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Write the spawner's name to the world in the WorldSpawner3DSpatialGizmoPlugin.
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@ -36,6 +36,7 @@
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#include "../world_spawners/ess_entity_world_spawner_3d.h"
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#include "scene/resources/mesh/mesh.h"
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#include "scene/resources/mesh/primitive_meshes.h"
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void ESSEditorPlugin::fix_ids(Variant param) {
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}
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@ -62,6 +63,7 @@ WorldSpawner3DSpatialGizmoPlugin::WorldSpawner3DSpatialGizmoPlugin() {
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const Color gizmo_color = EDITOR_DEF("editors/props/gizmo_colors/outline", Color(0.5, 0.5, 1));
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create_material("outline_material", gizmo_color);
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create_material("text_material", gizmo_color);
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}
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bool WorldSpawner3DSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
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@ -81,7 +83,7 @@ bool WorldSpawner3DSpatialGizmoPlugin::can_be_hidden() const {
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}
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void WorldSpawner3DSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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//ESSEntityWorldSpawner3D *ws = Object::cast_to<ESSEntityWorldSpawner3D>(p_gizmo->get_spatial_node());
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ESSEntityWorldSpawner3D *ws = Object::cast_to<ESSEntityWorldSpawner3D>(p_gizmo->get_spatial_node());
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p_gizmo->clear();
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@ -138,4 +140,15 @@ void WorldSpawner3DSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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const Ref<Material> material = get_material("outline_material");
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p_gizmo->add_mesh(cm, material);
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const Ref<Material> text_material = get_material("text_material");
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Ref<TextMesh> text_mesh;
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text_mesh.instance();
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text_mesh->set_depth(0.01);
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text_mesh->set_text(ws->get_name());
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text_mesh->set_font(EditorNode::get_singleton()->get_theme_base()->get_theme_font("main", "EditorFonts"));
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Transform tt;
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tt.set_origin(Vector3(0, 1.6, 0));
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p_gizmo->add_mesh(text_mesh, text_material, tt);
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}
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