Haoyu Qiu
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c14e9cc48b
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Update inspector layer names when project settings changed
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2022-07-25 17:32:32 +02:00 |
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fb02d16983
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Now custom controls can be added to the top bar of the plugin settings page.
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2022-07-16 19:28:39 +02:00 |
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73ac91dc86
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Fixed remaining issues and added cscript to the build.
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2022-07-12 22:58:44 +02:00 |
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2093cef963
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Ported the EditorZoomWidget from Godot4.
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2022-04-10 23:29:21 +02:00 |
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85536b1134
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Removed the online docs link from the top of the script editor.
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2022-03-23 23:29:58 +01:00 |
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c054c4db58
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Cleaned up more remnants of the mono module.
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2022-03-23 23:10:27 +01:00 |
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408cd17225
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Removed all translations except hungarian, as I won't be able to keep them updated.
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2022-03-23 22:04:58 +01:00 |
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2c5d5b7d3f
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Removed download support from the export templates manager for now.
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2022-03-23 21:48:34 +01:00 |
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32f148ac0c
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Mass replaced godot to pandemonium.
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2022-03-23 20:46:05 +01:00 |
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b74c00ea65
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Backported the 3.x android editor port pr by m4gr3d and thebestnom. (Godot pr 57747).
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2022-03-22 19:35:57 +01:00 |
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14a7a209af
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Fix the new errors during the start of the editor.
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2022-03-22 09:38:47 +01:00 |
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4871c46ec0
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Also hackfix Rect2i's icon name .
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2022-03-22 01:53:24 +01:00 |
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beb83b286d
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Also implement editor property support for PoolVector2i, and PoolVector3i, and all new class support for the Dictionary and Array properties.
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2022-03-22 01:52:54 +01:00 |
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68c0469aa5
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Added editor properties for Vector2i, Vector3i, and Rect2i.
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2022-03-22 01:34:43 +01:00 |
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6c91c3f9d5
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Added a hack to the editor icon builder script, because it capitalized The new int classes wrong. (Vector2i was capitalized Vector2I).
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2022-03-22 00:40:56 +01:00 |
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84955fab68
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Added icons for the newly added core classes.
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2022-03-21 23:50:08 +01:00 |
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c4811ebf6f
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Removed the arvr related icons.
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2022-03-21 23:49:48 +01:00 |
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c9b612f012
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
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aa1fb22309
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Backported: Add missing navigation node icons - timothyqiu, YeldhamDev - bb257543d8
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2022-03-20 20:30:43 +01:00 |
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5f7421974c
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Backported by hand: Add a GradientTexture2D editor plugin - fire-forge. (d76c9f8d92 )
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2022-03-20 14:59:19 +01:00 |
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b287513656
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Replaced the godot editor icon.
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2022-03-20 13:50:41 +01:00 |
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bad39216b9
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Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup.
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2022-03-20 13:30:49 +01:00 |
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77ed14e2f8
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Fix 2 runtime errors found by tools.
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2022-03-19 10:23:56 +01:00 |
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d740ef5d18
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Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
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2022-03-19 04:08:34 +01:00 |
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7fd581f987
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An another set of header include cleanups for the classes in the engine directory.
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2022-03-19 03:10:01 +01:00 |
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bca78798ef
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Header include cleanups for the classes in the editor folder.
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2022-03-19 02:25:58 +01:00 |
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2ce53f2b9e
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Ran include-what-you-use on the classes in the editor/ floder.
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2022-03-19 00:01:30 +01:00 |
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b41f01cb92
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Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later.
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2022-03-18 22:55:47 +01:00 |
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2b5cc26584
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More include cleanups to the classes under editor/plugins.
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2022-03-18 21:48:35 +01:00 |
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6f637e65b0
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Include cleanps.
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2022-03-18 21:07:58 +01:00 |
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a112bd877c
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Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
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2022-03-18 20:18:56 +01:00 |
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1ab4a46da0
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Moved som of the includes from headers to cpp files under the editor folder.
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2022-03-18 19:32:23 +01:00 |
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4d7df62b8e
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
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c545717186
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Fix EditorScriptCodeCompletionCache::Cache::time_loaded may be used uninitialized error.
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2022-03-18 18:53:24 +01:00 |
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f8e54698e4
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
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1f4f9c761e
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Version include cleanups to ESS.
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2022-03-18 00:38:45 +01:00 |
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340cc8ba45
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
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3965d70ac5
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Moved more includes to cpp files.
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2022-03-17 19:35:23 +01:00 |
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ad43fd50bd
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Moved more includes.
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2022-03-17 13:58:13 +01:00 |
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3ca78453da
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Moved more includes.
