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https://github.com/Relintai/pandemonium_engine.git
synced 2025-04-07 20:41:50 +02:00
Added a simple gizmo for PropInstances. This makes PropInstances selectable with the mouse in the Spatial editor.
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@ -41,6 +41,10 @@
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#include "scene/gui/box_container.h"
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#include "scene/gui/separator.h"
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#include "../prop_instance.h"
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#include "scene/resources/mesh/mesh.h"
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void PropEditorPlugin::convert_active_scene_to_prop_data() {
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SceneTree *st = SceneTree::get_singleton();
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@ -125,6 +129,9 @@ PropEditorPlugin::PropEditorPlugin(EditorNode *p_node) {
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b->set_shortcut(ED_SHORTCUT("spatial_editor/quick_prop_convert", "Quick convert scene to Prop.", KEY_MASK_ALT + KEY_U));
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add_control_to_container(EditorPlugin::CONTAINER_SPATIAL_EDITOR_MENU, bc);
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gizmo_plugin.instance();
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add_spatial_gizmo_plugin(gizmo_plugin);
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}
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PropEditorPlugin::~PropEditorPlugin() {
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@ -138,3 +145,98 @@ void PropEditorPlugin::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_quick_convert_button_pressed"), &PropEditorPlugin::_quick_convert_button_pressed);
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}
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////////
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PropInstanceSpatialGizmoPlugin::PropInstanceSpatialGizmoPlugin() {
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const Color gizmo_color = EDITOR_DEF("editors/props/gizmo_colors/outline", Color(0.5, 0.5, 1));
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create_material("outline_material", gizmo_color);
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}
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bool PropInstanceSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
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return Object::cast_to<PropInstance>(p_spatial) != NULL;
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}
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String PropInstanceSpatialGizmoPlugin::get_gizmo_name() const {
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return "PropInstance";
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}
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int PropInstanceSpatialGizmoPlugin::get_priority() const {
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return -1;
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}
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bool PropInstanceSpatialGizmoPlugin::can_be_hidden() const {
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return true;
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}
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void PropInstanceSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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PropInstance *prop = Object::cast_to<PropInstance>(p_gizmo->get_spatial_node());
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p_gizmo->clear();
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AABB aabb = prop->get_aabb();
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if (aabb.has_no_volume()) {
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return; //none
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}
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Ref<ArrayMesh> cm;
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cm.instance();
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//cm->set_size(aabb.size);
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Array mesh_arr;
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mesh_arr.resize(Mesh::ARRAY_MAX);
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// set our bounding box
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PoolVector<Vector3> points;
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points.push_back(aabb.position);
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points.push_back(aabb.position + Vector3(aabb.size.x, 0, 0));
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points.push_back(aabb.position + Vector3(aabb.size.x, 0, 0));
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points.push_back(aabb.position + Vector3(aabb.size.x, 0, aabb.size.z));
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points.push_back(aabb.position);
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points.push_back(aabb.position + Vector3(0, 0, aabb.size.z));
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points.push_back(aabb.position + Vector3(0, 0, aabb.size.z));
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points.push_back(aabb.position + Vector3(aabb.size.x, 0, aabb.size.z));
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points.push_back(aabb.position);
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points.push_back(aabb.position + Vector3(0, aabb.size.y, 0));
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points.push_back(aabb.position + Vector3(aabb.size.x, 0, 0));
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points.push_back(aabb.position + Vector3(aabb.size.x, aabb.size.y, 0));
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points.push_back(aabb.position + Vector3(0, 0, aabb.size.z));
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points.push_back(aabb.position + Vector3(0, aabb.size.y, aabb.size.z));
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points.push_back(aabb.position + Vector3(aabb.size.x, 0, aabb.size.z));
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points.push_back(aabb.position + aabb.size);
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points.push_back(aabb.position + Vector3(0, aabb.size.y, 0));
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points.push_back(aabb.position + Vector3(aabb.size.x, aabb.size.y, 0));
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points.push_back(aabb.position + Vector3(0, aabb.size.y, 0));
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points.push_back(aabb.position + Vector3(0, aabb.size.y, aabb.size.z));
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points.push_back(aabb.position + Vector3(0, aabb.size.y, aabb.size.z));
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points.push_back(aabb.position + aabb.size);
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points.push_back(aabb.position + Vector3(aabb.size.x, aabb.size.y, 0));
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points.push_back(aabb.position + aabb.size);
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mesh_arr[RS::ARRAY_VERTEX] = points;
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cm->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, mesh_arr);
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Ref<TriangleMesh> tm = cm->generate_triangle_mesh_from_aabb();
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if (tm.is_valid()) {
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p_gizmo->add_collision_triangles(tm);
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}
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const Ref<Material> material = get_material("outline_material");
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p_gizmo->add_mesh(cm, material);
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}
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@ -35,12 +35,12 @@
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "editor/spatial_editor_gizmos.h"
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class PropInstanceSpatialGizmoPlugin;
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class PropEditorPlugin : public EditorPlugin {
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GDCLASS(PropEditorPlugin, EditorPlugin);
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EditorNode *editor;
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protected:
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static void _bind_methods();
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public:
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virtual String get_name() const { return "PropEditorPlugin"; }
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@ -61,6 +61,26 @@ public:
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PropEditorPlugin(EditorNode *p_node);
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~PropEditorPlugin();
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protected:
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static void _bind_methods();
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EditorNode *editor;
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Ref<PropInstanceSpatialGizmoPlugin> gizmo_plugin;
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};
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class PropInstanceSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(PropInstanceSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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String get_gizmo_name() const;
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int get_priority() const;
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bool can_be_hidden() const;
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void redraw(EditorSpatialGizmo *p_gizmo);
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PropInstanceSpatialGizmoPlugin();
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};
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#endif
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@ -69,7 +69,9 @@
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#include "lights/prop_light.h"
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#ifdef TOOLS_ENABLED
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#include "./editor/prop_editor_plugin.h"
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#endif
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#include "prop_mesher.h"
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