b718228923
Write the spawner's name to the world in the WorldSpawner3DSpatialGizmoPlugin.
2025-04-13 19:58:55 +02:00
b792287b6e
Added a Spatial Gizmo plugin for ESSEntityWorldSpawner3D.
2025-04-13 19:18:05 +02:00
26c53fd16d
Added 3 new helper classes for the entity spell system. ESSEntityWorldSpawner3D, ESSEntityWorldSpawner3DSingle, ESSEntityWorldSpawner2D.
2025-04-13 18:54:12 +02:00
570bcaee0f
Re-extracted class docs for terraman.
2025-04-13 18:52:58 +02:00
a21b5a843e
Re/enabled the entity_spell_system's editor plugin, and disabled it's tool menu item.
2025-04-13 18:25:58 +02:00
c16c5d35f4
Bind is_priority_generation bool in TerrainWorld. Also set it to false in the constructor, but set it to true when eneteeing tree if the world already has chunks loaded.
2025-04-12 22:53:18 +02:00
9289351284
Also check whether chunks are building when doing a priority generation.
2025-04-08 09:17:12 +02:00
82218be991
Fix visibility toggling in TerrainChunkDefault even if lods are disabled.
2025-04-08 08:58:21 +02:00
97380e3f53
Only build the chunk in TerrainWorld::chunk_add() if the world is in the tree.
2025-04-08 08:32:37 +02:00
d99577365c
Call chunk's enter_tree and set voxel world on entering the tree in TerrainWorld.
2025-04-08 08:31:53 +02:00
4d23866ac5
Call TerrainWorldDefault's _create_chunk() and _setup_chunk() in TerrainWorldBlocky.
2025-04-08 08:31:00 +02:00
4c2ae4dc8b
Fix error message on startup.
2025-04-07 22:13:14 +02:00
bd476c1d66
Split _create_chunk() to _create_chunk() and _setup_chunk() in TerrainWorld.
...
Unfortunately this is a breaking change. (Very slight though.)
Now _create_chunk() should be used to initialize serialized properties
in chunks. The new _setup_chunk() virtual should be used to initialize
other non/serialized properties (like meshers).
Fortunately the only thing that needs to be done is to split old
_create_chunk() into two.
Note that when using procedural generation, the old way should just work
without any updates necessary. This change is only needed when loading
of chunks is desired.
2025-04-07 22:06:04 +02:00
32487af081
Implement TerrainWorldChunkDataManagerStaticFolderResources.
2025-04-07 22:01:12 +02:00
bb32eab4ca
Fix typo.
2025-04-07 22:01:04 +02:00
b7bfd13ec4
Added a force save all chunks button to TerrainWorld's inspector if a TerrainWorldChunkDataManager is set.
2025-04-07 17:37:26 +02:00
9fefe64c3b
Added force_save_all_chunks() method to TerrainWorld.
2025-04-07 17:30:29 +02:00
c64e9e1131
Added chunk saving api to TerrainWorldChunkDataManager.
2025-04-07 17:27:47 +02:00
117f6cffd1
Now TerrainWorld won't save it's chunks into scenes in the editor anymore if a TerrainWorldChunkDataManager is set.
2025-04-07 17:04:57 +02:00
5dbfdac48e
Now TerrainWorld uses TerrainWorldChunkDataManagers if they are available.
2025-04-07 12:53:51 +02:00
e88789ba9e
Added TerrainWorldChunkDataManager class to support loading and saving TerrainWorld chunks dynamically to and from disk.
2025-04-07 12:53:00 +02:00
9bb5495776
Re-extracted class doc for PropInstance.
2025-04-07 12:49:51 +02:00
7e999a3d5d
Added a simple gizmo for PropInstances. This makes PropInstances selectable with the mouse in the Spatial editor.
2025-04-07 01:46:01 +02:00
7cfebd1eaf
Now PropInstance inherits from VisualInstance. Set up it's AABB calculation.
2025-04-07 01:44:43 +02:00
8cc8c4c7b4
Return the actual AABB in TiledWall::get_aabb().
2025-04-07 01:43:42 +02:00
aacd20d9dd
Re-extracted class docs.
