Disable allow chunk creation for the paint brush and isolevel brush tools by default in TerrainWorldEditor. A new chunk spawner tool will be added instead soon.

This commit is contained in:
Relintai 2025-02-07 12:40:05 +01:00
parent 70fe973810
commit aeae3198ba

View File

@ -596,13 +596,13 @@ TerrainWorldEditor::TerrainWorldEditor() {
_isolevel_brush_smoothness = 1;
//_brush_type = BRUSH_TYPE_CIRCLE;
_isolevel_brush_type = ISOLEVEL_BRUSH_TYPE_ADD;
_isolevel_brush_allow_create_chunks = true;
_isolevel_brush_allow_create_chunks = false;
_paint_brush_picker_mode = false;
_paint_brush_channel = -1;
_paint_brush_size = 10;
_paint_brush_allow_create_chunks = true;
_paint_brush_allow_create_chunks = false;
}
TerrainWorldEditor::TerrainWorldEditor(EditorNode *p_editor) {
_undo_redo = EditorNode::get_undo_redo();
@ -623,13 +623,13 @@ TerrainWorldEditor::TerrainWorldEditor(EditorNode *p_editor) {
_isolevel_brush_smoothness = 1;
//_brush_type = BRUSH_TYPE_CIRCLE;
_isolevel_brush_type = ISOLEVEL_BRUSH_TYPE_ADD;
_isolevel_brush_allow_create_chunks = true;
_isolevel_brush_allow_create_chunks = false;
_paint_brush_picker_mode = false;
_paint_brush_channel = -1;
_paint_brush_size = 10;
_paint_brush_allow_create_chunks = true;
_paint_brush_allow_create_chunks = false;
_editor = p_editor;
_tool_mode = TOOL_MODE_ADD;
@ -771,7 +771,6 @@ TerrainWorldEditor::TerrainWorldEditor(EditorNode *p_editor) {
_isolevel_brush_allow_creating_chunks_button = memnew(ToolButton);
_isolevel_brush_allow_creating_chunks_button->set_toggle_mode(true);
_isolevel_brush_allow_creating_chunks_button->set_pressed(true);
_isolevel_brush_allow_creating_chunks_button->connect("button_up", this, "_on_isolevel_brush_allow_creating_chunks_selected");
_isolevel_brush_allow_creating_chunks_button->set_shortcut(ED_SHORTCUT("terrain_world_editor/isolevel_brush_allow_creating_chunks", "Isolevel Brush Allow Chunk Creation", KEY_L));
isolevel_brush_flow_container->add_child(_isolevel_brush_allow_creating_chunks_button);
@ -842,7 +841,6 @@ TerrainWorldEditor::TerrainWorldEditor(EditorNode *p_editor) {
_paint_brush_allow_creating_chunks_button = memnew(ToolButton);
_paint_brush_allow_creating_chunks_button->set_toggle_mode(true);
_paint_brush_allow_creating_chunks_button->set_pressed(true);
_paint_brush_allow_creating_chunks_button->connect("button_up", this, "_on_paint_brush_allow_creating_chunks_selected");
_paint_brush_allow_creating_chunks_button->set_shortcut(ED_SHORTCUT("terrain_world_editor/paint_brush_allow_creating_chunks", "Paint Brush Allow Chunk Creation", KEY_L));
_paint_brush_tool_container->add_child(_paint_brush_allow_creating_chunks_button);