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2022-03-17 12:47:22 +01:00 |
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f55afe20ef
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More include moves.
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2022-03-17 12:12:41 +01:00 |
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85475900e8
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More include moves.
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2022-03-17 12:06:40 +01:00 |
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866569d22a
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Moved more includes to cpp files.
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2022-03-17 11:52:53 +01:00 |
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2c88c46101
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Moved more includes to cpp files.
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2022-03-17 11:28:57 +01:00 |
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d34ba0a7f4
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Moved more includes from headers to cpp files.
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2022-03-17 10:58:07 +01:00 |
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84d139213d
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Moved more includes to cpp files.
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2022-03-17 10:39:38 +01:00 |
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052027dce4
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Moved more includes to cpp files.
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2022-03-17 10:26:23 +01:00 |
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c621049e61
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Moved more includes to cpp files.
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2022-03-17 09:07:18 +01:00 |
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38fc0c402e
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Moved more includes from headers to cpp files.
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2022-03-17 08:38:34 +01:00 |
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2c1eb4182b
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Limit property default value in the editor's docs, to fix formatting for properties that return lots of data by default (Like Entity's sresources).
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2022-03-16 21:37:03 +01:00 |
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c1ebd9905a
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Moved more includes.
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2022-03-16 21:09:41 +01:00 |
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eeb7c04aaf
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Moved more includes to cpp files.
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2022-03-16 20:53:38 +01:00 |
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f105eba923
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Moved more includes from headers to cpp files.
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2022-03-16 20:40:41 +01:00 |
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73baa5545a
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Move lots of includes from the h files to cpp files in files under scene/2d.
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2022-03-16 20:29:43 +01:00 |
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ced4ae75a5
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Backported:
6c2bd12031
c2c0c8067d
62fa80afd7
fd968157a4
c0bd05762e
72837b8ecd
From godot.
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2022-03-16 18:18:23 +01:00 |
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528b4d9f61
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Finetuned the default color scheme.
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2022-03-16 14:00:17 +01:00 |
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4d80a4f047
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Actually add the tool mode external button to the spatial editor's menu. This also fixes a memleak.
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2022-03-16 12:02:55 +01:00 |
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ac25525b39
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Changed the default color theme for the editor. Added the old one as a new Godot 3 preset.
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2022-03-16 03:09:22 +01:00 |
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5f623865c6
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Hide the video driver switch button if there is only one option.
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2022-03-16 02:58:29 +01:00 |
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aa10c2f37b
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Removed the Editor Asset Installer.
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2022-03-16 01:58:42 +01:00 |
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50af60ded6
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Removed TileMap, and TileSet.
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2022-03-16 01:54:27 +01:00 |
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7acd98dcf0
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Removed the VCS plugin.
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2022-03-16 01:46:11 +01:00 |
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aaf91df4c1
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Also removed the MeshLibrary.
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2022-03-16 01:30:44 +01:00 |
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5767e12b56
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Removed editor feature profiles.
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2022-03-16 01:17:27 +01:00 |
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84bd8ad20a
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Removed VisualShaders.
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2022-03-16 00:55:47 +01:00 |
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93d29cbc62
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Removed the AssetLib.
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2022-03-16 00:47:29 +01:00 |
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a9a83271db
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Removed the default skeleton editor, and made my port the default. Also removed the remover.
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2022-03-16 00:36:02 +01:00 |
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a598c06588
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Removed the obj importer.
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2022-03-16 00:12:35 +01:00 |
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a9fca142bc
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Fully removed Particles and Particles2D, as they were not implemented in gles2.
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2022-03-16 00:06:53 +01:00 |
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c0dfdd77f3
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Removed particles editor plugins.
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2022-03-15 22:25:33 +01:00 |
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1035308489
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Removed the collada importer.
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2022-03-15 21:12:54 +01:00 |
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e111edf4f2
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Cleaned up (hopefully all remaining) light baking things.
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2022-03-15 21:07:14 +01:00 |
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07a0ed2c42
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Removed the xatlas_unwrap module.
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2022-03-15 20:25:05 +01:00 |
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6fac6ba7f7
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Removed lightmap captures, and also cleaned up almost all lightmap stuff.
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2022-03-15 19:57:34 +01:00 |
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03890f9e38
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Removed GIProbes.
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2022-03-15 19:03:03 +01:00 |
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00285e8b24
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Removed the gles3 driver. There are still mentions of it in a few places, I did not removed all of those.
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2022-03-15 17:01:21 +01:00 |
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9e6d2fa653
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Removed the Lightmapper and BakedLightmap classes.
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2022-03-15 15:45:56 +01:00 |
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49f8e8c398
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
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