2025-04-04 19:03:05 +02:00
c094e070c7
Now TerrainChunks will register their lights into the VertexLights3DServer if use_vertex_lights_3d is enabled in world.
2025-04-04 18:15:33 +02:00
1ac803de1c
Make use of the VertexLights3DServer in TerrainChunkDefault::_bake_lights() if enabled.
2025-04-04 17:45:11 +02:00
a4ff7e9e66
Added use_vertex_lights_3d property to TerrainWorld.
2025-04-04 17:44:42 +02:00
83e68549d5
Added VertexLight3D baking tool to TerrainWorldEditor.
2025-04-04 16:25:41 +02:00
20f5439a82
Fix TerrainChunk::light_remove_index() not actually remoing lights.
2025-04-04 16:24:48 +02:00
ffa4cf938f
Added more helper methods to TerrainWorld.
2025-04-04 16:24:30 +02:00
7a50eedd5a
Added item_cull_mask property to TerrainLight.
2025-04-04 16:24:12 +02:00
4f0050f019
Added light_mode property to TerrainLight.
2025-04-04 15:44:53 +02:00
d37176539e
Removed OWNER_TYPE_VERTEX_LIGHT_3D from TerrainLight.
2025-04-04 15:36:37 +02:00
538a17950b
Small tweaks to the info outputs in TerrainWorldEditor.
2025-04-04 15:13:37 +02:00
a8c47eed08
Fix method call in TerrainWorldEditor.
2025-04-04 15:08:32 +02:00
62a5bc1be8
Added MeshDataInstance baking tool to TerrainWorldEditor.
2025-04-04 15:06:06 +02:00
74ddba1eb1
Added mesh_data_resource_add() helper method to TerrainWorld.
2025-04-04 15:05:31 +02:00
f770c598ed
Now TerrainChunks can also store a name and material for MeshDataResources.
2025-04-04 15:05:05 +02:00
a0219e12e6
Don't create prop baking tool buttons if the Props module is disabled.
2025-04-04 12:42:03 +02:00
77d9f5debd
Added a scene baking tool to TerrainWorldEditor.
2025-04-04 12:39:37 +02:00
3f817947c7
Fix logic in TerrainChunk::scenes_set() and TerrainChunk::props_set().
2025-04-04 12:39:21 +02:00
f9172bddd5
Fix typo.
2025-04-04 10:55:27 +02:00
dc4de19aaf
Return and set the name with the props property in TerrainChunk.
2025-04-04 10:54:54 +02:00
0847706fa2
Implement setting a name to scenes in TerrainChunk.
2025-04-04 10:53:12 +02:00
5d036590dd
Fix typo.
2025-04-04 09:20:06 +02:00
dd98d9e7e5
Added tooltips for the bake props tool's buttons in TerrainWorldEditor.
2025-04-04 09:18:45 +02:00
7e52eb6b43
Now props added to TerrainWorld can also have a name. The prop bake editor tool uses it to save and restore node names.
2025-04-04 01:27:22 +02:00
474ab893d6
Implemented Bake Props tool for TerrainWorldEditor.
2025-04-04 01:14:53 +02:00
5d3aa83ffa
Rebuild chunks in TerrainWorld::prop_add().
2025-04-04 01:14:23 +02:00
fb08c49ab6
Make sure the prop meshes are cleared from previous runs before returning early in TerrainPropJob.
2025-04-04 01:13:50 +02:00
5ad5d65705
Call emit_changed() in TerrainChunk setters. Also a setter fix.
2025-04-04 00:32:30 +02:00
1e4aaa412a
Set up baking tools page in TerrainWorldEditor.
2025-04-03 22:56:15 +02:00
35b072e1df
Reworked the new GLOBAL_GET_CACHED macro.
2025-03-31 12:51:27 +02:00
lawnjelly
8a735a3c02
Physics Interpolation - Move 3D FTI to SceneTree
...
Moves 3D interpolation from `VisualServer` to the client code (`SceneTree`).
Complete rework of 3D physics interpolation, but using the same user API.
2025-03-31 08:23:44 +02:00
lawnjelly
d149a59513
Add GLOBAL_GET cached macros.
...
