022-03-17 09:07:18 +01:00
38fc0c402e Moved more includes from headers to cpp files. 2022-03-17 08:38:34 +01:00
2c1eb4182b Limit property default value in the editor's docs, to fix formatting for properties that return lots of data by default (Like Entity's sresources). 2022-03-16 21:37:03 +01:00
c1ebd9905a Moved more includes. 2022-03-16 21:09:41 +01:00
eeb7c04aaf Moved more includes to cpp files. 2022-03-16 20:53:38 +01:00
f105eba923 Moved more includes from headers to cpp files. 2022-03-16 20:40:41 +01:00
73baa5545a Move lots of includes from the h files to cpp files in files under scene/2d. 2022-03-16 20:29:43 +01:00
ced4ae75a5 Backported:
6c2bd12031
c2c0c8067d
62fa80afd7
fd968157a4
c0bd05762e
72837b8ecd

From godot.
2022-03-16 18:18:23 +01:00
528b4d9f61 Finetuned the default color scheme. 2022-03-16 14:00:17 +01:00
4d80a4f047 Actually add the tool mode external button to the spatial editor's menu. This also fixes a memleak. 2022-03-16 12:02:55 +01:00
ac25525b39 Changed the default color theme for the editor. Added the old one as a new Godot 3 preset. 2022-03-16 03:09:22 +01:00
5f623865c6 Hide the video driver switch button if there is only one option. 2022-03-16 02:58:29 +01:00
aa10c2f37b Removed the Editor Asset Installer. 2022-03-16 01:58:42 +01:00
50af60ded6 Removed TileMap, and TileSet. 2022-03-16 01:54:27 +01:00
7acd98dcf0 Removed the VCS plugin. 2022-03-16 01:46:11 +01:00
aaf91df4c1 Also removed the MeshLibrary. 2022-03-16 01:30:44 +01:00
5767e12b56 Removed editor feature profiles. 2022-03-16 01:17:27 +01:00
84bd8ad20a Removed VisualShaders. 2022-03-16 00:55:47 +01:00
93d29cbc62 Removed the AssetLib. 2022-03-16 00:47:29 +01:00
a9a83271db Removed the default skeleton editor, and made my port the default. Also removed the remover. 2022-03-16 00:36:02 +01:00
a598c06588 Removed the obj importer. 2022-03-16 00:12:35 +01:00
a9fca142bc Fully removed Particles and Particles2D, as they were not implemented in gles2. 2022-03-16 00:06:53 +01:00
c0dfdd77f3 Removed particles editor plugins. 2022-03-15 22:25:33 +01:00
1035308489 Removed the collada importer. 2022-03-15 21:12:54 +01:00
e111edf4f2 Cleaned up (hopefully all remaining) light baking things. 2022-03-15 21:07:14 +01:00
07a0ed2c42 Removed the xatlas_unwrap module. 2022-03-15 20:25:05 +01:00
6fac6ba7f7 Removed lightmap captures, and also cleaned up almost all lightmap stuff. 2022-03-15 19:57:34 +01:00
03890f9e38 Removed GIProbes. 2022-03-15 19:03:03 +01:00
00285e8b24 Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those. 2022-03-15 17:01:21 +01:00
9e6d2fa653 Removed the Lightmapper and BakedLightmap classes. 2022-03-15 15:45:56 +01:00
49f8e8c398 Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00