mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2025-04-19 01:43:12 +02:00
Added 3 new helper classes for the entity spell system. ESSEntityWorldSpawner3D, ESSEntityWorldSpawner3DSingle, ESSEntityWorldSpawner2D.
This commit is contained in:
parent
570bcaee0f
commit
26c53fd16d
@ -116,7 +116,11 @@ sources = [
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"props/prop_data_entity.cpp",
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"material_cache/ess_material_cache.cpp"
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"material_cache/ess_material_cache.cpp",
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"world_spawners/ess_entity_world_spawner_2d.cpp",
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"world_spawners/ess_entity_world_spawner_3d_single.cpp",
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"world_spawners/ess_entity_world_spawner_3d.cpp",
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]
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if env["module_texture_packer_enabled"]:
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@ -105,6 +105,10 @@ def get_doc_classes():
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"ESSMaterialCache",
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"ESSMaterialCachePCM",
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"ESSEntityWorldSpawner3D",
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"ESSEntityWorldSpawner3DSingle",
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"ESSEntityWorldSpawner2D",
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]
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def get_doc_path():
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@ -0,0 +1,36 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ESSEntityWorldSpawner2D" inherits="Node2D">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_spawn" qualifiers="virtual">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="emit_on_entity_spawned">
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<return type="void" />
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<argument index="0" name="info" type="EntityCreateInfo" />
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<description>
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</description>
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</method>
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<method name="spawn">
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<return type="void" />
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<description>
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</description>
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</method>
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</methods>
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<signals>
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<signal name="emit_on_entity_spawned">
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<argument index="0" name="info" type="EntityCreateInfo" />
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<description>
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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@ -0,0 +1,36 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ESSEntityWorldSpawner3D" inherits="Spatial">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_spawn" qualifiers="virtual">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="emit_on_entity_spawned">
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<return type="void" />
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<argument index="0" name="info" type="EntityCreateInfo" />
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<description>
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</description>
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</method>
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<method name="spawn">
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<return type="void" />
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<description>
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</description>
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</method>
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</methods>
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<signals>
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<signal name="emit_on_entity_spawned">
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<argument index="0" name="info" type="EntityCreateInfo" />
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<description>
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ESSEntityWorldSpawner3DSingle" inherits="ESSEntityWorldSpawner3D">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<constants>
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</constants>
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</class>
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@ -153,6 +153,10 @@
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#include "props/prop_data_entity.h"
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#endif
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#include "world_spawners/ess_entity_world_spawner_2d.cpp"
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#include "world_spawners/ess_entity_world_spawner_3d_single.cpp"
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#include "world_spawners/ess_entity_world_spawner_3d.cpp"
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static ESS *entity_data_manager = NULL;
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static ProfileManager *profile_manager = NULL;
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@ -296,6 +300,11 @@ void register_entity_spell_system_types(ModuleRegistrationLevel p_level) {
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#ifdef MODULE_TEXTURE_PACKER_ENABLED
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ClassDB::register_class<ESSMaterialCachePCM>();
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#endif
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// World Spawners
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ClassDB::register_class<ESSEntityWorldSpawner3D>();
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ClassDB::register_class<ESSEntityWorldSpawner3DSingle>();
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ClassDB::register_class<ESSEntityWorldSpawner2D>();
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}
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#ifdef TOOLS_ENABLED
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@ -0,0 +1,59 @@
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/*************************************************************************/
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/* ess_entity_world_spawner_2d.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "ess_entity_world_spawner_2d.h"
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#include "../utility/entity_create_info.h"
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void ESSEntityWorldSpawner2D::spawn() {
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call("_spawn");
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}
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void ESSEntityWorldSpawner2D::_spawn() {
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}
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void ESSEntityWorldSpawner2D::emit_on_entity_spawned(const Ref<EntityCreateInfo> &p_info) {
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emit_signal("on_entity_spawned", p_info);
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}
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ESSEntityWorldSpawner2D::ESSEntityWorldSpawner2D() {
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}
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ESSEntityWorldSpawner2D::~ESSEntityWorldSpawner2D() {
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}
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void ESSEntityWorldSpawner2D::_bind_methods() {
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BIND_VMETHOD(MethodInfo("_spawn"));