GLOBAL_GET is an expensive operation which should not be used each frame / tick.
This PR adds macros which do a cheaper revision check, and only call the expensive GLOBAL_GET when project settings have changed.
Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com>
2025-03-31 07:58:52 +02:00
320da06260
Fix windows build.
2025-02-14 19:51:19 +01:00
f56182466f
Fix compile on windows, osx, and javascript. (Hopefully.)
2025-02-14 19:43:35 +01:00
b248a28ccf
More tweaks to TerrainChunk's new scene api.
2025-02-14 18:02:32 +01:00
9841d6fdc8
Small variable name tweak.
2025-02-14 17:51:08 +01:00
10c5076819
Added the new scene_add() method to TerrainWorld. Also store scenes from props inside chunks.
2025-02-14 17:49:07 +01:00
9d6ec2bb65
Tweaks and improvements to TerrainChunk's new scene api.
2025-02-14 17:48:33 +01:00
39eeba0efd
Added scene storage api to TerrainChunks.
...
Also mass replaced the typo "tarnsform" to "transform", and fixed a
parameter name in a TerrainChunk binding.
2025-02-14 16:57:32 +01:00
418bac4209
Added owned_lights property to TerrainChunk. Also changed the lights property it is now scripting only, it won't get saved.
2025-02-14 16:39:25 +01:00
6e9e3fd580
Now TerrainLights inherit from Resource.
2025-02-14 16:27:21 +01:00
6786193010
Added to_dict() and from_dict() methods to TerrainLight/
2025-02-14 16:25:37 +01:00
601185c2bd
Set prop ownership to lights in TerrainWorld::prop_add().
2025-02-14 16:09:21 +01:00
1c14d1cb4c
Store ownership information in TerrainLights.
2025-02-14 16:09:01 +01:00
7006c947cd
Store whether a mesh_data_resource in a TerrainChunk is original or not.
2025-02-14 15:49:39 +01:00
2054f60c6d
Renamed the new original parameter in TerrainChunk and TerrainWorld's prop api from owner to original.
2025-02-14 15:32:54 +01:00
0a87629b01
Set prop ownership when adding them in TerrainWorld.
2025-02-14 15:28:45 +01:00
1643197af3
Now TerrainChunks will remember whether they own a prop or not. Also added and bound missing methods to Chunk's prop api.
2025-02-14 15:28:14 +01:00
954ca26471
Make sure the remaining chunks are notified of the changed world lights when adding / removing chunks.
2025-02-11 00:50:21 +01:00
583298dbfe
Now TerrainLights are stored inside chunks (they are also automatically saved with them). Also changed TerrainLight's api to makes use of Vector3i.
2025-02-11 00:38:48 +01:00
eb3ed4fa20
Now props and mesh data resources are saved with the TerrainChunks.
2025-02-10 17:48:11 +01:00
b0177a2c3a
Only generate chunks once.
2025-02-10 15:24:16 +01:00
23614770f1
Simplify chunks_set() in TerrainWorld.
2025-02-08 15:55:40 +01:00
42a2979d3e
Fix isolevel paint and paint brush tools always allowing chunk creation.
2025-02-08 15:10:23 +01:00
a980238482
Add the new chunk to the generation queue instead of directly calling it's build method in TerrainWorld::chunk_add().
2025-02-08 14:47:29 +01:00
64a14fee17
Also expose the liquid data in TerrainChunkBlocky.
2025-02-08 14:40:07 +01:00
c9089867f9
Fix typo.
2025-02-08 14:39:35 +01:00
9142f7c806
Implemented the spawn chunks and remove chunks tool in TerrainWorldEditor.
2025-02-08 14:23:23 +01:00
4886ff454b
Call TerrainChunk's build() after it's added to a World manually.
2025-02-08 14:22:55 +01:00
4ac6095509
Added a new helper method to TerrainWorld.
2025-02-08 14:22:31 +01:00
d0fa4ba194
Clear the material cache data in TerrainChunk::_exit_tree().
2025-02-08 14:22:03 +01:00
a2784fd2a0
Implemented the gui for the chunk spawn and chunk remove tools in TerrainWorldEditor.
2025-02-08 13:14:43 +01:00
ebcac318e7
TerrainWorldEditor variable name tweaks.
2025-02-08 12:50:26 +01:00
12214cb8c7
Fix potential hang on exit due to deadlocks.
2025-02-08 11:24:42 +01:00
b264a837a8
Implemented the paint picker tool in TerrainWorldEditor. Also improved the editor's Button signal setup.
2025-02-08 09:59:41 +01:00
175f67fd74
Tewaks to the main tool labels in TerrainWorldEditor.
2025-02-08 09:11:17 +01:00
fb9c71726c
Implemented the paint picker tool's ui in TerrainWorldEditor.
2025-02-08 09:10:54 +01:00
4ac888c7af
Add the paint brush tool settings buttons to the proper container in TerrainWorldEditor.
2025-02-08 08:37:10 +01:00
0762caaf20
Reordered the main tool buttons in TerrainWorldEditor.
2025-02-08 08:31:29 +01:00
33bd758806
Removed the add and remove single tools from TerrainWorldEditor as they are not very useful for a terrain engine.
2025-02-08 08:28:38 +01:00
da336fdb73
Only show the surface selection when the paint brush is active in TerrainWorldEditor.
2025-02-08 08:04:13 +01:00
a46997b87f
Added the ability to erase using the paint brush in TerrainWorldEditor.
2025-02-08 07:58:14 +01:00
f7a9f5201f
Added liquid mode to the isolevel brush and paint brush tools in TerrainWorldEditor.
2025-02-08 07:49:26 +01:00
17e048a044
Added a new helper method to TerrainWorld.
2025-02-08 07:44:55 +01:00
16d62d3a34
Chunk remover tool initial setup in TerrainWorldEditor.
2025-02-07 14:45:40 +01:00
3f267dcbfc
Make the expected tool settings shown by default in TerrainWorldEditor.
2025-02-07 12:58:50 +01:00
1da418523a
Spawn brush initial setup in TerrainWorldEditor.
2025-02-07 12:57:16 +01:00
ba6a112efb
Reorganized the tools in TerrainWorldEditor. Also made the Isolevel Brush the default.
2025-02-07 12:50:59 +01:00
ae987b83e9
Renamed the add and remove tools to add single and remove single voxel in TerrainWorldEditor. Also improved their gui a bit.
2025-02-07 12:47:06 +01:00
aeae3198ba
Disable allow chunk creation for the paint brush and isolevel brush tools by default in TerrainWorldEditor. A new chunk spawner tool will be added instead soon.
2025-02-07 12:40:05 +01:00
70fe973810
Invert the logic of the isolevel brush smoothness calculation so it works as expected.
2025-02-07 12:34:54 +01:00
6539b25257
Start at max isolevel brush smoothness in TerrainWorldEditor.
2025-02-07 12:30:33 +01:00
5c2f5da950
Fix isolevel brush smoothness calculation in TerrainWorldEditor.
2025-02-07 12:27:12 +01:00
58698e2971
Allow 0 as the isolevel brush strength and smoothness in TerrainWorldEditor.
2025-02-07 12:19:08 +01:00
39b3a12b1a
Handle a missing case when setting voxels in TerrainWorld.
2025-02-07 12:17:11 +01:00
39cb3e398f
Reset the mesher's lod index in _reset() in TerrainTerrainJob. This fixes subsequent mesh generations.
2025-02-07 10:49:40 +01:00
2024a33ee9
Implemented chunk material invalidation support for TerrainLibraryMergerPCM.
2025-02-07 10:08:22 +01:00
e11e75e5ea
Unlock the mutex after the rects are refreshed in the material cache in TerrainLibraryMergerPCM.
2025-02-07 08:49:11 +01:00
2688162cf9
Optimized editing in TerrainWorldEditor.
2025-02-06 17:42:53 +01:00
c13a4d08a5
Use the new immediate build mode in TerrainWorld's set_voxel_at_world_data_position().
2025-02-06 17:22:42 +01:00
6be11c2bff
Implemented an immediate build mode for TerrainChunk.
2025-02-06 17:22:10 +01:00
952553e9ad
Clear meshes as needed in TerrainTerrainJob.