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ADD_SIGNAL(MethodInfo("emit_on_entity_spawned", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "EntityCreateInfo")));
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ClassDB::bind_method(D_METHOD("spawn"), &ESSEntityWorldSpawner2D::spawn);
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ClassDB::bind_method(D_METHOD("_spawn"), &ESSEntityWorldSpawner2D::_spawn);
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ClassDB::bind_method(D_METHOD("emit_on_entity_spawned", "info"), &ESSEntityWorldSpawner2D::emit_on_entity_spawned);
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}
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@ -0,0 +1,55 @@
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#ifndef ESS_ENTITY_WORLD_SPAWNER_2D_H
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#define ESS_ENTITY_WORLD_SPAWNER_2D_H
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/*************************************************************************/
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/* ess_entity_world_spawner_2d.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scene/main/node_2d.h"
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class EntityCreateInfo;
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class ESSEntityWorldSpawner2D : public Node2D {
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GDCLASS(ESSEntityWorldSpawner2D, Node2D);
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public:
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void spawn();
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virtual void _spawn();
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void emit_on_entity_spawned(const Ref<EntityCreateInfo> &p_info);
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ESSEntityWorldSpawner2D();
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~ESSEntityWorldSpawner2D();
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protected:
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static void _bind_methods();
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};
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#endif
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@ -0,0 +1,59 @@
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/*************************************************************************/
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/* ess_entity_world_spawner_3d.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "ess_entity_world_spawner_3d.h"
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#include "../utility/entity_create_info.h"
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void ESSEntityWorldSpawner3D::spawn() {
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call("_spawn");
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}
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void ESSEntityWorldSpawner3D::_spawn() {
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}
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void ESSEntityWorldSpawner3D::emit_on_entity_spawned(const Ref<EntityCreateInfo> &p_info) {
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emit_signal("on_entity_spawned", p_info);
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}
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ESSEntityWorldSpawner3D::ESSEntityWorldSpawner3D() {
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}
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ESSEntityWorldSpawner3D::~ESSEntityWorldSpawner3D() {
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}
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void ESSEntityWorldSpawner3D::_bind_methods() {
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BIND_VMETHOD(MethodInfo("_spawn"));
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ADD_SIGNAL(MethodInfo("emit_on_entity_spawned", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "EntityCreateInfo")));
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ClassDB::bind_method(D_METHOD("spawn"), &ESSEntityWorldSpawner3D::spawn);
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ClassDB::bind_method(D_METHOD("_spawn"), &ESSEntityWorldSpawner3D::_spawn);
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ClassDB::bind_method(D_METHOD("emit_on_entity_spawned", "info"), &ESSEntityWorldSpawner3D::emit_on_entity_spawned);
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}
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@ -0,0 +1,55 @@
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#ifndef ESS_ENTITY_WORLD_SPAWNER_3D_H
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#define ESS_ENTITY_WORLD_SPAWNER_3D_H
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/*************************************************************************/
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/* ess_entity_world_spawner_3d.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scene/main/spatial.h"
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class EntityCreateInfo;
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class ESSEntityWorldSpawner3D : public Spatial {
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GDCLASS(ESSEntityWorldSpawner3D, Spatial);
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public:
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void spawn();
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virtual void _spawn();
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void emit_on_entity_spawned(const Ref<EntityCreateInfo> &p_info);
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ESSEntityWorldSpawner3D();
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~ESSEntityWorldSpawner3D();
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protected:
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static void _bind_methods();
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};
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#endif
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/*************************************************************************/
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/* ess_entity_world_spawner_3d_single.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "ess_entity_world_spawner_3d_single.h"
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#include "../utility/entity_create_info.h"
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void ESSEntityWorldSpawner3DSingle::_spawn() {
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}
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ESSEntityWorldSpawner3DSingle::ESSEntityWorldSpawner3DSingle() {
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}
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ESSEntityWorldSpawner3DSingle::~ESSEntityWorldSpawner3DSingle() {
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}
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void ESSEntityWorldSpawner3DSingle::_bind_methods() {
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}
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#ifndef ESS_ENTITY_WORLD_SPAWNER_3D_SINGLE_H
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#define ESS_ENTITY_WORLD_SPAWNER_3D_SINGLE_H
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/*************************************************************************/
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/* ess_entity_world_spawner_3d_single.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
|
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
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/* */
|
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/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "ess_entity_world_spawner_3d.h"
|
||||
|
||||
class EntityCreateInfo;
|
||||
|
||||
class ESSEntityWorldSpawner3DSingle : public ESSEntityWorldSpawner3D {
|
||||
GDCLASS(ESSEntityWorldSpawner3DSingle, ESSEntityWorldSpawner3D);
|
||||
|
||||
public:
|
||||
virtual void _spawn();
|
||||
|
||||
ESSEntityWorldSpawner3DSingle();
|
||||
~ESSEntityWorldSpawner3DSingle();
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user