2025-02-06 17:21:35 +01:00
4a2d4af692
Clear meshes as needed in TerrainPropJob.
2025-02-06 17:21:24 +01:00
ac6be71368
Codestyle fix.
2025-02-06 17:20:58 +01:00
e435adde65
Codestyle fix.
2025-02-06 17:20:46 +01:00
26b6fc89f8
Fix crash on shutdown.
2025-02-05 20:35:32 +01:00
1a5be23b91
Udpate the gizmo size properly in TerrainWorldEditor.
2025-02-05 20:32:09 +01:00
66b98829a1
Optimized UndoRedo usage in TerrainWorldEditor.
2025-02-05 20:22:30 +01:00
b1e386fd73
Implemented the TerrainWorldGizmo.
2025-02-05 14:01:01 +01:00
dbff74222c
Renamed the new gizmo.
2025-02-05 11:11:32 +01:00
91f6141b5c
Initial gizmo setup for Terraman.
2025-02-05 11:05:42 +01:00
3610209f54
Moved the TerrainWorldEditor to a new folder. Also make sure it's only compiled in tools builds.
2025-02-05 09:35:16 +01:00
d345ddb9e1
Implemented the paint brush mode in TerrainWorldEditor.
2025-02-04 20:19:50 +01:00
4114c23649
Implemented the isolevel brush in TerrainWorldEditor.
2025-02-04 18:27:35 +01:00
9cd4da72c8
Added new helper methods to TerrainWorld.
2025-02-04 18:26:01 +01:00
0fd99be95a
Added a strength slider for the isolevel brush in TerrainWorldEditor.
2025-02-04 14:17:43 +01:00
7e54c7d634
Added a button for setting the allow chunk creation option for the isolevel brush in TerrainWorldEditor.
2025-02-04 13:30:55 +01:00
7120ab24fd
Include cleanups.
2025-02-04 13:22:18 +01:00
c199161646
Removed set_voxel_with_tool from TerrainWorld.
2025-02-04 13:10:28 +01:00
4201113680
Initial input handling refactor for TerrainWorldEditor.
2025-02-04 13:08:35 +01:00
45e5c77395
Added the option to select the channel in TerrainWorldEditor's Isolevel Brush.
2025-02-04 11:28:12 +01:00
6c7d5c9049
Gui and callback setup for the isolevel brush in TerrainWorldEditor.
2025-02-04 10:00:06 +01:00
f25c008f6d
Small tweaks and reorganization in TerrainWorldEditor.
2025-02-04 09:02:19 +01:00
bb59a03e06
Small tweak.
2025-02-03 23:02:41 +01:00
c3b468027a
TerrainWorldEditor cleanups and some initial rework for it's new functionality.
2025-02-03 18:19:14 +01:00
0f8a398f95
Tidy up the Isolevel clider of the TerrainWorldEditor.
2025-02-03 14:27:58 +01:00
a138cb10a4
Moved the control buttons of the TerrainWorldEditor to the side panel.
2025-02-03 14:25:35 +01:00
13a691bb37
Fix compile.
2025-02-03 14:16:21 +01:00
1bc26692f6
Fix variable names.
2025-02-03 14:12:52 +01:00
39c2c615a9
Fix property names.
2025-02-03 14:11:35 +01:00
857b010951
Use icons for the TerrainWorldEditor's buttons.
2025-02-03 14:06:53 +01:00
Travis Wrightsman
7cbdde61a6
Enable builds with miniupnpc API 18
...
Backports https://github.com/godotengine/godot/pull/97139 without
bumping the embedded miniupnpc library.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-02-03 13:03:57 +01:00
fe7f931dc8
Added next_column*() helper methods to PreparedStatement.
2024-12-11 16:59:27 +01:00
9da9dbc14c
Now get_cell and is_cell_null in Sqlite3QueryResult will do a bounds check via error macros.
...
This means indexing errors will not result in a crash due to vectors
using CRASH_BAD_INDEX error macros.
2024-12-11 16:42:27 +01:00
e210e8dc0a
Added get_stored_row_count() and get_cell_count() helper methods to QueryResult.
2024-12-11 16:34:00 +01:00